Alipheese the Dungeon (10, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +0 Sword of Power the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (37, 1, D) a plain deck of changes (39, 1, D) a +0 dagger (41, 1, D) an uncursed staff of earth (49, 1, D) an uncursed ring of see invisible (50, 1, D) a +2 hand axe of chopping (51, 1, D) an uncursed ring of sustain attributes (52, 1, D) an uncursed ring of protection from magic (54, 1, D) a +2 glaive of freezing (61, 1, D) a +1 ring mail of magic resistance (62, 1, D) a +4 falchion of draining (63, 1, D) a +2 halberd of chopping (68, 1, D) a +0 trident (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (39, 2, D) an uncursed amulet of stasis (40, 2, D) the +11 chain mail "Uclaijen" {*Contam Dex+5} It affects your dexterity (+5). It causes magical contamination when unequipped. (42, 2, D) an uncursed staff of death (49, 2, D) a +0 long sword (50, 2, D) the cursed +2 blowgun of Conformity {speed, SInv Stlth+} Attacks with this weapon are significantly faster. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (51, 2, D) a +2 falchion of protection (55, 2, D) a lamp of fire (62, 2, D) a +2 pair of boots of flying (73, 2, D) a wand of hasting (4) (75, 2, D) a disc of storms (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (67, 4, D) a +3 mace of protection 8 tomahawks of returning (68, 4, D) a +0 trident a +4 hand crossbow of freezing (69, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (5, 5, D) a +0 war axe (6, 5, D) a +0 shield a +0 scale mail (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity (61, 5, D) a troll hide {regen} (62, 5, D) a +0 dire flail a +0 giant spiked club a +0 giant spiked club a cursed -2 giant club (63, 5, D) 3 large rocks (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy {channel} (4, 7, D) a +3 large shield a +3 shield a +3 buckler (5, 7, D) a +5 storm dragon armour {rElec} (44, 7, D) a +0 mace (still there?) a +0 whip (still there?) (45, 7, D) a +2 hunting sling of freezing (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (44, 8, D) a +0 falchion (unseen) (44, 9, D) a +0 plate armour a cursed -1 dagger a +0 hand axe a +0 fire dragon armour {rF++ rC-} (51, 9, D) the cursed +1 scimitar of Insufficient Pleasure {slice, +Fly rC- Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you vulnerable to cold. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (unseen) (61, 9, D) a +4 long sword of protection (63, 9, D) a +5 vampiric long sword (70, 9, D) a +6 ring of strength (71, 9, D) an uncursed staff of energy {channel} (72, 9, D) a book of Frost (51, 10, D) a +3 dagger (unseen) (53, 10, D) an uncursed staff of death (unseen) (72, 10, D) an uncursed staff of fire {rF+} (49, 13, D) a stone of tremors (50, 13, D) a +0 short sword (51, 13, D) a plain deck of summoning (52, 13, D) the ring "Pub Dele" {*Confuse rPois rN+ Int+4 Slay+2} [ring of poison resistance] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It protects you from negative energy. It may confuse you when you take damage. (54, 13, D) a +1 plate armour of poison resistance {rPois} (55, 13, D) a book of Necromancy (63, 13, D) a +2 broad axe of chopping (50, 14, D) a plain deck of summoning (51, 14, D) a +0 morningstar of crushing (52, 14, D) the +8 scythe "Keatrool" {slice, rN+ Str+3 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-5). It protects you from negative energy. (53, 14, D) a phantom mirror (54, 14, D) a +4 war axe of distortion (35, 15, D) a +3 iron rod (14/14) (37, 15, D) the +5 plate armour of Disaster {Regen+} It increases your rate of regeneration. (38, 15, D) a book of Callings (39, 15, D) a book of Hinderance (40, 15, D) the +3 great sword of Insufficient Pleasure {vamp, +Blink rF++ rN+ Int-5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-5). It greatly protects you from fire. It protects you from negative energy. It lets you blink. (42, 15, D) a book of Minor Magic (43, 15, D) Bibol's Disquisition on Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Conjure Flame Conjuration/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Spellforged Servitor Conjuration/Summoning 7 (35, 16, D) a +2 demon blade of flaming (36, 16, D) an uncursed ring of see invisible (37, 16, D) a book of the Dragon (40, 16, D) a lamp of fire (41, 16, D) the +11 shortbow of the Vaults {velocity, Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). (42, 16, D) a +1 ring mail of fire resistance (43, 16, D) a crystal ball of energy (61, 17, D) a crystal ball of energy (62, 17, D) an uncursed staff of air (64, 17, D) the cursed +3 glaive of Yeast {chop, rPois Str+4 Int+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It protects you from poison. It lets