Dungeon Crawl Stone Soup version 0.22-a0-373-gab1296c (webtiles) character file. 5 Amnesiac the Magician (level 1, 0/13 HPs) Began as a Mummy Wizard on Apr 26, 2018. Slain by a hobgoblin ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (269 turns). Amnesiac the Magician (Mummy Wizard) Turns: 269, Time: 00:00:25 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 66% Magic: 1/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 7/8 levels left rFire x . . SeeInvis . e - +0 whip rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 whip (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) c - a +0 buckler Scrolls d - a scroll of blinking {!r, unknown} f - a scroll of noise {!r, unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 1.0 Shields - Level 4.0 Spellcasting - Level 0.7 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal bites you. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You barely miss the jackal. The jackal is severely wounded. The jackal misses you. The jackal closely misses you. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You hit the jackal. You kill the jackal! Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. You start resting. Magic restored. You start waiting. A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal is nearby! Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (hasn't noticed you) The magic dart hits the jackal. The jackal is moderately wounded. A hobgoblin comes into view. It is wielding a club. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The magic dart hits the jackal. You kill the jackal! Your Shields skill increases to level 1! The hobgoblin shouts! Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a club. You die... #......#####.###### ####.......#.# ##)..#### #...# #####...##### #.......?†..##. .....!.........# #...........##.# ###.#..@#.### #.#..g#.# # #..†#.# #...#.# ##.##.# .. #. #. You could see a hobgoblin. Vanquished Creatures 4 jackals (D:1) 4 creatures vanquished. Vanquished Creatures (others) 5 toadstools (D:1) 5 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 265 | D:1 | Reached skill level 1 in Shields 269 | D:1 | Slain by a hobgoblin Vault maps used: D:1: ldierk_walled_garden Skill XL: | 1 | ---------------+----+----- Shields | 1 | 1.0 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 4.0 Conjurations | | 0.7 Summonings | | 0.7 Translocations | | 0.7 Action || total -------------------------++------- Melee: Whip || 8 Cast: Magic Dart || 14 Armor: Robe || 4 Dodge: Dodged || 6 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 8 | 0.0 | 0 | 4 | 0.0 | 269 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 8 | 0.0 | 0 | 4 | 0.0 | 269 +---------+---------+-------+---------+---------+-------+---------