Amianthus the Dungeon (2, 16, D) 3 scrolls of brand weapon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a +2 robe of resistance (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 16, D) Ysepsoy's Guide on Battle Magic and Earth (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Passwall Transmutation/Earth 2 c - Dazzling Spray Conjuration/Hexes 3 d - Static Discharge Conjuration/Air 3 e - Fireball Conjuration/Fire 5 f - Statue Form Transmutation/Earth 6 the +1 chain mail of the Trombone {MR+ Stlth+} (still there?) It affects your resistance to hostile enchantments. It makes you more stealthy. (8, 17, D) a +5 blowgun (still there?) a +2 vampiric scythe (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) a book of Fire (still there?) a book of Fire (still there?) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (12, 20, D) a +2 demon whip of pain (19, 1, D) a +3 short sword of electrocution the +2 ring mail "Vumi" {*Corrode +Fly Str+4} It affects your strength (+4). It lets you fly. It may corrode you when you take damage. (19, 2, D) a lightning rod (4/4) (19, 16, D) the +8 shortbow "Kaehefee" {freeze, Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). (19, 33, D) a +4 battleaxe of chopping (19, 37, D) a spiny frog corpse (20, 16, D) an uncursed staff of poison (20, 18, D) a +0 giant club (20, 32, D) the +6 plate armour of Midsummer {rElec} It insulates you from electricity. (20, 33, D) an uncursed staff of energy (20, 38, D) a hydra corpse (21, -1, D) a +2 hand crossbow of velocity (21, 1, D) a +2 scythe of venom Ogreesku's Papyrus of the Congealing Entourage Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Simulacrum Ice/Necromancy 6 e - Malign Gateway Summoning/Translocation 7 (21, 16, D) a +0 halberd (21, 17, D) a +0 plate armour (still there?) Duompur's Collected Works on Displacement and Creation (still there?) Spells Type Level a - Recall Summoning/Translocation 3 b - Teleport Other Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Disjunction Translocation 8 (21, 18, D) an orc corpse (21, 20, D) a +0 dagger (unseen) (21, 32, D) a +3 scythe of slicing (21, 33, D) a +2 troll leather armour an uncursed ring of see invisible (22, 1, D) a crystal ball of energy an uncursed staff of summoning (22, 16, D) a +0 giant spiked club (22, 17, D) a +0 battleaxe (still there?) a +0 dagger (still there?) (22, 19, D) a +0 great sword (unseen) (22, 20, D) 6 large rocks a +2 war axe of flaming a +0 chain mail an uncursed ring of resist corrosion (22, 32, D) an uncursed ring of stealth (22, 33, D) a +3 leather armour of poison resistance a +1 quarterstaff of protection (23, 0, D) a +6 long sword of freezing (23, 1, D) a +8 blowgun (23, 18, D) a book of Maledictions a +2 robe of positive energy a +2 great mace an orc corpse (23, 20, D) a +0 flail a +3 arbalest of freezing a +0 plate armour (23, 32, D) an uncursed ring of see invisible (23, 33, D) an uncursed ring of poison resistance (23, 34, D) a +2 hand crossbow of velocity (24, 2, D) a +3 scimitar a +0 robe (24, 17, D) a +0 giant club a phial of floods (24, 18, D) a +2 long sword of venom (still there?) a +2 robe of magic resistance (still there?) (24, 20, D) the +8 scimitar of Disorder {distort, Dex+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+2). a +0 chain mail (24, 21, D) a +0 dagger +2 steam dragon scales (24, 22, D) a +0 giant club (24, 32, D) a +0 robe (24, 33, D) the +1 mace "Beast's Bane" {crush, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. the +1 pair of boots of the Mutiny {+Inv Dex+2} It affects your dexterity (+2). It lets you turn invisible. (24, 34, D) a +3 leather armour of poison