AmberJosephineLiu Level 1 of the Dungeon (0, 0, D:1) 19 stones (12, -7, D:1) a +0 whip (17, -9, D:1) a +0 short sword (18, 4, D:1) a +0 short sword (39, 18, D:1) a +0 robe (42, -4, D:1) a +0 club (42, 21, D:1) a +0 robe (46, 18, D:1) a +0 dagger (still there?) a +0 club (still there?) (46, 19, D:1) a +0 dagger (50, 14, D:1) a +0 dagger (52, 2, D:1) a +0 club (54, 28, D:1) a +0 mace (60, 13, D:1) a +0 club (64, -13, D:1) a +0 dagger Level 2 of the Dungeon (3, 26, D:2) a +0 club (4, -2, D:2) 27 sling bullets (11, 25, D:2) a +0 club 3 stones (14, 2, D:2) a +0 club (18, 28, D:2) a +0 club (19, 16, D:2) 22 sling bullets (23, 15, D:2) a +0 dagger (29, 15, D:2) a +0 club (34, 21, D:2) a +0 leather armour (still there?) a +0 whip (still there?) (35, 15, D:2) a +0 dagger (36, 21, D:2) a +0 mace (unseen) (40, 2, D:2) a +0 whip (41, 36, D:2) a +0 animal skin a +0 spear (42, 36, D:2) a +0 club a +0 club a +0 club Level 3 of the Dungeon (0, 6, D:3) a +0 dagger (3, -3, D:3) a +0 dagger a +0 robe (7, -11, D:3) a +4 scale mail of cold resistance (8, 4, D:3) a +0 scale mail a +0 club (10, 4, D:3) 2 stones (11, -2, D:3) a +0 leather armour (12, -1, D:3) a +0 flail a +0 chain mail (12, 3, D:3) a +0 club a +0 scale mail (18, 20, D:3) a +0 whip (20, -8, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (4, -20, D:4) a +0 giant spiked club (9, -13, D:4) a +0 club (18, -15, D:4) a +0 dagger a +0 robe (21, -13, D:4) a +0 club (22, -39, D:4) 23 stones (29, -38, D:4) a +0 short sword (30, -40, D:4) a +0 dagger a +0 robe a +0 war axe a +0 dagger a +0 robe (36, -8, D:4) a +0 dagger 5 stones (42, -30, D:4) a +0 giant spiked club (42, 1, D:4) 2 large rocks (46, -5, D:4) a +0 club (47, -5, D:4) a +0 hand axe (48, -5, D:4) a +0 short sword a +0 chain mail a +0 club Level 5 of the Dungeon (3, -39, D:5) 28 stones (22, -42, D:5) a +0 giant spiked club (36, -3, D:5) 31 stones (39, -18, D:5) a +0 short sword a +0 scale mail (40, -8, D:5) 23 bolts (41, -8, D:5) 28 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (3, 9, D:6) a +0 dagger a +0 robe (5, 8, D:6) a +0 great sword (61, 2, D:6) a staff of conjuration Level 7 of the Dungeon (14, -36, D:7) a +2 hand axe of flaming (16, -34, D:7) a +0 whip (17, -35, D:7) a +0 trident (49, -47, D:7) a +0 battleaxe a +0 plate armour (49, -46, D:7) a +0 whip Level 8 of the Dungeon (2, -32, D:8) a +4 dagger a +0 robe (3, -28, D:8) a +5 battleaxe a +0 robe (3, -26, D:8) a +0 morningstar a +0 robe (10, 1, D:8) a +0 dagger a +0 robe (10, 2, D:8) a +0 hand axe (11, 2, D:8) a +0 whip Level 9 of the Dungeon [Shop] Qidoem's Gadget Gallery a lightning rod (4/4) (450 gold) a condenser vane (600 gold) a lightning rod (4/4) (450 gold) a wand of charming (4) (90 gold) a wand of charming (1) (45 gold) a wand of charming (4) (90 gold) a lightning rod (4/4) (450 gold) a lightning rod (4/4) (450 gold) (14, 21, D:9) a +0 tower shield (28, 2, D:9) 21 arrows (52, 5, D:9) a staff of conjuration Level 10 of the Dungeon (0, 0, D:10) 5 large rocks Level 11 of the Dungeon (2, 14, D:11) 2 arrows (54, -13, D:11) 4 poisoned darts (56, -7, D:11) a +1 dagger of flaming a +2 robe of willpower Level 12 of the Dungeon (0, 0, D:12) a +0 shortbow of freezing 26 arrows (0, 5, D:12) 4 large rocks (0, 22, D:12) a +0 short sword a +0 scale mail (6, 34, D:12) a +0 dagger Level 13 of the Dungeon [Shop] Ytryob's Magic Scroll Boutique a scroll of vulnerability (82 gold) [Shop] Toffoc's Weapon Shoppe a +0 rapier of speed (168 gold) the +12 halberd of Erigyd {venom, *Rage Drain rPois Dex+9} (1046 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+9). