Dungeon Crawl Stone Soup version 0.21-a0-529-g8c7b3f5 (webtiles) character file. 25 Amnesiac the Ducker (level 3, -5/35 HPs) Began as an Ogre Arcane Marksman on Dec 11, 2017. Slain by a centaur (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:40 (946 turns). Amnesiac the Ducker (Ogre Arcane Marksman) Turns: 946, Time: 00:02:41 Health: -5/35 AC: 3 Str: 14 XL: 3 Next: 4% Magic: 4/4 EV: 10 Int: 14 God: Gold: 98 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . i - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons i - a +0 whip (weapon) Missiles c - 3 large rocks (quivered) d - 2 throwing nets e - 95 stones Armour a - a +0 robe (worn) Jewellery k - an uncursed ring of flight {unknown} Scrolls m - a scroll of magic mapping {!r, unknown} Books b - a book of Debilitation Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Portal Projectile Hexes/Translocation 3 e - Cause Fear Hexes 4 f - Leda's Liquefaction Hexes/Earth 4 Comestibles f - a bread ration g - a meat ration h - 2 royal jellies Skills: - Level 2.0 Fighting - Level 2.0 Throwing + Level 2.9 Dodging - Level 1.2 Spellcasting - Level 2.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 9% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History It was a scroll of fear {!r}. Really read l - a scroll labeled ZYUWNOREUSH {!r}? As you read the scroll labeled ZYUWNOREUSH {!r}, it crumbles to dust. Your nose twitches suddenly! It was a scroll of random uselessness {!r}. The centaur unwields an uncursed shortbow. The centaur hits you. You see here an arrow. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (chance to defeat MR: 43%) The centaur is outlined in light. The centaur hits you. The centaur hits you but does no damage. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering c - 8 large rocks for throwing. Throwing (i - inventory. (,) - cycle): c - 8 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (softly glowing) You throw a large rock. The large rock hits the centaur but does no damage. The centaur closely misses you. The centaur hits you. Throwing (i - inventory. (,) - cycle): c - 7 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (softly glowing) You throw a large rock. The large rock barely misses the centaur. The large rock closely misses the hobgoblin. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur barely misses you. The centaur hits you. * * * LOW HITPOINT WARNING * * * Throwing (i - inventory. (,) - cycle): c - 6 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (softly glowing) You throw a large rock. The large rock barely misses the centaur. The large rock closely misses the hobgoblin. The centaur closely misses you. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur hits you! * * * LOW HITPOINT WARNING * * * Throwing (i - inventory. (,) - cycle): c - 5 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (softly glowing) Okay, then. You aren't carrying any potions. You aren't carrying any potions. Throwing (i - inventory. (,) - cycle): c - 5 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (softly glowing) You throw a large rock. The large rock hits the centaur. The centaur is lightly wounded. The centaur stops glowing. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur barely misses you. The centaur misses you. Throwing (i - inventory. (,) - cycle): c - 4 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (lightly wounded) You throw a large rock. The large rock hits the centaur! The centaur is almost dead. The centaur hits you. You die... ### ##.## # ##...## ##### ###.####.....###...### #(.gc@......###....... #.#.##...............# .. #...#.####....... #. #####.# ##...#.# .. #+# #####.. ## ### ### ##.# ####... You could see a centaur and a hobgoblin. Vanquished Creatures 4 dart slugs (D:1) A bat (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amnesiac the Ogre Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 323 | D:1 | Reached XP level 2. HP: 27/28 MP: 0/3 761 | D:1 | Reached XP level 3. HP: 33/35 MP: 2/4 936 | D:2 | Noticed a centaur 945 | D:2 | HP: 1/35 [centaur (4)] 946 | D:2 | Slain by a centaur Vault maps used: D:1: minmay_arrival_four_houses, minmay_unequal D:2: nicolae_overflow_hidden_temple, st_stairs_4, columned_hall_lemuel, uniq_natasha Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.0 Dodging | 2 | 2.9 Throwing | | 2.0 Spellcasting | | 1.2 Hexes | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 22 Whip || 50 Club || 3 Throw: Stone || 6 Large rock || 5 Cast: Corona || 26 Use: Scroll || 2 Eat: Chunk || 1 Armor: Robe || 20 Dodge: Dodged || 42 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 36 | 0.0 | 0 | 16 | 0.0 | 946 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 36 | 0.0 | 0 | 16 | 0.0 | 908 +---------+---------+-------+---------+---------+-------+---------