you see invisible. It has a curse placed upon it. (71, 17, D) the +8 flail "Hirphoong" {freeze, +Fly rF+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from fire. It lets you fly. (72, 17, D) a +3 long sword of holy wrath (62, 18, D) Olgreb's Reference Book on Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Alistair's Intoxication Transmutation/Poison 4 f - Poisonous Cloud Conjuration/Poison/Air 6 (64, 18, D) a +1 shadow dragon armour (71, 18, D) a +0 dire flail of protection (72, 18, D) an uncursed ring of magical power {MP+9} (73, 18, D) an uncursed ring of poison resistance (47, 21, D) a +2 hand axe of electrocution a +0 short sword of electrocution (63, 22, D) a cursed +2 spear of freezing a +0 robe (45, 23, D) a cursed +0 robe an uncursed staff of death a +0 robe a spriggan corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (45, 25, D) a storm dragon hide {rElec} (49, 25, D) a +0 war axe (50, 25, D) an uncursed staff of summoning (51, 25, D) a +0 chain mail (53, 25, D) a fan of gales (54, 25, D) the +7 chain mail "Jodol" {*Corrode rF+ Int+4} It affects your intelligence (+4). It protects you from fire. It may corrode your equipment when you take damage. (55, 25, D) a +1 shortbow of velocity (50, 26, D) a plain deck of wonders (51, 26, D) a book of the Warp (52, 26, D) a +0 dagger (53, 26, D) a +0 hand axe (61, 27, D) a book of Geomancy (64, 27, D) a book of Death (71, 27, D) the +2 robe "Heared" {rC+ Int+2} It affects your intelligence (+2). It protects you from cold. (72, 27, D) an uncursed staff of fire {rF+} (73, 27, D) an uncursed amulet of resist corrosion (62, 28, D) a +1 falchion of draining (63, 28, D) a book of the Tempests (64, 28, D) a +1 large shield of protection {AC+3} (72, 28, D) an uncursed amulet of stasis (73, 28, D) a +3 shortbow of flaming (63, 29, D) the cursed +0 trident of Yroub {venom, rElec rF++ MR+ Int-3} It poisons the flesh of those it strikes. It affects your intelligence (-3). It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, 30, D) a crystal ball of energy (39, 30, D) a potion of agility (40, 30, D) a book of Burglary (42, 30, D) a +1 hand axe of venom (43, 30, D) a plain deck of defence (50, 32, D) a +0 club (unseen) (51, 32, D) a +0 scimitar (unseen) (52, 32, D) a +1 dagger of freezing (unseen) (64, 32, D) the +10 blowgun "Nufural" {evade, rElec rC+ Dex+3} It affects your evasion (+5 to EV). It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. (50, 33, D) a +0 long sword (unseen) (51, 33, D) 4 tomahawks (52, 33, D) the +4 ring mail of Neng {rElec} It insulates you from electricity. the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. a +0 dagger a cursed +0 robe (45, 37, D) a stone (49, 37, D) a +3 plate armour of poison resistance (50, 37, D) a +2 pair of boots of stealth (51, 37, D) the +10 whip of Floods {venom, rPois rC+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from cold. It protects you from poison. (52, 37, D) an uncursed amulet of resist corrosion {rCorr} (54, 37, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (59, 37, D) the ring "Deibin" {*Drain rElec AC+2 Str+4 Dex+4} [ring of protection] It affects your AC (+2). It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. It causes draining when unequipped. (60, 37, D) a +4 trident of venom (61, 37, D) an uncursed staff of earth (62, 37, D) a +0 hand axe (63, 37, D) an uncursed staff of poison (69, 37, D) a +3 leather armour of fire resistance (70, 37, D) a +0 dagger (71, 37, D) an uncursed staff of wizardry {Wiz+} (72, 37, D) a +1 robe of fire resistance {rF+} (73, 37, D) the +4 chain mail of Leapfrog {rN+++ MR- Str+4 SInv} It affects your strength (+4). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (49, 38, D) a +6 mace of crushing (50, 38, D) a +0 centaur barding of flying (51, 38, D) the cursed +1 hunting sling "Fopud" {velocity, *Drain rPois Int+6} Any stone fired from it inflicts extra damage. It affects your intelligence (+6). It protects you from poison. It causes draining when unequipped. It has a curse placed upon it. (52, 38, D) a plain deck of changes (53, 38, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (60, 38, D) a +1 shortbow of freezing (61, 38, D) a +2 plate armour of fire resistance {rF+} (62, 38, D) a +4 ring of dexterity (63, 38, D) a wand of hasting (5) (70, 38, D) a crystal ball of energy (72, 38, D) a +2 dagger of protection (70, 42, D) a +0 dagger (unseen) (71, 42, D) a +2 flail of protection a +0 robe a +2 mace of draining a +0 chain mail a +0 scimitar a +6 blowgun a +0 chain mail (72, 42, D) a +0 club (unseen) (50, 43, D) (unseen) (59, 43, D) a +2 war axe of flaming (70, 43, D) a +0 club (unseen) (72, 43, D) a +2 flail of holy wrath (unseen)