Alipheese the Dungeon (11, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +0 Sword of Power the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (63, 1, D) an uncursed ring of flight (68, 1, D) a +5 battleaxe (69, 1, D) the +2 scale mail of Beauty {*Confuse rC- rN+++ MP+9} It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your magic capacity (+9). It may confuse you when you take damage. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +1 flail of protection (73, 2, D) a crystal ball of energy (75, 2, D) a +5 giant club (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (7, 3, D) a +0 hand axe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 broad axe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (5, 7, D) a +0 animal skin (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (62, 9, D) the +2 leather armour of the Earth {MP+9 Str+3 Int-4} It affects your strength (+3). It affects your intelligence (-4). It affects your magic capacity (+9). (70, 9, D) the +5 great sword "Ytriehor" {speed, +Inv rPois Str+4 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from poison. It lets you turn invisible. It makes you more stealthy. (72, 9, D) the ring of Sloth {Dex+4 Slay+3} [ring of dexterity] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (62, 10, D) an uncursed staff of death {rN+} (70, 10, D) a +0 ring mail of magic resistance (72, 10, D) a +0 robe (61, 12, D) an adder corpse (70, 13, D) a +3 hunting sling of freezing (71, 17, D) an ornate deck of wonders (72, 17, D) a book of Summonings (71, 18, D) the cursed +1 troll leather armour "Tati" {Regen+ Str+2} It affects your strength (+2). It increases your rate of regeneration. It has a curse placed upon it. (72, 18, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (73, 18, D) the +1 spear of the Moon {pierce, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (73, 22, D) an uncursed staff of death (72, 23, D) a +4 great sword of electrocution (72, 24, D) 7 needles of slowing