Amnesiac Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 4, D:1) a potion of degeneration (5, -15, D:1) a +4 ring mail (7, 1, D:1) 16 gold pieces (16, -14, D:1) a +0 club (17, -23, D:1) 10 gold pieces (18, -12, D:1) 24 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (0, 10, D:2) a +0 pair of boots (1, 9, D:2) a +0 scale mail (5, 24, D:2) a +0 robe (12, 29, D:2) a ration (14, 14, D:2) a stone (27, 21, D:2) 13 stones (39, 14, D:2) 21 stones Level 3 of the Dungeon (0, 0, D:3) a stone (0, 1, D:3) a stone (2, -1, D:3) a stone (24, 5, D:3) a +0 large shield (25, -10, D:3) a +0 mace (28, -12, D:3) a +0 war axe (29, -7, D:3) a +0 rapier (30, -6, D:3) a +0 leather armour (30, 8, D:3) a +0 chain mail a cursed +0 dagger (31, 5, D:3) 23 arrows (38, 6, D:3) a +0 ring mail (39, 15, D:3) a +0 club (41, -25, D:3) a +0 hunting sling (42, -34, D:3) a +0 short sword (42, -27, D:3) 20 bolts (44, -29, D:3) a +0 leather armour (46, -24, D:3) a +0 mace (49, -34, D:3) a stone (50, -12, D:3) a +0 shield (50, 10, D:3) 20 stones (50, 21, D:3) a +0 whip (51, -34, D:3) a stone (51, -21, D:3) 11 bolts (52, -36, D:3) a stone (52, -22, D:3) 23 stones (54, -24, D:3) a stone (57, 24, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Cecool's Weapon Shoppe a +2 short sword of freezing (191 gold) a +0 spear (33 gold) a +0 rapier (44 gold) a cursed -3 quarterstaff (1 gold) a +0 hunting sling (16 gold) a +0 lajatang (165 gold) a +0 hand axe (33 gold) a +0 war axe of flaming (91 gold) a +0 rapier (44 gold) the +8 dagger "Xybbef" {antimagic, rElec MP+9} (867 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It affects your magic capacity (+9). a +0 war axe (38 gold) (0, 0, D:4) 26 sling bullets (3, 12, D:4) a +0 robe (12, 37, D:4) 24 stones (24, 23, D:4) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (27, 14, D:4) a +0 mace (28, 9, D:4) 16 arrows (37, -2, D:4) a +0 dagger a +0 leather armour a +0 whip (37, 28, D:4) a cursed -3 dagger (40, 4, D:4) a +0 hunting sling (42, 4, D:4) a +2 war axe of freezing (44, -2, D:4) a +0 scale mail a +0 hand axe a +0 leather armour (59, -7, D:4) a +0 leather armour (65, 12, D:4) 31 arrows Level 5 of the Dungeon (0, 0, D:5) 12 bolts (24, -7, D:5) an arrow (25, -7, D:5) an arrow (27, -22, D:5) a +0 plate armour (28, 8, D:5) a worker ant corpse (29, 2, D:5) a worker ant corpse (35, -14, D:5) a throwing net (41, -14, D:5) a hound corpse (skeletalised by now) (42, -14, D:5) an arrow (42, -2, D:5) an arrow (46, -7, D:5) an arrow Level 6 of the Dungeon (0, 0, D:6) a potion of might (2, -8, D:6) a scroll of amnesia (5, 3, D:6) 31 arrows the Ecumenical Temple