Alipheese the Dungeon (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) a +2 great sword of slicing (63, 1, D) an uncursed staff of wizardry (67, 1, D) a +10 plate armour of ponderousness {Speed-} (68, 1, D) a +4 dagger of venom (69, 1, D) a +0 trident of protection (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 demon trident of venom (73, 2, D) a +0 arbalest of freezing (75, 2, D) the +8 battleaxe "Jellybane" {chop, +Inv rElec rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It insulates you from electricity. It lets you turn invisible. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (68, 4, D) a necrophage corpse (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (62, 5, D) a necrophage corpse (7, 6, D) 4 scrolls of amnesia {!r} (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (61, 9, D) a +2 robe of the Archmagi (62, 9, D) the cursed +1 leather armour "Topyech" {rPois} It protects you from poison. It has a curse placed upon it. (63, 9, D) a +4 hand crossbow of evasion (70, 9, D) a cursed ring of loudness (71, 9, D) a cursed ring of loudness {Stlth-} (72, 9, D) an uncursed staff of summoning (62, 10, D) a +4 shortbow of flaming (72, 10, D) an uncursed staff of fire (71, 17, D) a +0 plate armour of positive energy (72, 17, D) a +1 mace of crushing (73, 17, D) an uncursed amulet of rage (71, 18, D) the Incunabulum of the Escort Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Aura of Abjuration Summoning 5 e - Shadow Creatures Summoning 5 (72, 18, D) a +1 ice dragon armour {rC++ rF-} (73, 18, D) an uncursed ring of magical power (71, 20, D) a +0 trident (unseen) (73, 21, D) a +0 dire flail (still there?) a ball python corpse (still there?) (71, 27, D) an uncursed ring of positive energy (72, 27, D) a plain deck of changes (73, 27, D) a +2 great sword of holy wrath (71, 28, D) a +1 leather armour of poison resistance (72, 28, D) a book of Flames (73, 28, D) a box of beasts