Amaterasu the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +0 robe a +0 flail a +0 kite shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 4, D) a +6 ring of intelligence a +6 ring of intelligence (34, 10, D) 5 silver javelins (35, 0, D) a phial of floods (inert) (35, 11, D) 5 silver javelins (35, 14, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (35, 15, D) a +5 flail of protection (36, 11, D) a silver javelin (36, 14, D) a +0 glaive of flaming (36, 15, D) a +1 plate armour of poison resistance (37, 0, D) the Grimoire of Creation Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Summon Ice Beast Ice/Summoning 4 no c - Summon Mana Viper Hexes/Summoning 5 no d - Summon Forest Summoning/Translocation 5 no (37, 2, D) the cursed necklace of Bloodlust {*Rage +Rage Will++ Int-3 Slay+6 *Curse} [amulet of nothing] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your willpower, your defense against some magical effects. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (37, 6, D) a +0 trident (still there?) a +0 robe (still there?) a +1 spectral quarterstaff (still there?) 17 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (37, 9, D) a +0 rapier of protection (still there?) a +0 robe (still there?) a silver javelin (still there?) (37, 14, D) an uncursed amulet of magic regeneration (37, 15, D) +1 shadow dragon scales (38, 0, D) an uncursed staff of death (38, 3, D) a +0 trident (still there?) a scroll of holy word (still there?) a merfolk corpse (still there?) (38, 4, D) a +0 trident (38, 6, D) a cursed -1 trident (still there?) a +0 leather armour (still there?) the +6 whip "Eviv" {holy, rElec Will- Str+4} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It insulates you from electricity. It affects your willpower, your defense against some magical effects. 12 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (38, 9, D) a silver javelin (38, 11, D) 2 silver javelins (38, 14, D) the ring of Qiph {rF+ Int-5 Dex+3 Stlth+} [ring of protection from fire] It affects your intelligence (-5). It affects your dexterity (+3). It protects you from fire. It makes you more stealthy. (38, 15, D) a phial of floods (inert) (39, 0, D) a +3 arbalest of flaming (39, 1, D) a condenser vane (inert) (39, 6, D) a +1 trident of freezing (still there?) a +0 leather armour (still there?) 4 scrolls of enchant armour (still there?) a merfolk corpse (still there?) (39, 7, D) a manticore corpse (39, 9, D) a water nymph corpse (39, 14, D) an uncursed staff of fire (39, 15, D) a condenser vane (inert) (40, 0, D) a +0 spear (40, 1, D) a +0 spear (40, 6, D) a +0 trident (still there?) a +0 leather armour (still there?) an uncursed amulet of regeneration (still there?) a merfolk corpse (still there?) (40, 14, D) a +2 leather armour of cold resistance (40, 15, D) a phantom mirror (41, 0, D) a box of beasts (41, 1, D) a +0 spear (41, 5, D) a +4 battleaxe of holy wrath (still there?) 12 silver javelins (still there?) a +2 ring mail of cold resistance (still there?) (41, 6, D) a +0 spear (still there?) 12 silver javelins (still there?) a +0 leather armour (still there?) (41, 14, D) a tin of tremorstones (2/2) (41, 15, D) Waumilop's Compendium of the Fiery Compass Spells Type Level Known a - Inner Flame Hexes/Fire 3 no b - Starburst Conjuration/Fire 6 no c - Malign Gateway Summoning/Translocation 7 no (42, 1, D) an uncursed ring of see invisible (42, 14, D) the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. (42, 15, D) a +4 scale mail of positive energy (43, 14, D) a +0 spear of venom (43, 15, D) a +1 chain mail of cold resistance (48, 3, D) a +0 arbalest (still there?) 