Dungeon Crawl Stone Soup version 0.22-a0-362-g535178c (webtiles) character file. 4 Amnesiac the Magician (level 1, 0/13 HPs) Began as a Mummy Wizard on Apr 21, 2018. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:45 (299 turns). Amnesiac the Magician (Mummy Wizard) Turns: 299, Time: 00:00:46 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 50% Magic: 0/5 EV: 12 Int: 17 God: Gold: 11 SH: 0 Dex: 10 Spells: 7/8 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Missiles c - 22 sling bullets Armour a - a +0 robe (worn) b - a +0 hat (worn) Skills: + Level 0.2 Fighting * Level 1.7 Dodging - Level 1.5 Stealth - Level 4.0 Spellcasting + Level 0.9 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 11% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 exclusion: adder Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You don't have enough magic to cast that spell. You barely miss the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal closely misses you. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded) The magic dart hits the jackal. The jackal is moderately wounded. The jackal completely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal misses you. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you but does no damage. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You miss the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You closely miss the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal closely misses you. You aren't carrying any scrolls. You miss the jackal. The jackal is lightly wounded. The jackal closely misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal The magic dart hits the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. Your magical contamination has completely faded away. The jackal bites you. You die... #....##.##########.#.##...### +....'......h....#.#......... #....##.########.#.#.##....## #... #......# #.#........... #.. ######.# #.....##.#..## #. #.# #.###.......## # #.# #.# #.##.#..## #.# #.# #......... #@# #.###.......## #h# #............. #.###.###.######## #.........# #####.....# ####### You could see a jackal. Vanquished Creatures A hobgoblin (D:1) A jackal (D:2) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 299 | D:2 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_ternary, serial_forest, infiniplex_forest_diagonal, infiniplex_forest_corner_1, infiniplex_forest_lined_2, infiniplex_forest_end_1, serial_park_tiny_2, minmay_rat_gold_closets D:2: kennysheep_the_goblin_king, first_ration Action || total -------------------------++------- Melee: Unarmed || 15 Cast: Magic Dart || 15 Armor: Robe || 10 Dodge: Dodged || 28 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 6 | 0.0 | 0 | 4 | 0.0 | 299 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 4 | 0.0 | 0 | 3 | 0.0 | 153 D:2 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 146 +---------+---------+-------+---------+---------+-------+---------