resistance (24, 37, D) a water moccasin corpse (24, 38, D) a crocodile skeleton (25, 0, D) a +2 pair of gloves of strength (25, 17, D) the +9 morningstar of the Lair of Beasts {crush, *Drain rElec MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. a +0 chain mail an uncursed staff of conjuration (25, 21, D) a cursed -3 battleaxe 5 large rocks (25, 22, D) a +0 battleaxe a +2 chain mail of fire resistance an orc skeleton (25, 32, D) a +4 ring mail of cold resistance (25, 33, D) a +4 long sword of draining (25, 39, D) a spiny frog corpse a hydra corpse (25, 40, D) a komodo dragon skeleton (26, 1, D) a +5 whip of pain (26, 16, D) a +0 glaive (26, 17, D) the +4 trident "Ruidi" {antimagic, *Slow rC+++ Int+6} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). It renders you almost immune to cold. It may slow you when you take damage. a +0 hand axe (still there?) (26, 18, D) a +0 giant club (unseen) (26, 21, D) a +2 antimagic war axe a +0 plate armour an orc skeleton (26, 22, D) a +0 battleaxe a +0 plate armour (26, 32, D) a +0 shortbow of velocity (26, 33, D) a +3 scale mail of fire resistance (27, 0, D) the +1 plate armour of Taeroc {Regen+} It increases your rate of regeneration. (27, 16, D) a crystal ball of energy (27, 17, D) a +3 battleaxe (still there?) the Reference Book on Sinister Summoning (still there?) Spells Type Level a - Pain Necromancy 1 b - Summon Small Mammal Summoning 1 c - Corpse Rot Necromancy 2 d - Summon Mana Viper Hexes/Summoning 5 e - Aura of Abjuration Summoning 5 (27, 32, D) the +6 short sword of Autumn {flame, rPois Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from poison. (27, 33, D) a phial of floods (27, 34, D) an uncursed staff of power (28, 0, D) the ring of Law {rElec rF- rC+ Str+2 Stlth+} [ring of protection from cold] It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It makes you more stealthy. the amulet "Teshriru" {Spirit rElec MR+ Str+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. the amulet "Ziniurgh" {+Rage rC- Str+2 SInv} [amulet of rage] It affects your strength (+2). It makes you vulnerable to cold. It lets you see invisible. It lets you go berserk. an uncursed ring of fire an uncursed ring of protection from fire an uncursed ring of positive energy an uncursed ring of magical power a +6 ring of strength an uncursed ring of wizardry an uncursed ring of protection from magic an uncursed ring of stealth (28, 1, D) a Young Poisoner's Handbook (28, 16, D) a +2 robe of cold resistance (28, 17, D) a book of Clouds (28, 32, D) a phial of floods (28, 33, D) the +4 shortbow "Lanimeg" {flame, +Inv rF+ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you turn invisible. It makes you more stealthy. (29, 0, D) a +4 morningstar of protection (29, 16, D) a phantom mirror (29, 17, D) a Young Poisoner's Handbook (29, 32, D) the Tome of Contamination Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Venom Bolt Conjuration/Poison 5 (34, 28, D) a +1 mace of venom (35, 0, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (35, 14, D) the +2 halberd of Action {elec, Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). (35, 15, D) an uncursed staff of wizardry (35, 29, D) a +3 scale mail of positive energy (36, 0, D) a book of Fire (36, 1, D) the +8 arbalest "Paek" {venom, MR+ Str-3 Int+2 Dex+3} It poisons the ammo it fires. It affects your strength (-3). It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (36, 14, D) a +1 plate armour of cold resistance (36, 15, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (36, 16, D) a +2 war axe of electrocution (unseen) (36, 19, D) a +3 demon blade of draining a +0 plate armour (37, 2, D) a lightning rod (4/4) (37, 14, D) a crystal ball of energy (37, 15, D) a +4 mace an uncursed staff of fire (37, 19, D) a +4 scythe of distortion (37, 28, D) a book of Misfortune (37, 29, D) an uncursed staff of summoning a crystal ball of energy (38, 1, D) a +0 morningstar of holy wrath (38, 14, D) a book of Geomancy (38, 18, D) a +0 trident (38, 19, D) a +0 trident (38, 28, D) the Papyrus of Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Demon Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Spellforged Servitor Conjuration/Summoning 7 (39, 14, D) a +5 great mace of draining (39, 15, D) a +0 robe a lightning rod (4/4) (39, 18, D) a +5 broad axe of flaming a +0 plate armour (39, 28, D) a book of Spatial Translocations (39, 29, D) an uncursed staff of poison a book of Party Tricks (40, 0, D) an uncursed ring of flight (unseen) (40, 1, D) a book of Dreams (40, 14, D) the +4 dagger of the Forest {holy, Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). (40, 17, D) a +3 scimitar (40, 19, D) a cursed -2 trident (40, 28, D) an uncursed ring of resist corrosion (41, 0, D) a +3 battleaxe of chopping (41, 1, D) a +2 dagger of venom (41, 14, D) an uncursed ring of flight (41, 28, D) a phial of floods (42, 0, D) a +0 dagger of venom (42, 1, D) a +1 flail of protection (42, 15, D) an uncursed staff of poison (42, 28, D) the +5 hand axe of Gallantry {chop, rC+ Str+5 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from cold. It makes you less stealthy. (42, 29, D) the Disquisition on Glacial Contamination Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Venom Bolt Conjuration/Poison 5 d - Metabolic Englaciation Hexes/Ice 5 e - Bolt of Cold Conjuration/Ice 6 the +11 dagger "Xoosereq" {pierce, MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. (43, 14, D) a +2 double sword of holy wrath (43, 15, D) a book of Misfortune (43, 28, D) the +7 rapier of Risk Management {venom, +Inv rElec rPois rC++} It poisons the flesh of those it strikes. It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It lets you turn invisible. (43, 29, D) a crystal ball of energy (44, 28, D) a +1 plate armour of fire resistance (47, 6, D) a +0 long sword (48, 2, D) a +0 great sword of holy wrath (48, 6, D) a +0 plate armour (49, 1, D) the Disquisition on the Voyage and Augmentations Spells Type Level a - Regeneration Charms/Necromancy 3 b - Gell's Gravitas Translocation 3 c - Lesser Beckoning Translocation 3 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (49, 12, D) a +1 plate armour of poison resistance (49, 24, D) an uncursed staff of wizardry (49, 36, D) the cursed +1 hunting sling of Fyghio {velocity, *Contam +Blink rElec Int-2} Any stone fired from it inflicts extra damage. It affects your intelligence (-2). It insulates you from electricity. It lets you blink. It causes magical contamination when unequipped. It has a curse placed upon it. (49, 37, D) an uncursed staff of power (50, 0, D) a +3 war axe (50, 1, D) an uncursed staff of summoning (50, 12, D) a +1 double sword of holy wrath a +2 shortbow of freezing (50, 14, D) a +0 chain mail (50, 15, D) a +0 hand axe (50, 24, D) the +1 leather armour "Yladet" {rN++} It greatly protects you from negative energy. (50, 36, D) a lightning rod (4/4) (50, 37, D) a +3 battleaxe of freezing (51, 0, D) an uncursed staff of summoning (51, 1, D) a +2 scale mail of fire resistance (51, 2, D) an uncursed staff of wizardry a +0 arbalest 25 bolts a +0 plate armour (51, 4, D) a +0 chain mail (51, 15, D) a +1 executioner's axe of venom (51, 16, D) a +0 great sword a +0 chain mail an uncursed ring of poison resistance (51, 17, D) a +0 dagger (unseen) (51, 