Amnesiac the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 broad axe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +0 leather armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 6, D) a wand of lightning (5/15) a wand of acid (5/15) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a wand of hasting (7/9) (59, 37, D) a +1 greatsling of freezing (60, 36, D) a plain deck of summoning (60, 37, D) the amulet of Ephemeral Luck {Dismiss -Tele rN+ Int+4} [amulet of dismissal] It may teleport away creatures that harm you. It affects your intelligence (+4). It protects you from negative energy. It prevents most forms of teleportation. (61, 1, D) a +0 arbalest 25 bolts (61, 2, D) a +0 shortbow (unseen) (61, 8, D) the +4 rapier of Wealth {pierce, rPois MR+++ Str+3 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-4). It protects you from poison. It affects your resistance to hostile enchantments. (61, 16, D) a +1 spear of venom (61, 26, D) an uncursed staff of earth (61, 36, D) a +0 pair of gloves of archery (61, 37, D) a plain deck of defence (61, 43, D) a +0 mace (unseen) (62, 0, D) a plain deck of escape (62, 1, D) a +0 shortbow 8 arrows a +1 chain mail of magic resistance (62, 2, D) 5 arrows (62, 3, D) 2 arrows (62, 4, D) a bolt 2 arrows (62, 5, D) 2 arrows (62, 8, D) the +0 chain mail of Starshine {Str+7 Slay+3} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (62, 9, D) a lamp of fire (62, 16, D) a +2 robe of cold resistance (62, 17, D) a +0 war axe (62, 20, D) a steam dragon corpse (62, 26, D) a +0 hand axe (62, 27, D) a +2 whip of venom (62, 36, D) the cursed +1 gold dragon armour of Hedge Wizardry {rPois rF+ rC+ Str+7 Dex+7 Stlth+} It affects your strength (+7). It affects your dexterity (+7). It protects you from fire. It protects you from cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (62, 37, D) a lamp of fire (63, 0, D) a +2 gold dragon armour (63, 1, D) a +3 long sword of draining a +0 arbalest 4 bolts (63, 8, D) a +1 hand crossbow of freezing (63, 16, D) a book of Burglary (63, 20, D) a mottled dragon corpse (63, 27, D) a +2 robe of the Archmagi (63, 30, D) a +0 long sword a +0 ring mail an elf corpse (63, 36, D) a +2 robe of the Archmagi (63, 37, D) a stone of tremors (64, 16, D) a plain deck of wonders (64, 17, D) a box of beasts (64, 20, D) an inedible chunk of flesh (64, 26, D) an uncursed staff of power (64, 27, D) a crystal ball of energy (64, 30, D) a +2 morningstar of flaming a +2 great sword of slicing a +1 mace of protection (65, 26, D) a +5 ring of dexterity (65, 30, D) a +0 rapier a +0 mace of crushing (65, 31, D) a +0 long sword a cursed +0 scale mail an elf corpse (67, 0, D) a +0 robe of cold resistance (68, 0, D) a +0 dagger (68, 2, D) a +0 dagger (69, 2, D) the cursed +1 long sword of Incongruity {vamp, rPois rC+ Int-3 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-3). It protects you from cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (69, 36, D) the Papyrus of Stolen Souls Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Agony Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Dispel Undead Necromancy 5 (70, 8, D) an uncursed staff of wizardry (70, 9, D) the +4 ring mail "Jetrumon" {rN+} It protects you from negative energy. (70, 11, D) a +1 long sword of freezing a +0 robe (70, 36, D) an uncursed staff of air (70, 37, D) a fan of gales (70, 41, D) an iguana corpse (still there?) a giant frog corpse (still there?) (71, 16, D) an ornate deck of escape (71, 17, D) a fan of gales (71, 27, D) a +2 morningstar of distortion (71, 36, D) a +2 glaive of protection (71, 37, D) a book of Ice (71, 41, D) a spiny frog corpse a porcupine corpse a wolf corpse (72, 8, D) an uncursed ring of wizardry (72, 9, D) a +1 scale mail of fire resistance (72, 16, D) a book of Battle (72, 17, D) a plain deck of defence (72, 20, D) a +0 rapier (72, 27, D) the +6 hand axe "Niasor" {chop, *Corrode rPois rF+++} It inflicts extra damage upon your enemies. It renders you almost immune to fire. It protects you from poison. It may corrode your equipment when you take damage. (72, 37, D) a manual of Air Magic (73, 1, D) an uncursed ring of see invisible (73, 16, D) the ring of Descent {*Confuse MR+ Dex+3 Stlth+} [ring of stealth] It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may confuse you when you take damage. It makes you more stealthy. (73, 17, D) a +0 battleaxe of freezing (73, 20, D) a +0 long sword (73, 26, D) a +2 robe of fire resistance (73, 27, D) a +0 vampiric battleaxe (73, 37, D) a book of Annihilations (74, 20, D) a +0 long sword a +0 buckler (75, 1, D) a +2 hunting sling of flaming