Amnesiac Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, 5, D:1) 21 stones (11, 10, D:1) a +0 leather armour (15, -19, D:1) a +0 club (19, -15, D:1) 22 stones (20, 26, D:1) a +0 club (24, -8, D:1) a +0 club (32, -19, D:1) a +0 dagger (35, 6, D:1) 26 stones (39, 19, D:1) a +0 robe (40, 29, D:1) a +0 club (46, 10, D:1) a +0 spear (50, 27, D:1) a +0 hat (52, 11, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a -4 ring of intelligence (2, 11, D:2) a +0 club (6, 0, D:2) a +0 robe (9, 31, D:2) a +0 chain mail (15, 39, D:2) a +0 dagger (21, 21, D:2) a +0 long sword (25, 38, D:2) a +0 hunting sling (25, 40, D:2) 26 stones (28, 22, D:2) a +0 dagger (29, 43, D:2) a +0 club (31, 8, D:2) a +0 club (31, 9, D:2) a +0 robe (37, 8, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (22, 14, D:3) a +0 hand axe (37, 15, D:3) 18 stones (41, -18, D:3) a +0 robe (42, -14, D:3) a +0 hunting sling (47, 1, D:3) a cursed +0 robe (49, 1, D:3) 15 stones (51, 0, D:3) a +0 robe (57, 19, D:3) a potion of degeneration {!q} (58, 22, D:3) a +0 club (61, 5, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 20 stones (13, -8, D:4) 26 stones (37, -7, D:4) a +0 leather armour (37, 9, D:4) a +0 robe (43, -6, D:4) 17 stones (44, -10, D:4) 21 arrows (51, 27, D:4) 22 stones (54, 22, D:4) a +0 falchion a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 14 bolts (0, 10, D:5) a +0 morningstar (1, -14, D:5) 14 sling bullets (2, -24, D:5) a +0 dagger (3, -25, D:5) a +0 dagger a +0 robe (6, -20, D:5) a +0 flail a +0 hand axe (6, -19, D:5) a +0 mace (8, 2, D:5) a +0 dagger a +0 robe (8, 3, D:5) a +0 dagger a +0 robe (8, 4, D:5) a cursed -2 hand axe (23, -32, D:5) 27 arrows (23, 3, D:5) 27 bolts (26, -18, D:5) a +0 short sword (34, -18, D:5) a +0 spear (35, -15, D:5) 19 sling bullets (35, 8, D:5) a +0 giant spiked club (41, 14, D:5) a +0 rapier (43, 17, D:5) the +3 ring mail "Meoco" {+Inv MR+} It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 robe a +0 war axe (45, 14, D:5) 14 poisoned needles Level 6 of the Dungeon (0, 0, D:6) a +0 robe (1, 14, D:6) a +0 war axe (3, 4, D:6) 17 arrows (3, 5, D:6) 17 stones (5, -2, D:6) a +0 trident a +0 ring mail (5, 0, D:6) a +0 dagger a +0 robe (10, -8, D:6) a +0 trident (10, 5, D:6) a +0 dagger a +0 robe (22, -19, D:6) a +0 hand axe (28, -4, D:6) a +0 dagger (35, -16, D:6) a +0 giant club (35, -15, D:6) 29 arrows (56, -36, D:6) 3 tomahawks of dispersal (56, 10, D:6) a +0 scythe a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 club (28, -26, D:7) a +0 shortbow 5 arrows (28, -19, D:7) an arrow (36, -26, D:7) 14 stones (47, 10, D:7) a sling bullet (48, 10, D:7) a +0 quarterstaff a +0 hunting sling 20 sling bullets a +1 ring mail of cold resistance (49, -34, D:7) a +0 flail (64, 20, D:7) a +0 robe Level 8 of the Dungeon [Shop] Qeotanol's Antique Weapon Shop a +0 mace (75 gold) a +0 hunting sling (37 gold) a +0 flail (87 gold) a +0 blowgun (62 gold) a +0 morningstar (100 gold) a cursed -2 rapier (2 gold) a +0 shortbow (75 gold) a +0 dagger of protection (110 gold) a +2 dagger of holy wrath (390 gold) (0, 0, D:8) a tomahawk (1, 0, D:8) a tomahawk (1, 3, D:8) a +0 flail 2 tomahawks a +0 plate armour (5, 4, D:8) a +0 club (5, 11, D:8) a +0 halberd a +0 ring mail (8, 3, D:8) a tomahawk (13, -3, D:8) a +0 whip (18, 10, D:8) a +0 dagger (18, 26, D:8) 25 arrows (19, -4, D:8) a +0 animal skin (19, 20, D:8) a +0 flail (20, -4, D:8) a +1 whip of flaming a +0 robe (20, 10, D:8) the +1 leather armour "Hiptid" {rElec} It insulates you from electricity. (25, 1, D:8) a +0 hunting sling a +0 ring mail (27, 4, D:8) a potion of degeneration (31, 17, D:8) a +1 falchion of flaming (36, 19, D:8) 28 stones (40, 11, D:8) a +0 giant club (44, 2, D:8) a +2 dagger of chaos a +0 robe (47, 13, D:8) a +0 halberd (49, -1, D:8) a +0 robe (52, 14, D:8) a +0 dagger (52, 19, D:8) a -3 ring of dexterity 2 stones (53, 27, D:8) a +0 dagger a +0 robe (54, 17, D:8) a stone (57, 18, D:8) a +0 short sword Level 9 of the Dungeon [Shop] Bofe's Gadget Emporium a lamp of fire (480 gold) a wand of paralysis (14) (192 gold) a wand of random effects (15) (102 gold) a lamp of fire (480 gold) a crystal ball of energy (240 gold) a phantom mirror (360 gold) a lightning rod (4/4) (480 gold) a fan of gales (480 gold) a wand of flame (13) (90 gold) (11, -21, D:9) 15 bolts (11, 7, D:9) a cursed +0 long sword a +0 chain mail (11, 8, D:9) a +0 scale mail (11, 9, D:9) a +0 dagger a +0 robe (14, 3, D:9) a +0 cloak (18, 6, D:9) a +0 cloak (21, 15, D:9) 3 tomahawks (23, 21, D:9) 17 bolts (37, -1, D:9) 10 stones (40, 6, D:9) a +0 short sword (41, -14, D:9) a +0 club (42, -16, D:9) a +0 dagger a +0 robe (45, -14, D:9) 10 poisoned needles (45, 13, D:9) a +0 quarterstaff (48, 5, D:9) a potion of degeneration (49, -16, D:9) a +0 war axe a cursed +0 chain mail (50, -16, D:9) a +0 flail a +0 ring mail (54, -25, D:9) a +0 flail (57, -19, D:9) a +0 giant spiked club a +0 giant club (57, -16, D:9) a +0 bardiche Level 10 of the Dungeon (0, 0, D:10) 14 arrows (12, 22, D:10) a +0 mace a +0 robe (13, 16, D:10) a +0 large shield (13, 19, D:10) a cursed +0 dire flail a +0 robe a +0 mace a +0 robe (13, 22, D:10) a cursed +0 flail a +0 robe (21, -14, D:10) a +0 giant spiked club (24, -13, D:10) a +0 club (unseen) (26, -14, D:10) a +0 dire flail (unseen) the Ecumenical Temple