Dungeon Crawl Stone Soup version 0.22-a0-369-gc73351f (webtiles) character file. 10 Amnesiac the Magician (level 2, 0/20 HPs) Began as a Mummy Wizard on Apr 24, 2018. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (420 turns). Amnesiac the Magician (Mummy Wizard) Turns: 420, Time: 00:00:47 Health: 0/20 AC: 2 Str: 10 XL: 2 Next: 10% Magic: 2/7 EV: 12 Int: 17 God: Gold: 28 SH: 0 Dex: 10 Spells: 6/9 levels left rFire x . . SeeInvis . f - +0 mace (drain) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons f - a +0 mace of draining (weapon) Missiles g - 3 stones (quivered) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls c - a scroll of remove curse {!r, unknown} d - a scroll of identify {!r, unknown} e - a scroll of teleportation {!r, unknown} Skills: + Level 0.8 Fighting * Level 2.1 Dodging - Level 1.5 Stealth - Level 4.0 Spellcasting - Level 0.7 Conjurations - Level 0.7 Summonings Level 0.7 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 N/A b - Call Imp Summ #....... 19% 2 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History There is a stone staircase leading up here. The hobgoblin hits you but does no damage. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The hobgoblin closely misses you. You sock the hobgoblin! You kill the hobgoblin! No target in view! No target in view! No target in view! Things that are here: a club; a hobgoblin corpse There is a stone staircase leading down here. You start resting. HP restored. You start resting. Your crimson imp disappears in a puff of smoke! Magic restored. You climb downwards. The adder misses you. The adder closely misses you. There is a stone staircase leading up here. Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Strange energies run through your body. The adder barely misses you. Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The adder bites you. x2 The adder bites you. You barely miss the adder. The adder barely misses you. The adder bites you. You closely miss the adder. The adder is moderately wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. You hit the adder. The adder is moderately wounded. Your crimson imp blinks! The adder bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Your crimson imp blinks! The adder closely misses you. Your crimson imp blinks! There is a stone staircase leading up here. You swap places. The adder barely misses you. Your crimson imp blinks! The adder bites you. You die... #.# ..# #.# #.# #.# #§# #.# ##@# #S5# #.## #§# #.# ..( %.. #5... #.... You could see an adder and 2 friendly crimson imps. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) 2 bats (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 351 | D:1 | Reached XP level 2. HP: 20/20 MP: 7/7 356 | D:1 | Learned a level 2 spell: Call Imp 420 | D:2 | Slain by an adder Vault maps used: D:1: eino_arrival_cavern_a, st_stairs_14 D:2: makhleb_blood_cavern_becter, first_ration, tso_metal_star, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Fighting | | 0.8 Stealth | | 1.5 Spellcasting | | 4.0 Conjurations | | 0.7 Summonings | | 0.7 Translocations | | 0.7 Action || total -------------------------++------- Melee: Mace || 12 Cast: Magic Dart || 7 Call Imp || 3 Armor: Robe || 7 Dodge: Dodged || 15 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 15 | 0.0 | 0 | 9 | 0.0 | 420 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 15 | 0.0 | 0 | 9 | 0.0 | 404 +---------+---------+-------+---------+---------+-------+---------