Amnesiac Level 1 of the Dungeon (0, 0, D:1) 9 arrows (6, 9, D:1) a +0 dagger (8, -4, D:1) a +0 club (12, -1, D:1) 21 stones (15, 23, D:1) a +0 dagger (16, 23, D:1) a +0 short sword (22, 6, D:1) a +0 mace (34, -8, D:1) a +0 club (38, -7, D:1) a +0 ring mail (39, -10, D:1) 8 bolts (42, -2, D:1) a +0 robe (49, 27, D:1) a +0 club (49, 28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (6, -16, D:2) a +0 dagger (8, 25, D:2) 20 arrows of frost (10, -17, D:2) a stone (10, 14, D:2) a +0 hunting sling (11, 29, D:2) a +0 club (12, -16, D:2) 2 stones (16, -5, D:2) a +0 robe (22, 1, D:2) a +0 trident (24, -24, D:2) 19 sling bullets (34, 2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail a +0 leather armour (1, 1, D:3) a +0 short sword a +0 ring mail (3, -4, D:3) a +0 scale mail (5, 17, D:3) 20 stones (6, -6, D:3) a +0 rapier (7, 10, D:3) 25 stones (7, 18, D:3) 22 stones (12, -7, D:3) a +0 ring mail (19, 44, D:3) 22 stones (23, 44, D:3) 15 stones a +0 club a +0 hunting sling (27, 44, D:3) 2 stones a +0 dagger (42, 43, D:3) a +0 hunting sling (44, 26, D:3) a +0 robe (49, 19, D:3) a +0 ring mail (49, 29, D:3) a +0 club (51, 38, D:3) a +0 short sword (53, 38, D:3) a +0 club Level 4 of the Dungeon (2, -6, D:4) a +0 animal skin a cursed +0 animal skin (5, -1, D:4) a +0 animal skin (10, 20, D:4) a +0 club (17, -6, D:4) a +0 animal skin a +0 whip of flaming a +0 robe a +0 whip a +0 club (19, -12, D:4) 18 stones (35, -12, D:4) a +0 chain mail (39, 17, D:4) a cursed -2 giant spiked club (41, -6, D:4) a +0 giant club (45, 14, D:4) a +0 leather armour (47, -12, D:4) 2 tomahawks (47, -8, D:4) a +0 leather armour a tomahawk a +0 war axe (49, -6, D:4) a +0 war axe a +0 scale mail a +0 hand axe a cursed +0 robe a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 great mace of holy wrath (9, -30, D:5) a +0 robe (12, 14, D:5) a +0 dire flail a +3 mace (13, -10, D:5) 25 stones (14, -13, D:5) a +0 leather armour (15, 11, D:5) a +0 chain mail (21, -2, D:5) a cursed +0 ring mail (22, -2, D:5) a +0 robe a +0 dagger (23, -3, D:5) a +1 flail of protection (23, -2, D:5) a +0 scale mail a +0 dagger (24, -32, D:5) an uncursed amulet of dismissal (25, 0, D:5) a +0 leather armour (30, -32, D:5) a -4 ring of strength Level 6 of the Dungeon (4, -5, D:6) a +0 pair of boots (34, -1, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow 26 arrows (1, 0, D:7) a +0 giant club (2, 0, D:7) an arrow (25, -9, D:7) 5 tomahawks of returning (43, 24, D:7) a +0 giant club (46, -6, D:7) a +0 quarterstaff a +0 hunting sling 18 sling bullets of flame a +0 ring mail (52, -12, D:7) a sling bullet of flame Level 8 of the Dungeon [Shop] Zuofreid's Weapon Boutique 21 stones (27 gold) a +0 long sword (45 gold) a +2 great mace of crushing (282 gold) a +0 hunting sling (19 gold) a +6 arbalest (474 gold) a +1 war axe of flaming (172 gold) a +0 rapier (52 gold) a +0 trident (45 gold) a +0 short sword (39 gold) a cursed +0 scythe (1 gold) [Shop] Neat's General Store a scroll of recharging (152 gold) a scroll of immolation (56 gold) the +1 robe "Poith" {-Tele +Inv Int+2 Stlth+} (337 gold) It affects your intelligence (+2). It lets you turn invisible. It prevents most forms of teleportation. It makes you more stealthy. a slice of pizza (24 gold) a +6 greatsling of flaming (944 gold) a +1 flail of venom (179 gold) 16 stones (25 gold) a scroll of identify (32 gold) Gisaety's Grimoire of Moulding and Stones (800 gold) Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Irradiate Conjuration/Transmutation 5 e - Blade Hands Transmutation 5 f - Statue Form Transmutation/Earth 6 a +0 robe (11 gold) [Shop] Teith's Weapon Shop 10 bolts of penetration (84 gold) a +1 great sword of electrocution (324 gold) the +8 morningstar "Kouss" {flame, Int+2} (817 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). 14 stones (19 gold) a +0 falchion (42 gold) 17 stones (23 gold) a +0 flail (49 gold) a +0 morningstar (56 gold) the +10 arbalest of Ointment {elec, -Tele rElec Str+4 SInv} (1150 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. 13 arrows (36 gold) a +0 hunting sling (21 gold) 7 stones (9 gold) a +0 hand crossbow (49 gold) (0, 0, D:8) a +0 short sword a +0 short sword a +0 ring mail 3 tomahawks a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (1, -1, D:8) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (1, 2, D:8) a tomahawk (5, -4, D:8) a +0 giant club (8, -4, D:8) an orc skeleton (20, -7, D:8) a +0 long sword (21, 16, D:8) a +0 robe (22, 7, D:8) a +3 flail of holy wrath (30, 14, D:8) a +0 hunting sling (30, 22, D:8) a wand of flame (23/48) (33, 18, D:8) a +0 dagger a cursed -2 cloak a wand of acid (4/15) (38, -17, D:8) a scorpion corpse (48, -10, D:8) a +0 glaive 8 tomahawks a +0 chain mail (49, -13, D:8) 17 stones (49, -11, D:8) a +0 war axe a +0 leather armour (51, -11, D:8) a +0 dagger a +0 robe (64, 2, D:8) a +0 plate armour the Ecumenical Temple