Amnesiac the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word {!r} (10, 4, D) a lightning rod (4/4) (10, 7, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +9 great sword of Quarrel {antimagic, *Drain MR+ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your resistance to hostile enchantments. It causes draining when unequipped. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (61, 0, D) a +2 trident of flaming (61, 8, D) a +0 scythe a +0 robe (61, 16, D) a crystal ball of energy (62, 0, D) a +4 great sword of holy wrath (62, 1, D) an uncursed ring of flight (62, 8, D) a +0 club a +0 robe (62, 9, D) the +4 battleaxe of Zif Laf {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). the +6 great sword of the Wasteland {protect, *Slow rElec rF+ Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It protects you from fire. It insulates you from electricity. It may slow you when you take damage. a +5 dagger the cursed +2 dagger of the Tooth {pierce, rC+ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It protects you from cold. It has a curse placed upon it. a +4 quarterstaff of chaos a +2 chain mail of poison resistance (62, 16, D) a book of Fire (62, 17, D) a crystal ball of energy (63, 8, D) a +0 broad axe a +0 robe (63, 16, D) a +2 glaive of freezing (63, 17, D) the +6 lajatang of Darkness {chaos, rF+ rC++ Str-2} Each time it hits an enemy it has a different, random effect. It affects your strength (-2). It protects you from fire. It greatly protects you from cold. Dithmenos disapproves of the use of such an item. (64, 16, D) a scroll of acquirement (64, 17, D) a scroll of brand weapon (67, 0, D) an uncursed staff of summoning (68, 0, D) a sack of spiders (69, 0, D) a +2 rapier of holy wrath (70, 8, D) a +4 vampiric hand axe (70, 9, D) a cursed staff of summoning (70, 21, D) a +0 robe (still there?) a +0 robe (still there?) (71, 7, D) +5 storm dragon scales the +3 fustibalus "Wirymili" {velocity, Str+4} Any stone fired from it inflicts extra damage. It affects your strength (+4). (71, 17, D) a phial of floods (71, 27, D) the +2 quarterstaff of the Warrior {drain, rElec rC- Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It makes you vulnerable to cold. It insulates you from electricity. (72, 16, D) a +1 leather armour of positive energy (72, 17, D) a +2 plate armour of fire resistance (72, 19, D) +0 acid dragon scales (unseen) (72, 20, D) +0 acid dragon scales (unseen) (72, 26, D) a box of beasts (72, 27, D) a crystal ball of energy (72, 29, D) a +1 short sword of speed (unseen) (72, 31, D) a +0 quarterstaff a +0 robe (73, 11, D) a +3 trident of venom (73, 17, D) a book of Air (73, 27, D) a lightning rod (4/4) (74, 29, D) a +0 blowgun a +0 spear a hornet corpse (75, 1, D) a +3 short sword of venom