21, D) a large rock (51, 24, D) the Papyrus of Stones Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Lee's Rapid Deconstruction Earth 5 e - Shatter Earth 9 (51, 25, D) the Catalogue of Toxins and Feathers Spells Type Level a - Airstrike Air 4 b - Venom Bolt Conjuration/Poison 5 c - Lightning Bolt Conjuration/Air 5 d - Silence Hexes/Air 5 (51, 28, D) a +0 war axe (unseen) (51, 31, D) a +1 dagger of venom (51, 37, D) a book of Summonings (52, 1, D) a +0 long sword (52, 3, D) the +8 halberd "Hoihanee" {flame, +Fly Str+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It lets you see invisible. It lets you fly. the +4 eveningstar "Ykkot" {elec, rN+ Int-5 Dex+4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-5). It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. a +0 plate armour (52, 4, D) a +0 bardiche a +0 plate armour a +0 chain mail (52, 7, D) 3 large rocks (52, 11, D) a +0 mace (52, 13, D) an uncursed staff of death (52, 15, D) a +0 robe a +0 battleaxe a +0 plate armour (52, 17, D) a +0 long sword a +0 chain mail (52, 20, D) a large rock (52, 24, D) a +0 flail a +0 hand axe (52, 29, D) a +0 flail (52, 36, D) a +2 pair of boots of flying (52, 37, D) the +2 chain mail "Xitsiudgh" {Regen+ Dex+2 SInv} It affects your dexterity (+2). It lets you see invisible. It increases your rate of regeneration. (53, 0, D) the Catalogue of Displaced Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Summon Forest Summoning/Translocation 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Dispersal Translocation 6 (53, 1, D) a +3 long sword (53, 3, D) a +0 war axe a +0 plate armour (53, 4, D) a +3 halberd a +0 plate armour a +6 mace of crushing a +0 chain mail of magic resistance (53, 5, D) a large rock (53, 6, D) a large rock a +3 great mace of crushing (53, 7, D) a large rock (53, 14, D) a +0 giant club (53, 16, D) a +1 battleaxe a +0 plate armour 3 large rocks (53, 24, D) an uncursed staff of poison (still there?) a +8 giant club (still there?) (53, 29, D) a +0 short sword (unseen) (53, 30, D) a +6 dagger of draining (53, 31, D) a +0 long sword (still there?) a +0 dire flail (still there?) (53, 36, D) a +4 vampiric scimitar (53, 37, D) Nakah's Incunabulum of Confrontation and Ice Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Static Discharge Conjuration/Air 3 d - Fulminant Prism Conjuration/Hexes 4 e - Summon Ice Beast Ice/Summoning 4 f - Spellforged Servitor Conjuration/Summoning 7 (54, 0, D) the cursed +1 hunting sling of Miol {flame, Fragile rC++ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It greatly protects you from cold. It will be destroyed if unequipped. It has a curse placed upon it. (54, 1, D) the +0 robe of the Desolation of Salt {Dex+5 SInv} It affects your dexterity (+5). It lets you see invisible. (54, 2, D) a +0 arbalest 18 bolts (54, 12, D) the +1 robe of Dithmenos's Reproof {rF+ rN+} It protects you from fire. It protects you from negative energy. (54, 13, D) The Foundations of Rites and Rhymes Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Cause Fear Hexes 4 c - Leda's Liquefaction Hexes/Earth 4 d - Summon Ice Beast Ice/Summoning 4 e - Animate Dead Necromancy 4 f - Summon Lightning Spire Summoning/Air 4 (54, 24, D) a book of Flames (54, 25, D) a +0 short sword the +10 plate armour "Otsuniqi" {rF+ rC- rN+ Stlth+} It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. (54, 36, D) an uncursed staff of power (55, 0, D) the Incunabulum of Augmentations and Cold Spells Type Level a - Infusion Charms 1 b - Freeze Ice 1 c - Song of Slaying Charms 2 d - Regeneration Charms/Necromancy 3 e - Deflect Missiles Charms/Air 6 f - Ring of Flames