16 bolts (still there?) (48, 20, D) a +0 flail (48, 21, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +0 war axe (still there?) (48, 40, D) +0 acid dragon scales (unseen) (49, 1, D) an uncursed staff of cold (49, 36, D) a tin of tremorstones (2/2) (49, 37, D) the Catalogue of Shifting Translocation Spells Type Level Known a - Wereblood Transmutation 2 no b - Portal Projectile Hexes/Translocation 3 no c - Lesser Beckoning Translocation 3 no d - Spider Form Transmutation/Poison 3 no e - Ice Form Ice/Transmutation 4 no f - Summon Forest Summoning/Translocation 5 no (49, 40, D) +0 acid dragon scales (unseen) (49, 43, D) +0 ice dragon scales (unseen) (50, 0, D) a book of Alchemy (50, 1, D) a book of Necromancy (50, 12, D) an uncursed staff of death (50, 13, D) a +0 dagger (50, 20, D) a +3 vorpal glaive (still there?) a +0 robe (still there?) (50, 24, D) a book of Summonings (50, 25, D) an uncursed amulet of the acrobat (50, 36, D) a +1 vorpal war axe (50, 37, D) the +2 ring mail of Luidorch {+Inv Will+ Int+4} It affects your intelligence (+4). It affects your willpower, your defense against some magical effects. It lets you turn invisible. (50, 40, D) +0 steam dragon scales (unseen) (51, 0, D) a condenser vane (inert) (51, 1, D) the cursed +0 demon blade of Disembowelment {pain, +Inv rF+ rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (51, 5, D) a +2 war axe of venom a +0 chain mail a human corpse (51, 6, D) a +0 dire flail a +0 plate armour a +0 dire flail a +0 chain mail a human corpse (51, 7, D) +0 shadow dragon scales a shadow dragon corpse (51, 12, D) a +2 rapier of draining (51, 13, D) a condenser vane (inert) (51, 24, D) a +3 spectral quarterstaff (51, 25, D) an uncursed staff of poison (51, 36, D) a condenser vane (inert) (51, 37, D) a +2 chain mail of fire resistance (51, 43, D) +0 acid dragon scales (unseen) (52, 0, D) a condenser vane (inert) (52, 1, D) a box of beasts (52, 4, D) a +2 battleaxe of venom (still there?) a +0 chain mail (still there?) (52, 5, D) a +0 great sword (still there?) a +0 chain mail (still there?) a human corpse (still there?) (52, 6, D) a +0 battleaxe a +0 plate armour a +3 long sword a +0 plate armour a +0 tower shield a human corpse (52, 7, D) 2 large rocks (52, 8, D) a large rock (52, 12, D) a book of the Warp (52, 14, D) an uncursed ring of wizardry an uncursed ring of willpower (52, 16, D) an uncursed staff of earth a +0 robe a human corpse (skeletalised by now) (52, 24, D) a +4 ring of slaying (52, 25, D) a +0 scimitar of flaming (52, 30, D) the +5 rapier of Scorn {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (52, 36, D) a +1 hunting sling of flaming (52, 37, D) a +5 vorpal flail (53, 6, D) 4 large rocks a stone giant corpse (53, 7, D) a +1 dire flail of protection (still there?) a +0 plate armour (still there?) a human corpse (still there?) (53, 8, D) a +0 arbalest (still there?) 23 bolts (still there?) a yaktaur corpse (skeletalised by now) (still there?) (53, 12, D) a +6 ring of intelligence (53, 13, D) a +3 falchion of holy wrath (53, 18, D) a +0 dagger (still there?) a +0 robe (still there?) (53, 24, D) an uncursed staff of death (53, 25, D) a +1 war axe of flaming (53, 36, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (53, 37, D) the Collected Works on Ashen Orientation Spells Type Level Known a - Blink Translocation 2 no b - Passwall Transmutation/Earth 2 no c - Malign Gateway Summoning/Translocation 7 no d - Shatter Earth 9 no (54, 0, D) a tin of tremorstones (2/2) (54, 1, D) Awiage's Tome of Supportive Heat Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Inner Flame Hexes/Fire 3 no c - Summon Hydra Summoning 7 no d - Dragon's Call Summoning 9 no (54, 5, D) a +2 glaive of protection (still there?) a +0 plate armour (still there?) a human corpse (still there?) (54, 12, D) a phial of floods (inert) (54, 13, D) a condenser vane (inert) (54, 