Dungeon Crawl Stone Soup version 0.24-a0-106-gcea5463 (webtiles) character file. Allelopathy the Magician (Demonspawn Wanderer) Turns: 294, Time: 00:00:57 Health: 16/21 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 dagger rCold + . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: cold resistance 1 a: no special abilities You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour d - a +0 robe (worn) Comestibles f - a ration Skills: - Level 1.0 Fighting Level 1.7 Polearms - Level 1.0 Throwing Level 1.0 Shields - Level 2.4 Spellcasting + Level 0.7 Conjurations Level 1.0 Ice Magic Level 2.0 Poison Magic You have 4 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 14% 1 #...... Your spell library contains the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 30% 2 ###.... Call Imp Summ #....... 30% 2 ###.... Passwall Tmut/Erth #....... 30% 2 ###.... Slow Hex #....... 30% 2 ###.... Sticks to Snakes Tmut #....... 30% 2 ###.... Mephitic Cloud Conj/Pois/Air #....... 38% 3 ###.... Conjure Flame Conj/Fire #....... 45% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your flesh is cold resistant. (rC+) Message History The bat barely misses you. The bat hits you. You closely miss the bat. The bat is moderately wounded. The bat barely misses you. You barely miss the bat. The bat is moderately wounded. The bat misses you. The bat hits you. The bat closely misses you. The bat hits you but does no damage. The bat hits you. You hit the bat. The bat is heavily wounded. The bat closely misses you. Your magical contamination has completely faded away. You hit the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... You feel resistant to cold. Saving game... please wait. ############# .....!......# ........@...# ............# #####.####).# #.# #..# #.. #.# #..# #..# #.# #..# #..#####.####..# #..##..........# #..##..........# There are no monsters in sight! Vanquished Creatures A bat (D:1) A goblin (D:1) 3 jackals (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Allelopathy the Demonspawn Wanderer began the quest for the | Orb. 0 | D:1 | Allelopathy set off with the following items: a potion of | curing, a +0 robe, a +0 dagger, a ration; and the following | spell memorised: Magic Dart; and the following spells | available to memorise: Blink, Call Imp, Passwall, Slow, | Sticks to Snakes, Mephitic Cloud, Conjure Flame 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 293 | D:1 | Gained mutation: Your flesh is cold resistant. (rC+) | [demonic ancestry] 293 | D:1 | Reached XP level 2. HP: 16/21 MP: 1/5 Action || total -------------------------++------- Melee: Dagger || 43 Cast: Magic Dart || 10 Use: Potion || 1 Armor: Robe || 14 Dodge: Dodged || 44 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------