Amianthus the Dungeon (0, 33, D) a crystal ball of energy (1, 15, D) a +2 chain mail of magic resistance (1, 32, D) an uncursed staff of energy (1, 33, D) a book of Power (2, 14, D) a cursed staff of conjuration (2, 31, D) a book of Spatial Translocations (2, 32, D) a +1 morningstar of protection (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a fan of gales (3, 17, D) the +6 hand crossbow of Recklessness {flame, *Drain rElec Int+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. a +5 morningstar of protection a +2 scythe of flaming (3, 31, D) a book of Conjurations (3, 34, D) a +2 long sword of flaming (still there?) a +2 war axe of chopping (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 hand crossbow of flaming (4, 15, D) a +2 scimitar of holy wrath an uncursed staff of summoning a book of Battle (4, 53, D) a +2 demon whip of venom (5, 14, D) a +2 plate armour of cold resistance (6, 14, D) an uncursed staff of fire (6, 15, D) an uncursed staff of wizardry a +2 falchion of electrocution (6, 16, D) an uncursed ring of resist corrosion (6, 32, D) a +0 shield of protection a +2 robe of cold resistance a phial of floods (7, 15, D) a +1 ring of protection a +2 ring of dexterity a +2 ring of dexterity an uncursed ring of stealth an uncursed ring of ice a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) 4 scrolls of amnesia the ring of Suovasen {Ice +Inv rN+ Str-2 Int+2} [ring of ice] It enhances your ice magic. It affects your strength (-2). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you turn invisible. a crystal ball of energy the cursed +0 leather armour of Hoddusu {rC+ Stlth+} It protects you from cold. It makes you more stealthy. It has a curse placed upon it. a phial of floods a lightning rod (4/4) (7, 32, D) an uncursed staff of earth (7, 33, D) an uncursed staff of death (7, 34, D) a +0 short sword of protection (7, 35, D) a phial of floods (7, 53, D) the +7 scale mail of the Storm King {rPois Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. (8, 32, D) a +6 long sword of draining (8, 33, D) an uncursed ring of stealth (8, 34, D) a +2 plate armour of cold resistance (9, 32, D) a cursed -3 ring of strength (9, 33, D) the ring "Miulyob" {MR+ Int+5 Slay-4 Stlth-} [ring of loudness] It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your resistance to hostile enchantments. It makes you less stealthy. (9, 34, D) an uncursed staff of poison (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 13, D) a lamp of fire (10, 15, D) the +4 plate armour of Dim Light {rElec rN+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It protects you from negative energy. (10, 16, D) an uncursed staff of poison a cursed amulet of inaccuracy (10, 32, D) an uncursed amulet of magic regeneration (10, 33, D) an uncursed staff of earth (10, 34, D) a lightning rod (4/4) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 flail of protection (11, 15, D) a book of Annihilations (11, 16, D) the +1 chain mail of Amorality {*Contam rC+ rN+ MR+} It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (11, 32, D) an uncursed staff of power (11, 33, D) a +4 plate armour of magic resistance (12, 32, D) a +2 hunting sling of freezing (12, 33, D) the cursed +0 fire dragon scales of Dishonesty {rPois rF++ rC- rN+++ Regen+ Str-3} It affects your strength (-3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. It increases your rate of regeneration. It has a curse placed upon it. (12, 34, D) the +4 dagger of Qethriata {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (13, 32, D) a box of beasts (13, 33, D) a +3 short sword of protection (13, 34, D) a cursed ring of loudness (19, 17, D) a lightning rod (4/4) (still there?) a +2 chain mail of cold resistance (still there?) (19, 32, D) +0 ice dragon scales the cursed +1 leather armour of Dogmatism {rF+ MR+ Str+3} It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (19, 33, D) an uncursed staff of power (20, 1, D) a +3 plate armour of poison resistance (20, 15, D) a lightning rod (4/4) (unseen) (20, 35, D) a +0 robe (21, 0, D) a +4 giant club (21, 1, D) the Handbook of Enchanting Companions Spells Type Level a - Confusing Touch Hexes 1 b - Recall Summoning/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Mana Viper Hexes/Summoning 5 e - Invisibility Hexes 6 (21, 