24, D) the cursed +3 spear of the End {vorpal, +Blink rF+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from fire. It lets you blink. It has a curse placed upon it. (54, 25, D) a +2 vorpal hand crossbow (54, 36, D) a +2 halberd of protection (55, 0, D) a +0 broad axe (55, 1, D) a scarf of harm (55, 12, D) a phantom mirror (57, 43, D) a +0 robe (59, 36, D) an uncursed staff of fire (59, 37, D) a phantom mirror (59, 44, D) a +1 morningstar of protection a +0 robe (60, 37, D) an uncursed ring of magical power (60, 41, D) a +0 dagger a +0 robe of cold resistance (61, 0, D) a cursed staff of earth (61, 4, D) a +0 long sword (61, 16, D) a +3 spectral lajatang a +0 ring mail (61, 26, D) the cursed +1 robe "Hiaz Vua" {rF+ rCorr Str+5} It affects your strength (+5). It protects you from fire. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (61, 37, D) a book of Unlife (61, 39, D) a cursed +0 scimitar a +0 robe (61, 42, D) a +0 short sword (62, 0, D) a book of the Tempests (62, 1, D) the cursed +0 leather armour "Gavabrip" {Regen+ Str+2} It affects your strength (+2). It increases your rate of regeneration. It has a curse placed upon it. (62, 5, D) an arrow (62, 16, D) a +0 dagger (62, 17, D) a +0 flail (still there?) a phantom mirror (still there?) (62, 26, D) a phial of floods (inert) (62, 27, D) a +6 ring of intelligence (62, 36, D) an uncursed staff of poison (62, 37, D) a +6 ring of strength (63, 0, D) +0 fire dragon scales (63, 3, D) a +0 dagger a +0 chain mail a +0 shortbow a +3 short sword 12 arrows a +0 leather armour (63, 8, D) a phantom mirror (63, 17, D) a +1 flail of draining a +0 robe 4 boomerangs a +0 leather armour an uncursed staff of conjuration (63, 19, D) a cursed -2 dagger a +0 robe (63, 26, D) a +3 short sword of speed (63, 27, D) a book of Unlife (63, 36, D) a book of Frost (63, 37, D) a +2 hand axe of venom (64, 16, D) a +0 dagger a +0 robe a +3 spear of pain (64, 17, D) a +2 demon trident of electrocution (64, 20, D) a +0 battleaxe a +0 chain mail (64, 26, D) a +2 ring mail of poison resistance (64, 27, D) an uncursed staff of poison (65, 26, D) a +1 dagger of draining (68, 40, D) a +0 trident 7 boomerangs (69, 0, D) a +2 rapier of draining (69, 36, D) a cursed -4 ring of protection (69, 40, D) a +0 trident 7 boomerangs (70, 8, D) a +1 mace of protection (70, 36, D) a cursed staff of fire (70, 37, D) an uncursed staff of cold (70, 40, D) a +0 trident (70, 41, D) a +0 trident the +7 mace "Rour Kude" {flame, Int+5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It makes you more stealthy. (71, 8, D) a +1 leather armour of willpower (71, 11, D) a +0 scimitar a +0 robe (71, 16, D) a +6 great sword of electrocution (71, 17, D) a +2 vorpal long sword (71, 19, D) a +0 spear a +4 arbalest of freezing (71, 20, D) a +0 short sword a +0 robe a +0 buckler (71, 21, D) a cursed +0 short sword a +0 robe of cold resistance a +0 buckler (71, 27, D) a book of Party Tricks (71, 36, D) a +2 vorpal trident (71, 37, D) a +0 shortbow 17 arrows (71, 39, D) a +0 trident (still there?) 2 throwing nets (still there?) (71, 43, D) 2 arrows (72, 9, D) a cursed staff of poison (72, 17, D) a +0 buckler (72, 26, D) the +3 dagger of Dossuv {vorpal, Dex+6 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It makes you less stealthy. (72, 27, D) a +2 plate armour of cold resistance (72, 36, D) a +2 chain mail of poison resistance (72, 37, D) an uncursed staff of conjuration (73, 16, D) a cursed staff of conjuration (73, 17, D) a lightning rod (inert) (73, 26, D) a +1 scale mail of willpower (73, 27, D) a +1 scale mail of fire resistance (73, 37, D) an uncursed staff of earth (73, 39, D) a cursed -2 shortbow (still there?) 11 arrows (still there?) (75, 1, D) a +1 falchion of protection