Amnesiac Level 1 of the Dungeon (1, 37, D:1) a stone (1, 38, D:1) a stone (2, 34, D:1) a +0 dagger 2 stones (2, 36, D:1) a stone (3, 36, D:1) a stone (6, 21, D:1) a +0 robe (7, 0, D:1) a stone (8, -1, D:1) a stone (9, 19, D:1) 2 stones (12, -1, D:1) a stone (14, -1, D:1) 2 stones a +0 dagger (14, 32, D:1) 20 stones (19, 26, D:1) 2 stones (22, 33, D:1) 24 sling bullets (24, 5, D:1) 15 stones (28, 25, D:1) a +0 whip (33, 27, D:1) a +0 dagger (39, 14, D:1) a cursed +0 club (39, 32, D:1) 28 bolts (42, 25, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 naga barding (20, -25, D:2) a +0 pair of gloves (22, -14, D:2) a +0 whip (27, -34, D:2) 22 stones (28, -30, D:2) a +0 whip (28, -29, D:2) a +0 spear (29, -29, D:2) a +0 spear (33, -3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 21 bolts (5, 15, D:3) a +0 leather armour (7, 1, D:3) a +0 leather armour (11, -27, D:3) a +0 short sword (19, 25, D:3) a +0 plate armour (26, -36, D:3) 17 stones (28, -14, D:3) a +0 war axe (29, -14, D:3) a +0 ring mail a +0 whip (30, -14, D:3) a +0 hand axe (37, -26, D:3) a cursed -1 club a +0 hunting sling 12 stones (40, 6, D:3) a +0 leather armour (61, -29, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 spear (6, 14, D:4) 29 stones (15, -2, D:4) a +0 hand axe (17, -18, D:4) a +0 dagger (21, 0, D:4) a +0 mace a +0 ring mail (38, -19, D:4) a +0 dagger (39, -22, D:4) a +0 dagger a cursed +0 robe a +0 short sword a +0 ring mail (40, -22, D:4) a +0 flail (47, 4, D:4) a cursed +0 robe a cursed -2 dagger (49, 4, D:4) a +0 robe a +0 dagger (59, -18, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 mace (3, 1, D:5) a +4 quarterstaff of chaos a +0 cloak (13, -26, D:5) a +0 dagger (15, -26, D:5) a +0 whip (18, -27, D:5) a +0 dagger a +0 robe (19, -29, D:5) a stone (19, -9, D:5) a +0 shortbow (24, -12, D:5) a +0 leather armour (28, -6, D:5) a +0 robe a +0 dagger (30, -8, D:5) a +0 shortbow (36, -31, D:5) 27 sling bullets (41, -15, D:5) a +0 mace 2 tomahawks a +0 scale mail a +0 whip (42, -28, D:5) a +0 whip (43, -28, D:5) a +0 club (43, -15, D:5) a +0 robe (44, -28, D:5) a +0 spear (44, -27, D:5) a +0 whip (58, -38, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (2, 37, D:6) a +0 robe a cursed -2 halberd (4, 35, D:6) a cursed +0 chain mail (5, 15, D:6) a +0 quarterstaff (5, 35, D:6) 21 stones (6, 35, D:6) the +6 falchion of Change {flame, rElec rF+++ MR- MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +2 dagger of electrocution (9, 19, D:6) 19 stones (10, 19, D:6) a +0 war axe (13, 21, D:6) a +0 glaive (14, -8, D:6) a +0 dagger (16, 29, D:6) a +0 scale mail a +0 hand axe (16, 30, D:6) a +0 robe a +0 dagger (17, 31, D:6) a +0 robe a +0 dagger (18, -7, D:6) an uncursed ring of loudness an uncursed staff of cold (18, 30, D:6) a +0 hand axe (22, -8, D:6) a cursed +0 mace a +0 robe a cursed +0 mace a +0 robe (24, -12, D:6) a cursed +3 great sword a +2 robe of cold resistance (26, -17, D:6) a +0 club a +0 chain mail a +0 flail a +0 glaive a +0 chain mail (37, 3, D:6) a +0 leather armour (42, 7, D:6) a +0 leather armour (43, 7, D:6) 19 bolts (52, 9, D:6) 25 sling bullets (54, 17, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 21 stones (5, 16, D:7) a +0 giant spiked club (12, 13, D:7) a +0 helmet (15, -16, D:7) a +0 cloak (22, 