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). Drain: It drains your maximum health when unequipped. 14 stones (16 gold) a +0 hunting sling (18 gold) a +2 vampiric great sword (378 gold) a +0 dire flail (48 gold) a +1 spectral quarterstaff (204 gold) a +0 falchion (36 gold) a +0 long sword (42 gold) a +0 quarterstaff (48 gold) [Shop] Vatwuas's Antique Weapon Shoppe the +8 quarterstaff of Yfeha {vorpal, Int+3} (1897 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). a +0 hand axe (96 gold) a +0 arbalest (144 gold) a +0 spear (96 gold) a +0 flail (112 gold) the +13 scythe of Curses {drain, Drain} (2560 gold) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. a +1 short sword of electrocution (464 gold) a +0 broad axe (128 gold) a +0 falchion (96 gold) a +0 hunting sling (48 gold) [Shop] Uve Elix's Antique Weapon Shoppe the +9 great mace "Xuwn" {vorpal, rPois rC+} (2041 gold) It inflicts extra damage upon your enemies. rC: It protects you from cold. rPois: It protects you from poison. a +0 great sword (182 gold) a +7 short sword of draining (1187 gold) a +1 lajatang of electrocution (1246 gold) a +1 long sword of protection (313 gold) a +2 morningstar of holy wrath (537 gold) the +7 long sword "Buekkam" {speed, rF+ rN+} (1783 gold) Attacks with this weapon are significantly faster. rF: It protects you from fire. rN: It protects you from negative energy. [Shop] Mutwo's Jewellery Emporium a +6 ring of dexterity (643 gold) a +4 ring of evasion (396 gold) an amulet of reflection (330 gold) the ring "Keishex" {rC+ EV+4} (550 gold) [ring of evasion] EV: It affects your evasion (+4). rC: It protects you from cold. a +6 ring of intelligence (643 gold) a ring of protection from cold (275 gold) an amulet of magic regeneration (330 gold) (15, 25, D:13) a +0 great sword a +0 leather armour (17, 5, D:13) a +0 dagger a +0 shortbow 6 arrows (17, 22, D:13) a +0 longbow 11 arrows the Ecumenical Temple Level 1 of the Orcish Mines (14, 7, Orc:1) a +0 troll leather armour (17, -2, Orc:1) a +3 scimitar of flaming a +0 robe (34, 3, Orc:1) a +0 robe a +0 dagger (34, 5, Orc:1) a +0 plate armour of cold resistance a +0 hand axe (35, 2, Orc:1) a +0 robe a +0 dagger (35, 5, Orc:1) a +0 robe a +0 dagger (37, 6, Orc:1) a +0 robe a +0 dagger Level 2 of the Orcish Mines [Shop] Zaker Gaschea's Book Emporium a book of Lightning (468 gold) the Handbook of Earthen Calling (624 gold) Spells Type Level Known a - Call Canine Familiar Summoning 3 no b - Leda's Liquefaction Hexes/Earth 4 no c - Iron Shot Conjuration/Earth 6 no d - Haunt Necromancy/Summoning 7 no Sif Muna's Papyrus of Weightlessness (598 gold) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Swiftness Air 3 no c - Conjure Ball Lightning Conjuration/Air 6 no d - Chain Lightning Conjuration/Air 9 no