16, D) a +3 plate armour of poison resistance (21, 17, D) a +2 dagger of draining (21, 32, D) the +3 quarterstaff of Cuexen {flame, *Rage rF++ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It greatly protects you from fire. It may make you go berserk in combat. (21, 35, D) an uncursed amulet of rage a +0 robe (22, 0, D) a +4 battleaxe of chopping (22, 1, D) the Guide on Conjuration Spells Type Level a - Static Discharge Conjuration/Air 3 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Fire Conjuration/Fire 6 d - Orb of Destruction Conjuration 7 (22, 6, D) a +0 glaive (22, 15, D) a book of Air (unseen) (22, 16, D) a book of Callings (still there?) the Disquisition on Dusty Unholy Rituals (still there?) Spells Type Level a - Pain Necromancy 1 b - Petrify Transmutation/Earth 4 c - Agony Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Dispel Undead Necromancy 5 (22, 32, D) +1 shadow dragon scales the cursed +1 dagger "Giant's Death Toll" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (22, 37, D) a +0 robe the scarf of Cheibriados's Delight {*Corrode Regen+ Stlth+} It increases your rate of regeneration. It may corrode you when you take damage. It makes you more stealthy. (23, 1, D) a +1 hand crossbow of flaming (23, 32, D) the +7 mace of Cocsud {crush, rPois rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from poison. a +0 robe an uncursed ring of poison resistance (24, 0, D) a book of Alchemy (24, 1, D) a book of Conjurations (24, 15, D) the cursed +0 short sword of the Rat {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. It has a curse placed upon it. a +4 arbalest of velocity (24, 19, D) a book of Callings (24, 37, D) an uncursed staff of power (25, 0, D) a +1 rapier of holy wrath (25, 4, D) a +0 dagger of draining (25, 17, D) a +2 antimagic spear (25, 18, D) a lightning rod (4/4) (still there?) a +5 dagger of venom (still there?) (26, 0, D) a Young Poisoner's Handbook (26, 17, D) a lightning rod (4/4) (unseen) (26, 31, D) a lamp of fire a +0 robe (26, 37, D) +0 storm dragon scales (27, 0, D) the +8 acid dragon scales of Chill Winds {*Contam rElec rF+ rCorr Stlth+} It protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. It protects you from acid and corrosion. It makes you more stealthy. (27, 1, D) a book of the Earth (27, 17, D) a +1 demon whip of flaming (still there?) a +3 ring of protection (still there?) (27, 31, D) an uncursed staff of earth (27, 32, D) a lamp of fire a +0 robe a +5 flail of protection an uncursed staff of earth a book of Annihilations (27, 33, D) an uncursed staff of death an uncursed amulet of rage (27, 34, D) a +0 robe Heisiclu's Tome of the Jabberwock Spells Type Level a - Call Canine Familiar Summoning 3 b - Aura of Abjuration Summoning 5 c - Summon Demon Summoning 5 d - Malign Gateway Summoning/Translocation 7 a +2 morningstar of flaming a +0 robe (27, 36, D) +0 storm dragon scales (28, 1, D) a +2 scimitar of holy wrath (28, 16, D) +0 ice dragon scales (still there?) a book of Clouds (still there?) (28, 32, D) a fan of gales (28, 33, D) a +0 shield of reflection (29, 0, D) the +8 short sword "Ganopeot" {freeze, rF+ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. (29, 1, D) a +2 chain mail of poison resistance (29, 32, D) a lamp of fire (29, 33, D) a cursed staff of conjuration (30, 15, D) a lamp of fire (30, 16, D) a book of Clouds (33, 27, D) an uncursed staff of power (33, 28, D) an uncursed staff of cold (35, 28, D) a +0 mace a fan of gales (36, 0, D) the +1 mace of Midnight {speed, +Rage rElec rPois rC-} Attacks with this weapon are significantly faster. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It lets you go berserk. (36, 14, D) a +5 shortbow of flaming (36, 18, D) a +0 dire flail (unseen) (36, 27, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (36, 28, D) the cursed ring of Luxev {Int+4 Dex-3} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (-3). It has a curse placed upon it. the ring "Hoisk" {*Slow MR+ MP+9 EV+3 SInv} [ring of evasion] It affects your evasion (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. It may slow you when you take damage. an uncursed ring of magical power the amulet "Tasij" {Spirit +Fly rF+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. It lets you fly. a +3 ring of protection a +2 ring