Amnesiac Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (6, -1, D:1) a +0 club (8, -4, D:1) a +0 mace (9, -1, D:1) a +0 club (11, -3, D:1) a +0 club (17, -9, D:1) a +0 club (19, 11, D:1) a +0 shield (21, 19, D:1) a +0 club (24, -9, D:1) a cursed +0 club (27, -9, D:1) 16 stones (29, 22, D:1) a +0 robe (31, 23, D:1) 25 stones (38, -2, D:1) a cursed +0 dagger (38, -1, D:1) a +0 robe (38, 2, D:1) a +0 leather armour (43, 2, D:1) a +0 dagger (43, 8, D:1) 19 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 spear (10, 24, D:2) 25 stones (17, 20, D:2) a +0 scale mail (32, 8, D:2) a +0 dagger 2 stones (35, 38, D:2) a +0 falchion (36, 41, D:2) a +0 robe (37, 12, D:2) a +0 chain mail (42, 15, D:2) a stone (42, 19, D:2) a stone (42, 20, D:2) a stone (42, 21, D:2) a +0 short sword a +0 club (42, 23, D:2) a stone (44, 10, D:2) a +0 whip (44, 11, D:2) a +0 club (53, 24, D:2) a +0 short sword (56, 6, D:2) a stone a +0 whip (58, 6, D:2) a stone (61, 8, D:2) a +0 club (62, 40, D:2) a cursed +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, 11, D:3) a stone (7, 11, D:3) 2 stones (8, -16, D:3) a +0 pair of boots (8, 9, D:3) a stone (8, 11, D:3) a +0 war axe a scroll of noise {!r} (8, 16, D:3) 33 stones (11, 25, D:3) a +0 club (12, -3, D:3) a +0 club (15, 9, D:3) a +0 dagger (17, 10, D:3) a potion of degeneration {!q} (17, 14, D:3) a +0 club a +0 leather armour a +0 dagger a +0 robe (19, -1, D:3) 2 javelins (20, -5, D:3) a +0 spear (27, 1, D:3) a +0 dagger (36, 5, D:3) a +0 leather armour (41, 19, D:3) 25 stones (48, 8, D:3) 3 stones (48, 9, D:3) 21 stones a +0 club (48, 10, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Suutozym's Antique Armour Shop a +0 scale mail (104 gold) the +3 large shield of Tartarus {*Slow MR+ SInv Stlth+} (871 gold) It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. It makes you more stealthy. a +0 buckler (117 gold) a +0 scale mail (104 gold) a +0 pair of gloves (117 gold) the +3 scale mail "Suzask" {*Slow rN+ MR+ Int+3} (949 gold) It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. a +0 ring mail (104 gold) a +0 robe (18 gold) a +0 ring mail (104 gold) a scarf of resistance (832 gold) a cursed +0 plate armour (520 gold) a cursed +0 pair of boots (39 gold) (0, 0, D:4) a +0 mace (9, -4, D:4) 9 poisoned needles (9, 5, D:4) 9 stones (11, 5, D:4) a +0 large shield (17, 0, D:4) 18 stones (23, 50, D:4) a +0 ring mail a +0 flail (25, 21, D:4) a +0 whip (28, -1, D:4) 13 stones (28, 22, D:4) a +0 scale mail (30, 3, D:4) a +0 robe (31, -5, D:4) a +0 hand axe (31, 26, D:4) a +0 hand axe (35, 42, D:4) a +0 mace (35, 43, D:4) a +0 hand axe a +0 ring mail a +0 flail (46, 35, D:4) a cursed +0 battleaxe (61, 37, D:4) 22 stones (63, 33, D:4) a +0 robe Level 5 of the Dungeon (5, -4, D:5) a scroll of immolation (7, -14, D:5) a +0 falchion (17, -26, D:5) a +0 robe a +0 dagger (17, 14, D:5) a +0 hand axe (26, -23, D:5) a +0 mace (27, 12, D:5) a +0 leather armour (28, -22, D:5) a +0 dagger a cursed +0 leather armour a +0 short sword a +0 leather armour a +0 dagger a +0 robe (29, 4, D:5) a +0 robe (31, -20, D:5) a +0 dagger of flaming a +0 robe (32, -16, D:5) a +0 long sword (40, 1, D:5) a +0 whip of electrocution (42, -21, D:5) the +10 halberd of Arbitration {venom, +Rage +Inv rElec Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It insulates you from electricity. It lets you turn invisible. It lets you go berserk. (48, 14, D:5) a +0 dagger (59, 8, D:5) 23 stones Level 6 of the Dungeon (0, 0, D:6) 20 stones (2, 12, D:6) a +0 helmet (3, -2, D:6) 20 stones (4, -13, D:6) a +0 ring mail (4, -10, D:6) 18 stones (4, -8, D:6) a +0 dagger a +0 leather armour (4, -7, D:6) a +0 leather armour (5, -2, D:6) a +0 dagger a +0 robe (12, 3, D:6) 4 large rocks (13, -9, D:6) a tomahawk (15, -9, D:6) a tomahawk (16, -9, D:6) a +0 short sword of protection a +0 plate armour (17, 14, D:6) a tomahawk (18, -11, D:6) a +0 ring mail (18, -9, D:6) a tomahawk (19, -9, D:6) 2 tomahawks a +0 giant spiked club a +2 hand axe of chopping (21, 12, D:6) a tomahawk (22, 11, D:6) a +0 giant club 3 tomahawks a +0 short sword a +0 leather armour (23, 8, D:6) a +0 robe (25, 15, D:6) a +0 quarterstaff (32, 1, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (19, -8, D:7) a jackal corpse (19, -6, D:7) a jackal corpse (20, -7, D:7) a jackal corpse (28, -14, D:7) a hippogriff corpse (34, -14, D:7) a +0 giant club (36, -5, D:7) a leopard gecko corpse (skeletalised by now) (38, 6, D:7) a -3 ring of evasion an uncursed ring of protection from magic