an Inescapable Atlas (442 gold) a book of the Spheres (702 gold) a book of Rime (364 gold) a book of Pain (364 gold) Great Wizards, Vol. II (494 gold) [Shop] Ampurchir's Antique Armour Shoppe a +0 robe (19 gold) a +0 chain mail (126 gold) a +0 helmet (126 gold) a +0 ring mail (112 gold) a +1 leather armour of poison resistance (308 gold) +1 gold dragon scales (2436 gold) a +0 pair of gloves of dexterity (322 gold) a +3 scale mail of poison resistance (644 gold) a +0 ring mail (112 gold) a +0 robe (19 gold) a +1 scale mail of cold resistance (448 gold) [Shop] Cijuolaja's Jewellery Shoppe the ring of Lepeg {rF+ Int+4 Slay+2 SInv} (848 gold) [ring of protection from fire] Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. SInv: It lets you see invisible. a ring of flight (280 gold) a +4 ring of protection (576 gold) the ring of Plog {Int+6 Dex+6 Stlth+} (1294 gold) [ring of dexterity] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+6). Stlth: It makes you more stealthy. a ring of willpower (400 gold) a +6 ring of strength (936 gold) a +6 ring of intelligence (936 gold) an amulet of regeneration (480 gold) a ring of ice (400 gold) a ring of positive energy (320 gold) [Shop] Puomiw's Assorted Antiques a potion of invisibility (296 gold) a scroll of vulnerability (277 gold) a piece from Xom's chessboard (15/15) (740 gold) a +7 arbalest of freezing (1668 gold) a +2 robe of willpower (654 gold) (0, 0, Orc:2) a +0 giant club (5, 10, Orc:2) a +0 giant club a +0 giant spiked club (5, 12, Orc:2) a +0 giant club (9, -20, Orc:2) a +0 dagger (10, -22, Orc:2) a +0 war axe a +0 plate armour (15, -6, Orc:2) a +0 short sword (20, -6, Orc:2) a +0 trident a +0 ring mail (23, 8, Orc:2) a +0 glaive (still there?) a +0 plate armour (still there?) 15 gold pieces (still there?) (23, 21, Orc:2) a +0 club (29, -25, Orc:2) a +0 leather armour (still there?) a +0 long sword (still there?) (30, -28, Orc:2) a +0 long sword (still there?) a +0 leather armour (still there?) (30, 13, Orc:2) a +0 giant club (31, -28, Orc:2) a +0 rapier (still there?) a +0 ring mail (still there?) (31, 12, Orc:2) a +0 halberd a +0 plate armour (31, 13, Orc:2) a +0 whip a +0 hand axe a +0 hand axe a +0 leather armour (33, -25, Orc:2) a +0 shortbow (still there?) a +0 long sword (still there?) 9 arrows (still there?) (33, 12, Orc:2) a +0 club Level 1 of the Elven Halls (0, 0, Elf:1) a +1 hand axe of electrocution Level 2 of the Elven Halls (0, 0, Elf:2) 18 stones (8, 7, Elf:2) a +0 scale mail a +0 dagger (11, 6, Elf:2) a +0 short sword a +0 dagger a +0 leather armour 16 arrows a +2 dagger of draining a +0 longbow (14, 5, Elf:2) a +0 long sword (25, 24, Elf:2) 18 stones (27, 20, Elf:2) a +0 short sword (28, 11, Elf:2) 11 sling bullets (30, 19, Elf:2) a +0 chain mail a +1 vorpal long sword (31, 20, Elf:2) a +0 dagger (33, 16, Elf:2) 26 arrows a +0 scimitar a +0 shortbow (35, 16, Elf:2) a +0 hunting sling Level 3 of the Elven Halls (0, 0, Elf:3) a +0 plate armour of poison resistance (0, 29, Elf:3) the +9 spear of Fear {elec, Dex+5} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+5). the +2 leather armour "Hyos" {Stlth+} Stlth: It makes you more stealthy. (1, 1, Elf:3) a +0 