Alipheese Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (-5, 2, D:1) 13 bolts (-21, 4, D:1) a +0 club (-9, 6, D:1) a +0 whip (-26, 8, D:1) a +0 spear (-7, 8, D:1) a +0 club (-7, 12, D:1) 32 stones (-12, 16, D:1) a +0 dagger (-16, 23, D:1) a +0 robe (-6, 24, D:1) a +0 ring mail (20, 24, D:1) 7 stones (21, 24, D:1) 2 stones (22, 24, D:1) a stone (23, 25, D:1) a stone (24, 25, D:1) a +0 dagger Level 2 of the Dungeon (1, 0, D:2) a +0 club (11, 0, D:2) 30 stones (-46, 9, D:2) a +0 mace (3, 18, D:2) a +0 ring mail (-8, 35, D:2) a +0 hunting sling (-37, 37, D:2) a +0 whip (-36, 38, D:2) a +0 club (-36, 40, D:2) a stone a +0 club (-14, 42, D:2) a +0 dagger (-14, 44, D:2) a +0 club a +0 ring mail (-21, 45, D:2) a +0 club (-17, 46, D:2) a +0 leather armour (9, 50, D:2) 14 poisoned needles (-30, 52, D:2) 22 stones (-1, 54, D:2) 22 arrows (-49, 55, D:2) 18 sling bullets (8, 57, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 16 poisoned needles (14, 4, D:3) a +0 spear (18, 11, D:3) a +0 flail (19, 11, D:3) a +0 flail (21, 11, D:3) a +0 mace (20, 12, D:3) a +0 mace (22, 12, D:3) a +0 mace (23, 12, D:3) a +0 mace (26, 12, D:3) a +0 mace (27, 12, D:3) a +0 mace (28, 12, D:3) a +0 mace (24, 13, D:3) a +0 mace (25, 13, D:3) a +4 quarterstaff of chaos (26, 13, D:3) a +0 mace (27, 13, D:3) a +0 mace (1, 14, D:3) a +0 hand axe a +0 hunting sling (26, 14, D:3) a +0 mace (27, 14, D:3) a +0 mace (28, 14, D:3) a +0 mace (-10, 19, D:3) a +0 blowgun a poisoned needle (-9, 19, D:3) a poisoned needle (-8, 20, D:3) a poisoned needle (-10, 22, D:3) 2 poisoned needles a +0 club (-11, 23, D:3) a poisoned needle (-11, 24, D:3) a poisoned needle (-11, 25, D:3) a poisoned needle (22, 36, D:3) a +0 dagger (-12, 44, D:3) a +0 spear a cursed +0 animal skin (-11, 45, D:3) a +0 dagger a +0 leather armour a +0 mace a +0 club (-9, 45, D:3) a +0 club a +0 club (-8, 45, D:3) a +0 dagger (-7, 45, D:3) a +0 pair of boots (-13, 46, D:3) a +0 club (-12, 46, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 21 stones (-19, 4, D:4) a +0 flail a +0 scale mail (4, 16, D:4) a +0 trident a +0 scale mail (-15, 18, D:4) a +0 war axe a +0 ring mail (25, 23, D:4) a +0 club (31, 23, D:4) a +0 ring mail a +0 club (29, 24, D:4) a +0 whip a +0 hand axe a +0 hand axe a +0 dagger a +0 robe a +0 leather armour (23, 25, D:4) a +0 club a cursed -3 morningstar (7, 30, D:4) 16 bolts (-1, 31, D:4) 20 bolts (4, 31, D:4) a cursed +0 club a cursed +0 blowgun 6 poisoned needles a cursed -1 short sword (8, 33, D:4) a +0 giant spiked club a +0 club (8, 34, D:4) a +0 ring mail a +0 flail a +0 short sword a cursed -3 short sword (-3, 37, D:4) a +0 leather armour a +0 flail a +0 leather armour (-2, 37, D:4) a +0 mace a +0 leather armour (0, 37, D:4) a +0 club (1, 37, D:4) a +2 short sword of speed (-3, 38, D:4) a +0 flail (10, 38, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (17, 3, D:5) 11 poisoned needles (2, 4, D:5) a cursed +0 plate armour (8, 5, D:5) a +0 hunting sling (16, 8, D:5) a +0 whip (22, 11, D:5) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (14, 14, D:5) a +0 cloak (13, 24, D:5) a +1 robe of magic resistance (42, 26, D:5) a +0 ring mail (2, 28, D:5) a +0 leather armour (8, 28, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 11 gold pieces (1, 2, D:6) a +0 leather armour (still there?) a +0 club (still there?)