of dexterity a +4 ring of protection a +6 ring of strength a +6 ring of strength an uncursed ring of protection from cold (37, 0, D) a book of Flames an uncursed amulet of the gourmand (37, 4, D) a +2 hand crossbow of freezing (37, 13, D) a book of Geomancy (37, 14, D) a +0 rapier of venom (still there?) a +0 hand axe (still there?) (37, 15, D) an uncursed staff of power (37, 16, D) a +1 dire flail of draining (unseen) (37, 17, D) a +0 war axe (unseen) (37, 30, D) an uncursed staff of conjuration (38, 15, D) a +1 plate armour of cold resistance a +0 rapier a +3 hand axe of chopping a +0 hand axe (38, 16, D) a +0 flail a +0 scimitar (38, 18, D) a +0 long sword (38, 29, D) a +2 hand axe of electrocution an uncursed staff of summoning an uncursed staff of fire (38, 32, D) a +0 flail (38, 34, D) quicksilver dragon scales (39, 0, D) a +2 mace of holy wrath (39, 1, D) a +5 short sword of venom (39, 14, D) a book of Ice a +0 rapier a +0 long sword a +0 hand axe a +0 mace a +0 cloak a +0 cloak a +0 flail (39, 19, D) the +5 dagger "Biasof" {holy, +Blink rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It lets you blink. a +0 war axe (39, 29, D) a +1 chain mail of cold resistance (39, 37, D) a large rock (40, 0, D) the +5 scale mail of the Unbroken {MR+} It affects your resistance to hostile enchantments. (40, 1, D) a book of Unlife (40, 32, D) a +0 flail (40, 34, D) a large rock (41, 1, D) a lightning rod (4/4) an uncursed staff of energy (41, 19, D) an uncursed ring of resist corrosion a +3 chain mail of poison resistance a +2 antimagic broad axe (41, 20, D) a +0 long sword an uncursed amulet of faith (41, 28, D) an uncursed staff of earth a book of Alchemy (41, 34, D) a cursed -1 mace (42, -1, D) the +0 pair of boots "Jaheeh" {*Slow rN+ Str+9 Int+2} It affects your strength (+9). It affects your intelligence (+2). It protects you from negative energy. It may slow you when you take damage. (42, 0, D) a +2 antimagic battleaxe (42, 20, D) a +0 war axe (42, 28, D) a lamp of fire (42, 29, D) a book of Alchemy (43, 13, D) a +1 dagger of venom (44, 14, D) a +0 flail (44, 28, D) a cursed staff of summoning (44, 30, D) a box of beasts (48, 2, D) a +6 battleaxe of electrocution (48, 17, D) a +0 robe an uncursed ring of flight (48, 36, D) a +4 vampiric dagger (49, 0, D) a +3 short sword of venom (still there?) a +0 dagger (still there?) (49, 1, D) a +0 long sword of holy wrath (still there?) a +3 short sword (still there?) (49, 3, D) a cursed -2 shortbow (unseen) (49, 20, D) a +0 robe (49, 24, D) an uncursed staff of wizardry (49, 36, D) +2 acid dragon scales (50, 0, D) an uncursed staff of earth (50, 13, D) a +2 ring mail of fire resistance (50, 17, D) a +0 spear a +0 longbow 21 arrows (50, 24, D) an uncursed ring of poison resistance (50, 25, D) a lamp of fire (50, 36, D) a +1 whip of venom (50, 37, D) a cursed staff of poison a box of beasts (51, 3, D) 24 arrows a +0 leather armour (51, 7, D) a cursed -2 dagger a +0 ring mail (51, 12, D) a Grand Grimoire (51, 13, D) a +4 long sword of freezing (51, 17, D) a +2 arbalest of freezing a cursed staff of fire a +0 robe (51, 37, D) a phial of floods (52, -1, D) a +0 scale mail a +0 rapier a +2 robe of positive energy (52, 3, D) a +2 short sword of freezing (unseen) (52, 5, D) a +1 battleaxe of venom (52, 7, D) 2 arrows (52, 8, D) 2 arrows (52, 12, D) a +0 buckler of positive energy (52, 19, D) a +0 lajatang of electrocution a cursed +0 robe (52, 24, D) a +2 hunting sling of velocity (52, 25, D) a +2 scale mail of cold resistance (52, 36, D) a +6 hand crossbow of flaming (53, 1, D) 17 arrows an uncursed ring of resist corrosion an uncursed staff of death a +0 mace of holy wrath (53, 3, D) a +0 leather armour of cold resistance (unseen) (53, 6, D) a +2 battleaxe of chopping (unseen) (53, 14, D) a +0 rapier a +0 animal skin (53, 15, D) a +0 robe (53, 16, D) a +0 robe a +5 quick blade (53, 18, D) an uncursed staff of conjuration a +0 robe (53, 24, D) the cursed +1 scale mail of Nobility {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (53, 25, D) an uncursed staff of air (54, 12, D) a book of Power (54, 13, D) a book of Changes (54, 24, D) a +2 quarterstaff of protection (54, 25, D) the +2 scimitar of Midsummer {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (54, 36, D) a cursed staff