Dungeon Crawl Stone Soup version 0.22-a0-858-g985ef60 (webtiles) character file. 4 Amnesiac the Vexing (level 1, 0/13 HPs) Began as a Mummy Enchanter on July 27, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (257 turns). Amnesiac the Vexing (Mummy Enchanter) Turns: 257, Time: 00:00:23 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 3/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . a - +1 dagger rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of identify {!r, unknown} Skills: + Level 0.9 Short Blades - Level 1.5 Dodging - Level 2.4 Stealth + Level 2.8 Spellcasting * Level 2.8 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex #....... 21% 3 N/A Tukima's Dance Hex #....... 21% 3 N/A Ensorcelled Hibernation Hex/Ice #..... 19% 2 N/A Dazzling Spray Conj/Hex #..... 36% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is severely wounded. The jackal completely misses you. You hit the jackal. You kill the jackal! No target in view! No target in view! You start resting. Magic restored. You start resting. Magic restored. You start resting. A jackal comes into view. Casting: Corona (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (hasn't noticed you, chance to defeat MR: 62%) The jackal barks! The jackal is outlined in light. Unknown command. You hit the jackal but do no damage. The jackal barely misses you. x2 You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal stops glowing. The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Corona (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, chance to defeat MR: 62%) The jackal struggles to resist. The jackal barely misses you. The jackal bites you. You die... ## #. ###? ### ... ..# .#####.##.## .......h@..# .#####.##..# ####. #†.# #.....##..# #.........# #.######..# #.### #..# ##..###..# #........# You could see a jackal. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Mummy Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 257 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_round_c, minmay_lizard_king Action || total -------------------------++------- Melee: Dagger || 27 Cast: Corona || 8 Stab: Sleeping || 1 Armor: Robe || 6 Dodge: Dodged || 24 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 6 | 0.0 | 0 | 3 | 0.0 | 257 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 6 | 0.0 | 0 | 3 | 0.0 | 257 +---------+---------+-------+---------+---------+-------+---------