14, D:7) a +0 hand axe 4 tomahawks a +0 ring mail a +0 dagger (30, 29, D:7) 21 stones (37, 31, D:7) a cursed -3 short sword (38, -8, D:7) a +0 club (45, 5, D:7) a +0 ring mail (51, 14, D:7) a +2 robe of the Archmagi a +0 dagger of electrocution a +0 short sword of flaming Level 8 of the Dungeon (0, 0, D:8) a +0 halberd (2, -9, D:8) a +0 hand axe (5, 8, D:8) a stone (6, -12, D:8) 30 stones (7, -12, D:8) a +0 robe (9, -8, D:8) a +0 hunting sling (9, -1, D:8) a +0 flail (9, 8, D:8) a stone (10, -3, D:8) a +0 spear (12, 6, D:8) a +0 short sword (15, -23, D:8) a stone (17, -22, D:8) a stone (19, -25, D:8) a +0 short sword a wand of confusion (21/48) (19, -23, D:8) 2 stones (20, -25, D:8) a +0 short sword (20, -22, D:8) a +0 short sword a +0 dagger a +0 dagger 3 stones a cursed +0 whip a +0 dagger (21, -22, D:8) 6 stones a +1 vampiric short sword a +0 whip (26, -22, D:8) 6 stones (26, -17, D:8) 9 sling bullets (26, -2, D:8) a +0 plate armour (28, -14, D:8) a stone (29, -13, D:8) a +0 whip 6 stones (30, -16, D:8) 2 stones (30, -15, D:8) a +0 dagger (30, -14, D:8) a stone (30, -12, D:8) a +0 short sword a +0 blowgun a cursed -2 club a stone (31, -12, D:8) a +0 club a +0 club (32, -26, D:8) a +0 mace (33, -12, D:8) a stone (35, -10, D:8) a +0 whip (35, -4, D:8) 5 tomahawks (42, -18, D:8) a +0 ring mail (51, 2, D:8) 17 stones (53, -2, D:8) a +4 scimitar of flaming a +0 robe (62, 9, D:8) a +0 chain mail Level 9 of the Dungeon [Shop] Tostratrif's Antique Weapon Shop a +0 mace (72 gold) a +0 short sword (72 gold) a +4 antimagic battleaxe (996 gold) a +0 arbalest (108 gold) a +2 hand crossbow of velocity (412 gold) the +11 dagger "Death Rattle" {drain, Dex+4 SInv} (1876 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It lets you see invisible. a +0 hunting sling (36 gold) a +1 morningstar of holy wrath (340 gold) a +0 blowgun (60 gold) a +0 club (24 gold) (0, 0, D:9) a +0 leather armour (0, 5, D:9) an uncursed amulet of guardian spirit (0, 33, D:9) a +0 hand axe (3, 2, D:9) a +0 dagger a +0 robe (4, 18, D:9) a cursed +0 club (13, 13, D:9) a +0 flail (14, 45, D:9) 23 stones (24, 27, D:9) a +0 robe (33, 10, D:9) a +0 short sword a +0 flail a +0 leather armour (34, 10, D:9) a +0 dagger a +0 leather armour a +0 dagger a cursed -1 robe (37, 31, D:9) 16 stones (40, 18, D:9) a +0 leather armour (47, 5, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (48, 4, D:9) a cursed -2 club (48, 5, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) 3 large rocks (0, 6, D:10) a large rock (4, -24, D:10) a +0 dagger a +0 leather armour (7, -43, D:10) 21 stones (9, -27, D:10) an uncursed ring of flight an uncursed ring of protection from cold a +2 robe of cold resistance (11, -34, D:10) a +0 trident (11, -31, D:10) a +0 robe a +0 chain mail a +0 dagger a +0 hand axe (13, -36, D:10) a +0 leather armour (13, -30, D:10) the +2 leather armour of the Skies Above {MP+9} It affects your magic capacity (+9). (14, -1, D:10) 11 bolts of frost (15, -49, D:10) a +0 robe (17, 3, D:10) a +0 dagger (22, -31, D:10) a lantern of shadows (28, -6, D:10) a +0 shortbow (29, 2, D:10) 14 stones (29, 3, D:10) 20 stones (32, -5, D:10) 20 sling bullets (33, -40, D:10) a +0 club (35, 4, D:10) a cursed +0 robe (36, -16, D:10) the +7 hand axe "Hathreryi" {chop, rElec MR+ Str+2 