of wizardry (55, 0, D) a +0 long sword (55, 2, D) a +0 leather armour (55, 3, D) 48 arrows (unseen) (55, 13, D) a +1 plate armour of fire resistance (56, -1, D) a +0 leather armour (59, 37, D) the +8 dagger of Jiyj Uve {antimagic, rF+ rN+ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from negative energy. It makes you more stealthy. (60, 36, D) an uncursed staff of fire (60, 37, D) an uncursed amulet of guardian spirit (60, 39, D) a +0 club (unseen) (60, 41, D) a +0 club (unseen) (61, 0, D) an uncursed staff of conjuration (61, 8, D) a crystal ball of energy (61, 26, D) a fan of gales (61, 36, D) a +1 chain mail of magic resistance (61, 37, D) the cursed +1 flail "Misemnis" {elec, rN+ Int+4 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. (61, 39, D) a +0 trident (61, 41, D) a +0 mace a +0 large shield (62, 0, D) the Catalogue of the Supportive Traveller Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Force Lance Conjuration/Translocation 4 d - Summon Lightning Spire Summoning/Air 4 e - Passage of Golubria Translocation 4 (62, 1, D) a +5 blowgun (62, 8, D) a book of Enchantments (62, 9, D) the +7 longbow "Weydd" {velocity, SInv} Any arrow fired from it inflicts extra damage. It lets you see invisible. (62, 17, D) an uncursed staff of fire (62, 21, D) a +0 rapier a +0 robe (62, 22, D) a +0 dagger a +3 hand crossbow of velocity a +0 robe (62, 26, D) a +4 hand axe of flaming (62, 37, D) a +1 halberd of freezing (62, 39, D) a +0 halberd a +0 robe (62, 40, D) a cursed -1 battleaxe (63, 0, D) the Incunabulum of Evil and the Rocks Spells Type Level a - Corpse Rot Necromancy 2 b - Vampiric Draining Necromancy 3 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 (63, 8, D) a book of Battle (63, 16, D) a +2 falchion of slicing (63, 17, D) the +5 hunting sling of Woe {freeze, rF+ MR+ Int-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-3). It protects you from fire. It affects your resistance to hostile enchantments. (63, 21, D) a +0 rapier a +0 robe (63, 26, D) a +3 rapier of draining (63, 27, D) a +2 leather armour of fire resistance (63, 36, D) a +3 hand crossbow of velocity (63, 37, D) a book of Spatial Translocations (64, 16, D) a +0 vampiric dagger (64, 17, D) the Almanac of the Evil Birds Spells Type Level a - Pain Necromancy 1 b - Airstrike Air 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Dispel Undead Necromancy 5 (64, 26, D) an uncursed staff of fire (65, 26, D) an uncursed staff of conjuration (68, 0, D) a lamp of fire (69, 36, D) a book of Death (69, 39, D) a +2 ring mail of cold resistance (unseen) (70, 8, D) a +0 dagger (70, 9, D) a +1 ring mail of cold resistance (70, 10, D) a cursed staff of air (unseen) (70, 36, D) a +1 dire flail of protection (70, 41, D) a +0 giant spiked club (71, 8, D) a +0 dagger (71, 10, D) an uncursed staff of poison a +0 robe a +0 hand axe 4 tomahawks (71, 16, D) a +0 chain mail of fire resistance (71, 17, D) a +3 ring mail of magic resistance (71, 26, D) an uncursed staff of wizardry (71, 36, D) a +0 giant club a +0 giant spiked club a book of the Sky (71, 37, D) the +3 mace of Yrarghe Weta {protect, rElec rF- Int+2 Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. (71, 39, D) a +0 giant spiked club a +0 giant spiked club (72, 8, D) a +0 flail (72, 9, D) the +9 short sword "Qianuank" {pain, rC- Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+7). It makes you vulnerable to cold. (72, 10, D) a +2 falchion of freezing (72, 11, D) a +0 flail (72, 16, D) a +0 scale mail of fire resistance (72, 17, D) a +0 plate armour of cold resistance (72, 26, D) a phantom mirror (72, 27, D) a +1 whip of draining (72, 36, D) a +2 great sword of protection (72, 37, D) a +0 giant spiked club a +2 mace of crushing (73, 1, D) a cursed +0 trident a throwing net (73, 16, D) a +3 rapier of venom (73, 26, D) a book of Spatial Translocations (73, 27, D) a phial of floods (73, 36, D) a +0 pair of boots of stealth (73, 37, D) Sif Muna's Compendium of the Wary Tales Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Recall Summoning/Translocation 3 d - Dispersal Translocation 6 e - Dragon Form Transmutation 7 (73, 39, D) a +0 giant spiked club (73, 41, D) a +0 giant club (74, 39, D) a +0 giant spiked club (75, 1, D) a +0 trident 7 tomahawks of returning a cursed staff of summoning