Dungeon Crawl Stone Soup version 0.23-a0-49-gd9f7a49 (webtiles) character file. 7 Amnesiac the Magician (level 1, 12/13 HPs) Began as a Mummy Air Elementalist on Aug 7, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:53 (455 turns). Amnesiac the Magician (Mummy Air Elementalist) Turns: 455, Time: 00:00:54 Health: 12/13 AC: 2 Str: 11 XL: 1 Next: 91% Magic: 3/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour Skills: + Level 1.8 Dodging - Level 1.5 Stealth + Level 2.9 Spellcasting - Level 0.7 Conjurations + Level 2.5 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 11% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Lightning Bolt Conj/Air #......... 97% 5 N/A Swiftness Chrm/Air #....... 19% 2 N/A Airstrike Air #......... 58% 4 N/A Static Discharge Conj/Air #....... 32% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The kobold is severely wounded. The kobold hits you with a club. You hit the kobold. You kill the kobold! You closely miss the hobgoblin. The hobgoblin hits you with a club. You closely miss the hobgoblin. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. You hit the hobgoblin but do no damage. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hobgoblin. The hobgoblin is almost dead. The zap misses the hobgoblin. The hobgoblin misses you. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hobgoblin. You kill the hobgoblin! You start resting. Magic restored. You start resting. Magic restored. You start resting. HP restored. Things that are here: a club; a hobgoblin corpse Things that are here: a club; a kobold corpse A bat comes into view. The bat moves out of view. The bat is too close now for your liking. A bat is nearby! Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat The zap hits the bat. The bat is severely wounded. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded) The zap hits the bat. You kill the bat! Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ........).... #........... #.......... #......... #...... ####?....####### ................ ######.######## #@# #.# #.# #.# ################.####### #.)....)................ #.###################### #.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 bats (D:1) A hobgoblin (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Mummy Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 455 | D:1 | Quit the game Vault maps used: D:1: saegor_arrival_simple_c Action || total -------------------------++------- Melee: Unarmed || 30 Cast: Shock || 4 Armor: Robe || 3 Dodge: Dodged || 18 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 11 | 0.0 | 0 | 5 | 0.0 | 455 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 11 | 0.0 | 0 | 5 | 0.0 | 455 +---------+---------+-------+---------+---------+-------+---------