Alipheese the Dungeon (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) a book of Minor Magic (63, 1, D) a +3 shortbow of flaming (67, 1, D) an uncursed staff of death (68, 1, D) a +1 trident of flaming (69, 1, D) an ornate deck of changes (72, 1, D) a +0 arbalest (unseen) (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) an uncursed ring of flight (50, 2, D) a +2 flail of crushing (51, 2, D) a +2 flail of holy wrath (53, 2, D) a manual of Translocations (54, 2, D) a disc of storms (55, 2, D) the cursed +1 leather armour of Duty {-Tele rElec rCorr SInv} It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (62, 2, D) an uncursed staff of cold {rC+} (72, 2, D) a bolt (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (75, 3, D) a +0 arbalest a +5 rod of the swarm (9/11) 13 bolts (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (72, 4, D) a bolt (73, 4, D) 2 bolts (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (68, 5, D) a +0 short sword (unseen) (72, 5, D) a bolt (74, 5, D) 2 bolts (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (61, 9, D) the ring of Hamyarr {*Corrode rPois rF+ Int+3 SInv} [ring of see invisible] It affects your intelligence (+3). It protects you from fire. It protects you from poison. It lets you see invisible. It may corrode your equipment when you take damage. (62, 9, D) a book of Flames (63, 9, D) a +2 battleaxe of chopping (70, 9, D) a plain deck of defence (71, 9, D) a +0 war axe of freezing (62, 10, D) a book of Ice (70, 10, D) the ring "Bynuenn" {+Blink Str+6 Int-5 Stlth-} [ring of loudness] It affects your strength (+6). It affects your intelligence (-5). It lets you blink. It makes you less stealthy. (49, 13, D) a +0 leather armour (50, 13, D) a book of Debilitation (51, 13, D) a +0 long sword (52, 13, D) Nugyg's Papyrus of Evil Magic Spells Type Level a - Corpse Rot Necromancy 2 b - Control Undead Necromancy 4 c - Death Channel Necromancy 6 (54, 13, D) Onioriz's Papyrus of Shifting Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Irradiate Conjuration/Transmutation 5 d - Blade Hands Transmutation 5 e - Hydra Form Transmutation 6 (55, 13, D) a +0 leather armour (51, 14, D) a +0 long sword (54, 14, D) a +0 short sword (55, 14, D) a +0 scimitar (47, 17, D) a +2 scythe of distortion (unseen) (49, 17, D) a +0 short sword a +0 ring mail an uncursed ring of poison resistance a +0 scimitar an elf corpse an elf corpse (50, 17, D) a +0 scimitar (unseen) (61, 17, D) a +0 flail (62, 17, D) an uncursed ring of protection from magic (63, 17, D) a manual of Earth Magic (64, 17, D) a +1 morningstar of distortion (73, 17, D) a lantern of shadows (47, 18, D) a +0 longbow (unseen) (48, 18, D) a +0 short sword (49, 18, D) a +1 flail of draining a scroll of brand weapon (50, 18, D) the +9 long sword "Nugudasu" {flame, rN++ MR- MP+9 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). an elf corpse (62, 18, D) an uncursed staff of air (63, 18, D) an uncursed ring of stealth {Stlth+} (64, 18, D) a book of Enchantments (71, 18, D) a +1 plate armour of poison resistance (72, 18, D) the Handbook of Confrontation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Bolt of Magma Conjuration/Fire/Earth 5 (73, 18, D) a +4 demon whip of pain (47, 19, D) a +0 rapier (unseen) (48, 19, D) 11 arrows (49, 19, D) a +0 scimitar (unseen) (47, 20, D) an arrow (48, 20, D) the +7 flail of Pahicw {flame, rN+ Str+3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+2). It protects you from negative energy. (unseen) (62, 20, D) a +0 glaive (unseen) (47, 21, D) an arrow (62, 21, D) a ball python corpse (skeletalised by now) (63, 21, D) the cursed +0 broad axe "Vounuost" {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It has a curse placed upon it. a naga corpse (skeletalised by now) (64, 21, D) a cursed -2 club (unseen) (71, 21, D) a +0 scimitar (unseen) (63, 22, D) an adder corpse (skeletalised by now) (71, 22, D) a cursed +0 mace (unseen) (50, 25, D) a +1 robe of magic resistance (51, 25, D) a crystal ball of energy (52, 25, D) a lantern of shadows (53, 25, D) Lehudib's Disquisition on Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Dazzling Spray Conjuration/Hexes 3 d - Force Lance Conjuration/Translocation 4 e - Orb of Destruction Conjuration 7 (55, 25, D) a +5 hunting sling of velocity (50, 26, D) a +0 antimagic quarterstaff (51, 26, D) the ring of the Hart {rElec rN+} [ring of positive energy] It insulates you from electricity. It protects you from negative energy. (52, 26, D) an uncursed ring of protection from cold (53, 26, D) the +7 ring mail of Whack-A-Mole {rElec rPois rC- MP+9} It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (61, 27, D) an uncursed staff of earth (62, 27, D) a +0 flail of protection (63, 27, D) a +2 hunting sling of freezing (65, 27, D) an uncursed staff of wizardry (71, 27, D) an uncursed staff of fire (72, 27, D) a +0 short sword (73, 27, D) a plain deck of changes (62, 28, D) a +5 falchion of flaming (63, 28, D) a book of Debilitation (64, 28, D) a lantern of shadows (71, 28, D) an uncursed ring of sustain attributes (72, 28, D) a Young Poisoner's Handbook (73, 28, D) the Compendium of Evil Spells Type Level a - Regeneration Charms/Necromancy 3 b - Animate Dead Necromancy 4 c - Dispel Undead Necromancy 5 (62, 31, D) a cursed +2 hand axe (unseen) (63, 31, D) a necrophage corpse (skeletalised by now) (47, 32, D) a +0 spear 13 javelins a +0 leather armour (64, 32, D) a necrophage corpse (skeletalised by now) (47, 33, D) 2 large rocks (unseen) (48, 33, D) a +0 arbalest a +1 battleaxe of electrocution 22 bolts a javelin a cyclops corpse a yaktaur corpse (50, 33, D) a +4 great sword of slicing a +3 arbalest of freezing a +0 arbalest 23 bolts 3 large rocks a yaktaur corpse a cyclops corpse (51, 33, D) a bolt 3 large rocks (52, 33, D) 3 large rocks (70, 33, D) a +0 quarterstaff (unseen) (71, 33, D) a wolf corpse (skeletalised by now) (72, 33, D) the +5 falchion of Qawkithrula {slice, +Rage rF+ rN+ Stlth-} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It lets you go berserk. It makes you less stealthy. (unseen) (48, 34, D) 2 large rocks (49, 34, D) 2 bolts 3 large rocks a stone giant corpse (50, 34, D) 8 large rocks the cursed +1 morningstar "Odot" {speed, rPois MP+9} Attacks with this weapon are significantly faster. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. a +0 arbalest 21 bolts a stone giant corpse a yaktaur corpse (72, 34, D) a +0 short sword (unseen) (49, 36, D) a +0 trident (49, 37, D) a lantern of shadows (51, 37, D) a plain deck of changes (53, 37, D) a +1 plate armour of fire resistance {rF+} (54, 37, D) a +6 ring of protection a +6 ring of strength a +6 ring of strength the Catalogue of the Mountains Spells Type Level a - Sandblast Earth 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Shatter Earth 9 (59, 37, D) an uncursed staff of summoning (60, 37, D) an uncursed staff of cold (61, 37, D) an ornate deck of summoning (62, 37, D) a plain deck of changes (69, 37, D) a +0 rapier (70, 37, D) a +1 rapier of venom (71, 37, D) a book of the Earth (72, 37, D) a +0 dagger (73, 37, D) a book of Battle (49, 38, D) a cursed -2 ring of protection (52, 38, D) the Volume of Boosts and Black Arts Spells Type Level a - Pain Necromancy 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Regeneration Charms/Necromancy 3 e - Control Undead Necromancy 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 (53, 38, D) a book of Unlife (59, 38, D) a +1 ring mail of magic resistance (60, 38, D) an uncursed staff of power (61, 38, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (63, 38, D) a +2 mace of crushing (70, 38, D) the +2 robe of Mezcal {rC+ rCorr Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from cold. It protects you from acid and corrosion. (71, 38, D) a manual of Staves (72, 38, D) a manual of Maces & Flails (73, 38, D) a +0 long sword (48, 39, D) a cursed -2 trident (51, 40, D) a +0 broad axe of chopping (61, 40, D) a +1 trident of freezing (52, 41, D) a +2 scythe of slicing (74, 41, D) a +5 bardiche of protection (unseen) (52, 42, D) a +0 demon trident (69, 42, D) a +4 long sword of freezing (unseen) (70, 42, D) a +0 scimitar a +0 ring mail a +0 short sword an elf corpse (skeletalised by now) (71, 42, D) a +0 rapier a +2 vampiric short sword a +0 leather armour a +5 great sword of electrocution a +0 ring mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (72, 42, D) a +0 short sword (unseen) (50, 43, D) a +2 demon trident of electrocution (69, 43, D) a +0 rapier