Dungeon Crawl Stone Soup version 0.22-a0-750-ga7dcef7 (webtiles) character file. 56 Amnesiac the Digger (level 3, -1/26 HPs) Began as a Demonspawn Earth Elementalist on July 16, 2018. Slain by a centaur (5 damage) ... on level 4 of the Dungeon. The game lasted 00:02:37 (564 turns). Amnesiac the Digger (Demonspawn Earth Elementalist) Turns: 564, Time: 00:02:38 Health: -1/26 AC: 2 Str: 8 XL: 3 Next: 71% Magic: 0/7 EV: 12 Int: 17 God: Gold: 48 SH: 0 Dex: 20 Spells: 4/7 levels left rFire . . . SeeInvis . h - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth ++........ f - amulet of inaccuracy (curse) HPRegen 0.08/turn i - ring "Ynixepe" {MR+ Dex+5} MPRegen 0.10/turn (no ring) @: very slightly contaminated A: claws 1, agile 1, robust 1, rot immunity, MP-powered wands a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Missiles b - 76 stones (quivered) Armour c - a +0 robe (worn) Jewellery f - a cursed amulet of inaccuracy (around neck) i - the ring "Ynixepe" (left claw) {MR+ Dex+5} (You found it on level 4 of the Dungeon) [ring of protection from magic] It affects your dexterity (+5). It affects your resistance to hostile enchantments. Potions a - a potion of might {!q} Comestibles d - a ration g - 3 chunks of flesh Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting - Level 0.8 Transmutations * Level 3.8 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ###... 3% 1 #...... b - Passwall Tmut/Erth ##...... 11% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Stone Arrow Conj/Erth #..... 24% 3 ###.... Lee's Rapid Deconstruct Erth ###....... 71% 5 ######. Petrify Tmut/Erth ##...... 56% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are immune to rotting. You are agile. (Dex +2) You are robust. (+10% HP) You expend magic power (3 MP) to strengthen your wands. Message History You hear the rusting of a distant drain. You begin to meditate on the wall. You continue meditating on the rock. HP restored. You continue meditating on the rock. You finish merging with the rock. The centaur shouts! The centaur hits you but does no damage. The centaur misses you. Casting: Passwall (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur The blast of sand hits the centaur. The centaur is heavily wounded. b - 78 stones The centaur hits you! Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (heavily wounded) The blast of sand hits the centaur. The centaur is almost dead. b - 77 stones The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur hits you. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (almost dead) You miscast Sandblast. You are very lightly contaminated with residual magic. The floor shifts beneath you alarmingly! The centaur closely misses you. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You hit the centaur but do no damage. The centaur is almost dead. The centaur barely misses you. x2 You hit the centaur. The centaur is almost dead. The centaur hits you! * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (almost dead) The blast of sand misses the centaur. b - 76 stones The centaur hits you. You die... .......<...#### ..# .....#$...### .# .....#.### #.##...##### # ....... #.. ##...... .o....## ##.###....!## .......###.. #..>....# .... #...#.# #.......# ... #.#...###.......# ....... ..# #.##.....#.@c..## ........ ..####..#.###........####........ ......#.#.####................... #.###......###.................. ..# ###......##.....##.......... ..#######..#.###...## ##....#.# . #.....###..#..###### ##..#..#.##. #.###......##.### #..#........ #.###.......#....#####.#..###..## You could see a centaur. Vanquished Creatures A hound (D:4) A gnoll (D:1) An adder skeleton (D:4) A leopard gecko (D:4) An orc (D:4) 2 goblins (D:1) A hobgoblin (D:1) 3 kobolds (D:1) A bat (D:2) A quokka skeleton (D:4) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Demonspawn Earth Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 45 | D:1 | Reached skill level 3 in Earth Magic 45 | D:1 | Gained mutation: You are immune to rotting. [demonic ancestry] 45 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 115 | D:1 | Learned a level 2 spell: Passwall 306 | D:4 | Got a crude turquoise ring 307 | D:4 | Identified the ring "Ynixepe" {MR+ Dex+5} (You found it on level 4 of the Dungeon) 317 | D:4 | Gained mutation: You expend magic power (3 MP) to strengthen your wands. [potion of mutation] 317 | D:4 | Gained mutation: You are agile. (Dex +2) [potion of mutation] 317 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of mutation] 326 | D:4 | Gained mutation: You have sharp fingernails. [demonic ancestry] 326 | D:4 | Reached XP level 3. HP: 19/26 MP: 0/7 369 | D:4 | Noticed a scorpion 547 | D:4 | Noticed a centaur 564 | D:4 | Slain by a centaur Vault maps used: D:1: ncdulo_halloftheorcs, serial_co_window_serial, co_window_cross_1, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_corner_a, co_window_corner_b, co_window_corner_b, co_window_unsneaky_path_c, glass_columns_b D:3: corexii_corridor_pit, trog_book D:4: portal_sewer_entry_a, first_ration Skill XL: | 1 | ---------------+----+----- Earth Magic | 3 | 3.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.7 Transmutations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 28 Cast: Sandblast || 23 Passwall || 8 Use: Potion || 5 Scroll || 2 Armor: Robe || 10 Dodge: Dodged || 54 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 81 | 0.0 | 0 | 13 | 0.0 | 564 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 25 | 0.0 | 0 | 7 | 0.0 | 210 D:2 | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 31 D:4 | 0 | 55 | 0.0 | 0 | 5 | 0.0 | 314 +---------+---------+-------+---------+---------+-------+---------