rapier (2, -1, Elf:3) the +1 chain mail of Integrity {SInv} SInv: It lets you see invisible. (3, -1, Elf:3) a +0 short sword (3, 27, Elf:3) the +6 morningstar "Killer Bee's Foe" {venom, rElec rC+} It poisons the flesh of those it strikes. rC: It protects you from cold. rElec: It insulates you from electricity. (6, 51, Elf:3) a +5 scimitar of holy wrath (16, 3, Elf:3) a +0 short sword (16, 4, Elf:3) a +0 ring mail a +0 dagger (17, 6, Elf:3) a +0 rapier (21, 6, Elf:3) a +0 short sword a +0 shortbow 18 arrows a +0 leather armour a +2 glaive of venom (22, 52, Elf:3) a ring of resist corrosion (26, 11, Elf:3) a +0 short sword a +0 longbow 21 arrows a +0 leather armour (26, 54, Elf:3) a +0 short sword a +0 shortbow 11 arrows a +0 leather armour (28, 13, Elf:3) a +0 dagger (29, 14, Elf:3) a +0 short sword a +0 leather armour a +0 buckler (30, 15, Elf:3) a +0 scale mail 11 arrows a +2 scimitar of freezing a +0 shortbow (31, 16, Elf:3) a +0 robe a +0 short sword (32, 17, Elf:3) a +0 long sword (33, 6, Elf:3) 14 arrows a +0 shortbow (33, 18, Elf:3) a +0 leather armour 20 arrows a +0 dagger a +0 longbow (34, 19, Elf:3) a +0 leather armour (still there?) 23 arrows (still there?) a +0 dagger (still there?) a +0 shortbow (still there?) (35, 14, Elf:3) a +0 long sword (37, 4, Elf:3) a +2 vampiric long sword (39, 22, Elf:3) a +1 vorpal long sword (unseen) (49, -1, Elf:3) a +2 dagger of venom (49, 6, Elf:3) a +0 chain mail (52, 10, Elf:3) a +0 hand axe of electrocution (52, 11, Elf:3) a +1 dire flail of protection (56, 2, Elf:3) a +0 long sword Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (2, 0, Lair:2) a +0 longbow (3, -1, Lair:2) a +0 ring mail (3, 0, Lair:2) a +0 leather armour (5, -20, Lair:2) a +0 ring mail (17, -16, Lair:2) 15 stones Level 3 of the Lair of Beasts (5, 11, Lair:3) a +1 whip of electrocution a +0 quick blade a +0 short sword a +0 dagger a +2 short sword of protection Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 leather armour (19, -27, Lair:4) a +0 shortbow (21, -20, Lair:4) a +0 scale mail (48, -13, Lair:4) 3 datura-tipped darts Level 5 of the Lair of Beasts Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 morningstar (7, -12, Lair:6) a +0 dagger a +0 robe (40, 19, Lair:6) 5 large rocks (45, 12, Lair:6) the +1 robe of Etoenopt {+Blink Int+4} Int: It affects your intelligence (+4). +Blink: It lets you blink. (51, 18, Lair:6) a staff of fire Level 1 of the Spider Nest (4, 30, Spider:1) 20 arrows (28, -4, Spider:1) a +0 scale mail (35, -8, Spider:1) a +0 long sword (40, -2, Spider:1) a +0 war axe a +0 leather armour (40, -1, Spider:1) a +0 hand axe a +0 leather armour (40, 0, Spider:1) a +0 hand axe a +0 robe (42, -1, Spider:1) a +0 war axe Level 2 of the Spider Nest (0, 0, Spider:2) 16 arrows (3, 22, Spider:2) a +0 rapier (10, 3, Spider:2) 22 sling bullets (16, 2, Spider:2) 27 arrows (17, 19, Spider:2) 26 bolts (21, 24, Spider:2) 17 sling bullets (22, -9, Spider:2) a +0 club Level 5 of the Pits of Slime (12, -7, Slime:5) the +8 hand axe "Qopal" {vorpal, rN+ Int+4 Dex+3 Stlth+} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (18, 2, Slime:5) the +8 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5).