Alipheese the Dungeon (10, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) an uncursed staff of death (63, 1, D) a +3 ring mail of poison resistance (67, 1, D) a plain deck of changes (68, 1, D) a +2 great sword of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (9, 2, D) a +0 shield a +0 scale mail a +0 war axe (62, 2, D) an uncursed staff of poison (73, 2, D) a +0 bardiche of protection (75, 2, D) an uncursed staff of death {rN+} (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 4 scrolls of amnesia {!r} (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (63, 6, D) an ugly thing corpse (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (63, 9, D) an uncursed staff of summoning (70, 9, D) the +2 scale mail of Refuge {rElec rPois rF+ Stlth-} It protects you from fire. It insulates you from electricity. It protects you from poison. It makes you less stealthy. (71, 9, D) a +1 executioner's axe of freezing (72, 9, D) a +1 morningstar of draining (62, 10, D) a +1 chain mail of poison resistance {rPois} (70, 10, D) a book of Battle (72, 10, D) a disc of storms (62, 11, D) a +0 glaive (62, 12, D) an adder corpse (71, 13, D) a cursed +3 long sword a +0 robe (72, 13, D) a necrophage corpse (71, 17, D) a lantern of shadows (73, 17, D) a book of the Tempests (71, 18, D) the ring of Depowosi {+Fly Str+2} [ring of flight] It affects your strength (+2). It lets you fly. (73, 18, D) the +7 great sword of Babbeibe {pain, rC+ Str+3 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (+3). It protects you from cold. (75, 23, D) the cursed +1 scimitar of Turmoil {flame, rPois Str+4 Dex+2 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+2). It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (unseen) (72, 24, D) a large rock a bolt (73, 24, D) 2 large rocks 2 bolts (74, 24, D) 3 large rocks 2 bolts of flame 7 bolts (75, 24, D) 4 large rocks a bolt of flame