Charms/Fire 7 (55, 1, D) a +2 dire flail (55, 12, D) a book of Air (55, 13, D) an uncursed staff of cold (55, 14, D) a +2 robe of magic resistance (unseen) (55, 24, D) a phial of floods (56, 17, D) a +0 dagger (59, 37, D) a +5 broad axe of chopping (60, 36, D) an uncursed staff of fire (61, 0, D) a crystal ball of energy (61, 8, D) an uncursed staff of cold (61, 10, D) a +0 trident 6 tomahawks (61, 16, D) the +3 shield of Democracy {*Slow rElec rCorr Dex+4} It affects your dexterity (+4). It insulates you from electricity. It protects you from acid and corrosion. It may slow you when you take damage. (61, 26, D) an uncursed staff of poison (61, 36, D) a book of Debilitation (61, 37, D) a crystal ball of energy (61, 40, D) a cursed +0 dagger (unseen) (62, 0, D) the Volume of Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Hydra Summoning 7 d - Malign Gateway Summoning/Translocation 7 (62, 1, D) a +2 leather armour of positive energy (62, 2, D) a cursed -1 scythe a +0 robe (62, 3, D) a +0 dagger a +2 robe of fire resistance a +2 quarterstaff of chaos a +0 cloak (62, 9, D) a +0 trident (62, 10, D) a +0 trident (62, 11, D) a +2 long sword of holy wrath (62, 12, D) a tomahawk (62, 13, D) a tomahawk (62, 26, D) a fan of gales (63, 0, D) an uncursed ring of see invisible (63, 3, D) a +0 morningstar a +0 robe (63, 8, D) a +0 trident (63, 11, D) a +2 quarterstaff of crushing (63, 17, D) a +1 long sword of holy wrath (63, 26, D) a +2 shortbow of velocity (63, 27, D) a book of Death (63, 36, D) a +0 trident quicksilver dragon scales a book of Necromancy (63, 37, D) a Necronomicon (64, 16, D) the +6 spear "X" {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. (64, 17, D) Pettel's Introduction to Thaumaturgy Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Pain Necromancy 1 d - Summon Small Mammal Summoning 1 e - Apportation Translocation 1 (64, 26, D) a +2 long sword of holy wrath (64, 27, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (65, 26, D) a cursed ring of loudness (68, 3, D) a +2 short sword a +0 robe (69, 0, D) a +4 plate armour of cold resistance (69, 22, D) a +0 rapier a +7 mace of holy wrath (69, 36, D) a phial of floods (70, 8, D) a Fen Folio (70, 9, D) a +1 war axe of chopping (70, 21, D) a +0 dagger (70, 23, D) a +0 rapier an arrow (70, 30, D) a +0 short sword (70, 36, D) a fan of gales (70, 37, D) an uncursed staff of death (71, 8, D) a +0 chain mail of fire resistance (71, 16, D) a lightning rod (4/4) (71, 21, D) a +0 rapier (71, 23, D) a +3 war axe of venom a +0 shortbow 16 arrows (71, 26, D) a book of Conjurations (71, 27, D) a +0 helmet of see invisible (71, 29, D) a cursed -2 war axe a +0 robe (71, 36, D) an uncursed staff of energy (71, 37, D) a +3 short sword of holy wrath (72, 8, D) a +0 chain mail of magic resistance (72, 9, D) a +2 quarterstaff of crushing (72, 16, D) the Papyrus of Transmigration and Malediction Spells Type Level a - Tukima's Dance Hexes 3 b - Fulminant Prism Conjuration/Hexes 4 c - Hydra Form Transmutation 6 d - Dragon Form Transmutation 7 (72, 17, D) a +0 long sword (72, 26, D) a cursed staff of death (72, 36, D) an uncursed ring of poison resistance (73, 17, D) Lee's Handbook of Dusty Combat Magic Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Petrify Transmutation/Earth 4 d - Shatter Earth 9 (73, 26, D) a +1 robe of cold resistance (73, 27, D) a cursed staff of summoning (73, 36, D) the +3 rapier of the Other Side {elec, Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). (73, 37, D) a +0 plate armour of positive energy (74, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 robe (75, 1, D) a +2 great mace of crushing