Amnesiac Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 8, D:1) a +0 short sword (1, 1, D:1) a +0 club (3, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (5, 1, D:1) a jackal corpse (skeletalised by now) (16, -7, D:1) a +0 whip (26, 2, D:1) a cursed -3 dagger (31, 21, D:1) a ration (33, 11, D:1) 4 tomahawks of returning (34, 4, D:1) a +0 short sword (38, 5, D:1) a potion of heal wounds (41, 22, D:1) a +0 club (46, 19, D:1) a ration (52, 27, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a potion of brilliance (6, 2, D:2) a +0 flail (7, -31, D:2) a bat corpse (14, -33, D:2) a +0 rapier (16, -6, D:2) a potion of curing (17, -26, D:2) a +0 robe (18, -53, D:2) a potion of curing {!q} (19, -26, D:2) a potion of brilliance (27, -36, D:2) a ration (32, -35, D:2) a potion of flight {!q} (38, -29, D:2) 15 bolts Level 4 of the Dungeon [Shop] Jair Foi's General Store a scroll of immolation (49 gold) a scroll of enchant armour (105 gold) a scroll of identify (28 gold) 21 stones (29 gold) 15 stones (21 gold) 17 stones (23 gold) a +2 pair of boots of flying (301 gold) a scroll of identify (28 gold) a ration (70 gold) a +2 helmet (231 gold) the cursed +1 hand axe "Erauwn" {vamp, rElec MR+ Dex+4 SInv} (604 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (5, -8, D:4) a frilled lizard corpse (12, -30, D:4) a +0 flail