Dungeon Crawl Stone Soup version 0.22-a0-322-g60b3cfd (webtiles) character file. 52 Amnesiac the Gusty (level 3, 0/19 HPs) Began as a Tengu Air Elementalist on Apr 2, 2018. Slain by an ogre ... wielding a +0 giant spiked club (17 damage) ... on level 2 of the Dungeon. The game lasted 00:01:58 (1526 turns). Amnesiac the Gusty (Tengu Air Elementalist) Turns: 1526, Time: 00:01:58 Health: 0/19 AC: 3 Str: 8 XL: 3 Next: 85% Magic: 0/7 EV: 12 Int: 16 God: Gold: 100 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . h - +0 leather armour (curse) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ d - amulet of the acrobat HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Armour h - a cursed +0 leather armour (worn) Jewellery d - an amulet of the acrobat (around neck) j - a +4 ring of intelligence {unknown} Scrolls a - a scroll of fear {!r, unknown} b - a scroll of remove curse {!r, unknown} e - 2 scrolls of identify {!r, unknown} g - a scroll of magic mapping {!r, unknown} Potions i - a potion of heal wounds {!q, unknown} Comestibles c - 5 rations f - a chunk of flesh Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting - Level 1.3 Conjurations * Level 5.6 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 7% 1 #...... z - Swiftness Chrm/Air ##...... 14% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Key pressed, stopping explore. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Found a dagger. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant spiked club (hasn't noticed you) The zap hits the ogre. The ogre is lightly wounded. The ogre shouts! An ogre is nearby! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (lightly wounded) The zap hits the ogre. The ogre is moderately wounded. An ogre is nearby! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (moderately wounded) The zap hits the ogre. The ogre is heavily wounded. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (heavily wounded) The zap hits the ogre. The ogre is heavily wounded. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (heavily wounded) The zap misses the ogre. The zap hits the ogre. The ogre is severely wounded. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (severely wounded) The zap hits the ogre. The ogre is severely wounded. The zap hits the ogre. The ogre is severely wounded. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (severely wounded) You miscast Shock. You are very lightly contaminated with residual magic. Ouch! You feel a sudden electric shock. The ogre hits you with a giant spiked club! Ouch! That really hurt! You die... #..(.....# #.# #........#####.# .# .........[..>..##.#### ............##..#.... #............#..#... #########.......#.#####. # #............... #............... #.....##@.##### #.....(.O...# ####...#..### ####.#.)..#####.. ........#.#...... ##....#.#...#... +....#.......... #... ##..........# .... ##....####..# You could see an ogre. Vanquished Creatures An ooze (D:2) 5 dart slugs 2 ball pythons (D:2) 6 giant cockroaches A goblin (D:1) 3 hobgoblins (D:1) A jackal (D:1) 5 bats 4 frilled lizards 6 kobolds 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Tengu Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 194 | D:2 | Reached XP level 2. HP: 4/15 MP: 1/6 664 | D:1 | Reached skill level 5 in Air Magic 727 | D:1 | Reached XP level 3. HP: 19/19 MP: 0/7 731 | D:1 | Learned a level 2 spell: Swiftness 1294 | D:2 | Noticed an ogre 1526 | D:2 | Slain by an ogre Vault maps used: D:1: onia_arrival_pentagram Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 5 | 5.6 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.6 Conjurations | | 1.3 Action || total -------------------------++------- Melee: Unarmed || 1 Kick || 1 Cast: Shock || 83 Eat: Chunk || 3 Armor: Robe || 8 Dodge: Dodged || 21 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 75 | 0.0 | 0 | 39 | 0.0 | 1526 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 48 | 0.0 | 0 | 28 | 0.0 | 885 D:2 | 0 | 27 | 0.0 | 0 | 11 | 0.0 | 641 +---------+---------+-------+---------+---------+-------+---------