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. (36, -5, D:10) a book of Changes (38, 0, D:10) a +0 robe (43, 1, D:10) a +0 war axe a +0 robe (43, 3, D:10) a +2 great sword of freezing a +0 robe a +0 dagger a +0 robe (46, -3, D:10) a +0 halberd a +0 ring mail (53, -20, D:10) a +0 spear (54, -20, D:10) a cursed -1 quarterstaff a +0 club a +0 halberd (55, -14, D:10) 18 sling bullets Level 11 of the Dungeon (0, 0, D:11) a +0 giant club (17, 20, D:11) a +0 chain mail (39, 1, D:11) a cursed -1 giant spiked club a cursed -3 giant club (40, -3, D:11) 18 stones (41, 2, D:11) a cursed -1 giant spiked club a cursed -3 giant spiked club (43, 22, D:11) a +0 war axe a +0 plate armour (53, -12, D:11) a +0 pair of gloves (57, -4, D:11) 20 sling bullets Level 12 of the Dungeon (0, 0, D:12) a +0 scale mail (3, 20, D:12) a wand of random effects (17/48) (10, 13, D:12) a +1 scimitar of flaming (15, 38, D:12) a +0 dagger of distortion a +0 blowgun (16, 57, D:12) a cursed -3 long sword (17, 16, D:12) a potion of degeneration (17, 48, D:12) 6 poisoned bolts (24, 60, D:12) 16 stones (25, 48, D:12) a +0 dagger (29, 13, D:12) 5 large rocks (29, 14, D:12) a +0 giant club a +0 giant club (41, 22, D:12) a +2 antimagic mace (42, 22, D:12) a plain deck of changes (43, 5, D:12) a +0 club (48, 39, D:12) 14 stones (49, 29, D:12) a +0 dagger (49, 40, D:12) a +0 short sword of draining (49, 43, D:12) a +0 glaive (53, 57, D:12) a +0 giant spiked club Level 13 of the Dungeon (0, 0, D:13) a +0 dagger (3, -31, D:13) a plain deck of summoning (9, -16, D:13) a +0 dagger a +0 robe (10, -21, D:13) a cursed +0 club 4 tomahawks (10, -19, D:13) a +0 ring mail (10, -15, D:13) a tomahawk (11, -21, D:13) a cursed -3 mace a +0 chain mail (11, -20, D:13) a +0 scale mail (11, -2, D:13) 14 arrows of dispersal 4 javelins 2 needles of confusion 41 poisoned needles a +0 great mace a +0 chain mail (15, -24, D:13) an uncursed ring of teleportation (18, 7, D:13) a +0 giant club (29, -14, D:13) a +0 war axe a +0 robe (31, -1, D:13) a +0 plate armour a +2 war axe of freezing (32, -8, D:13) a +0 chain mail a +0 long sword (37, -12, D:13) a +0 mace (38, -4, D:13) a +0 chain mail a +2 great sword of holy wrath (41, -15, D:13) a +0 scale mail a +0 hand axe (41, -7, D:13) a +0 chain mail a +3 halberd Level 14 of the Dungeon [Shop] Kapp's Jewellery Shoppe the ring "Zisch" {*Contam rF+ rN+ Int+2} (391 gold) [ring of positive energy] It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. It causes magical contamination when unequipped. a +5 ring of evasion (660 gold) an uncursed ring of positive energy (240 gold) an uncursed ring of wizardry (360 gold) the ring of Temptation {AC+1 Dex+6} (271 gold) [ring of protection] It affects your AC (+1). It affects your dexterity (+6). a cursed ring of loudness (54 gold) an uncursed ring of magical power (240 gold) an uncursed ring of poison resistance (240 gold) a cursed amulet of inaccuracy (24 gold) an uncursed amulet of rage (480 gold) an uncursed ring of sustain attributes (210 gold) (0, 0, D:14) a +0 chain mail (8, -14, D:14) a potion of degeneration (14, -18, D:14) a +0 long sword (19, -17, D:14) 7 bolts of frost (22, -12, D:14) 15 stones (25, -25, D:14) a +0 hand axe (31, 0, D:14) 17 stones (32, -6, D:14) the +1 helmet "Xiysyn" {rN+ Int+8} It affects your intelligence (+8). It protects you from negative energy. (33, -16, D:14) a +0 ring mail (37, 12, D:14) a tomahawk of returning a +0 flail (44, -10, D:14) 6 large rocks (45, -28, D:14) 12 stones (47, -2, D:14) 7 tomahawks (48, -24, D:14) 2 stones (49, -26, D:14) 2 stones (49, -25, D:14) a stone (51, -26, D:14) a +0 club 22 stones Level 15 of the Dungeon (0, 0, D:15) a +0 flail (0, 1, D:15) a +0 dagger of flaming a +0 leather armour a +0 trident a +0 plate armour (1, -29, D:15) a book of Ice (3, 6, D:15) the Grimoire of the Escort Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Forest Summoning/Translocation 5 (4, -29, D:15) a +1 scimitar of flaming (4, 6, D:15) Wizardry, Part One Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Freeze Ice 1 d - Animate Skeleton Necromancy 1 e - Summon Butterflies Summoning 1 (5, 6, D:15) a +0 falchion (6, 6, D:15) a +0 broad axe (9, -10, D:15) a +0 shortbow of evasion (13, -42, D:15) 23 sling bullets (16, -19, D:15) an ornate deck of defence (18, -47, D:15) a +0 shield (19, -5, D:15) a cursed +0 leather armour a +0 long sword (22, -4, D:15) a +0 leather armour (23, -8, D:15) a +0 chain mail a +3 mace (23, -6, D:15) a cursed +0 plate armour a +0 halberd (23, -5, D:15) a tomahawk of returning (23, -4, D:15) a +0 plate armour a +0 short sword a +0 chain mail a +0 long sword (24, -8, D:15) a +0 giant club a +0 bardiche a +0 chain mail (24, -4, D:15) a +0 chain mail a +0 great mace (24, 4, D:15) a -2 ring of intelligence a wand of polymorph (13/24) a wand of slowing (36/48) (25, -8, D:15) a +0 chain mail a +4 flail (26, -9, D:15) a +0 plate armour a +0 trident (26, -8, D:15) a +0 robe a +0 dagger of venom (27, -50, D:15) a bolt of flame (28, -51, D:15) a bolt of flame (31, -45, D:15) a +0 arbalest 16 bolts of flame (33, -46, D:15) a +0 dagger a +3 leather armour of cold resistance a +0 mace a +0 plate armour (33, -45, D:15) a +0 dagger a +0 robe (33, -10, D:15) a +0 long sword a +0 scimitar (34, -47, D:15) a +0 long sword a +0 chain mail (34, -42, D:15) a +0 dagger a +0 short sword a +0 chain mail (35, -49, D:15) a +0 leather armour a +0 mace a +0 chain mail (35, -42, D:15) a +0 whip (36, -47, D:15) an arrow (36, -42, D:15) a +0 dagger of speed a +0 robe (36, -41, D:15) a +3 antimagic hand axe a +0 ring mail (39, -50, D:15) a +0 whip a +0 robe (40, -51, D:15) a +0 shortbow of freezing 22 arrows (48, -32, D:15) 12 arrows (48, -30, D:15) an uncursed amulet of faith (48, -1, D:15) a mottled dragon hide (49, -20, D:15) 5 stones (49, -5, D:15) a +1 centaur barding of cold resistance (49, 5, D:15) 22 bolts a +0 arbalest (50, -14, D:15) a cursed -3 giant club (51, 6, D:15) a bolt (53, -10, D:15) a disc of storms (56, -31, D:15) a +0 ring mail the Ecumenical Temple Level 1 of the Depths (0, 0, Depths:1) 14 bolts (5, 12, Depths:1) 22 stones (14, 0, Depths:1) a bolt (14, 1, Depths:1) a bolt (14, 3, Depths:1) a +0 arbalest 27 bolts a yaktaur skeleton (14, 5, Depths:1) 5 large rocks (16, 4, Depths:1) a cursed +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (22, 6, Depths:1) a +0 giant club (22, 8, Depths:1) a +0 halberd a +0 robe (23, 5, Depths:1) a +0 giant club (24, 5, Depths:1) a +0 giant club a +0 giant spiked club a cursed -2 giant club (24, 6, Depths:1) a +0 giant club