Dungeon Crawl Stone Soup version 0.23-a0-61-g4bf3f6c (webtiles) character file. 2 Amnesiac the Conjurer (level 1, 0/13 HPs) Began as a Mummy Conjurer on Aug 9, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (59 turns). Amnesiac the Conjurer (Mummy Conjurer) Turns: 59, Time: 00:00:08 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 33% Magic: 0/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting - Level 3.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 5% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ##...... 50% 4 N/A Fulminant Prism Conj/Hex #......... 73% 4 N/A Dazzling Spray Conj/Hex #..... 32% 3 N/A Force Lance Conj/Tloc #....... 73% 4 N/A Searing Ray Conj ##.... 9% 2 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal bites you but does no damage. The jackal bites you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) The magic dart hits the jackal. You kill the jackal! Your Spellcasting skill increases to level 3! Your magical contamination has completely faded away. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. You die... .....)... ........# ......... .# ........####..# #............# #.....h......# #...##b# #...##h# #...##@## #.......# #.##.#..# ##### #.##.#..# ..≈≈#######.##.#..# ≈≈≈≈#.............# ≈≈≈.#.#####.[...... ......# ####.##..# ......# #.# (.# You could see 2 jackals and a bat. Vanquished Creatures A jackal (D:1) A bat (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 59 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_chase Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.0 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.2 Action || total -------------------------++------- Melee: Unarmed || 18 Cast: Magic Dart || 6 Armor: Robe || 5 Dodge: Dodged || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count G = Total turns spent on level A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------