Alipheese the Dungeon (27, 0, D) a +0 glaive (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +0 Sword of Power the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (19, 1, D) an ornate deck of wonders (21, 1, D) a book of the Earth (22, 1, D) a crystal ball of energy (24, 1, D) an uncursed ring of stealth {Stlth+} (25, 1, D) a +2 ring mail of fire resistance {rF+} (26, 1, D) a +0 halberd (still there?) a +0 robe (still there?) (27, 1, D) a +4 blowgun (36, 1, D) a plain deck of escape (37, 1, D) an uncursed ring of ice (38, 1, D) an uncursed staff of wizardry (41, 1, D) a book of Unlife (49, 1, D) a plain deck of defence (50, 1, D) a disc of storms (52, 1, D) an uncursed amulet of faith {Faith} a fan of gales (53, 1, D) an uncursed staff of energy (55, 1, D) a book of Flames (61, 1, D) an uncursed ring of protection from cold (62, 1, D) the +7 morningstar of Context {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (63, 1, D) an uncursed staff of death (67, 1, D) a book of Transfigurations (68, 1, D) Diojir's Reference Book on Sinister Rites Spells Type Level a - Animate Dead Necromancy 4 b - Excruciating Wounds Charms/Necromancy 5 c - Cigotuvi's Embrace Necromancy 5 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) an uncursed staff of earth (20, 2, D) a lamp of fire (21, 2, D) a +5 dagger of electrocution (24, 2, D) a book of Maledictions (25, 2, D) the +4 glaive of Noon {venom, Str+3 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+3). It makes you more stealthy. (26, 2, D) Sif Muna's Guide on Lethal Transformation Spells Type Level a - Ice Form Ice/Transmutation 4 b - Irradiate Conjuration/Transmutation 5 c - Venom Bolt Conjuration/Poison 5 d - Hydra Form Transmutation 6 (27, 2, D) a +1 spear of venom (28, 2, D) a +1 rapier of venom (29, 2, D) an uncursed staff of power (39, 2, D) a +4 long sword of slicing (40, 2, D) a legendary deck of summoning (41, 2, D) a book of Cantrips (42, 2, D) a book of Changes (49, 2, D) an uncursed staff of air (50, 2, D) a book of Transfigurations (53, 2, D) a +3 ring mail of cold resistance {rC+} (54, 2, D) a book of Alchemy (55, 2, D) a +2 scale mail of cold resistance (73, 2, D) a book of the Dragon (75, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (22, 3, D) a cursed ring of sustain attributes an uncursed ring of invisibility {+Inv} the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a lantern of shadows a +3 large shield (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (8, 5, D) a +0 shield a +0 scale mail a +0 war axe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (23, 5, D) a +0 glaive (10, 6, D) an uncursed staff of energy {channel} (22, 6, D) a +0 long sword (unseen) (23, 6, D) a +0 short sword (unseen) (33, 6, D) a +0 arbalest (still there?) a large rock (still there?) (34, 6, D) a +0 arbalest (unseen) (4, 7, D) a +3 shield a +3 buckler (10, 7, D) a wand of disintegration (7) (19, 7, D) a +0 whip (unseen) (33, 7, D) a bolt a +0 longbow 52 arrows a +0 leather armour a +1 spear of venom 13 javelins a +0 leather armour (34, 7, D) a +0 longbow a +0 leather armour an uncursed staff of wizardry a +0 arbalest 12 bolts 5 large rocks a +0 shortbow of velocity 58 arrows (4, 8, D) a +5 shadow dragon armour {Stlth++++} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (19, 8, D) a +0 scimitar (still there?) a +0 mace (still there?) (33, 8, D) 4 bolts 4 arrows 6 javelins 6 large rocks (34, 8, D) a cursed -1 arbalest (unseen) (21, 9, D) a +2 vampiric short sword (unseen) (33, 9, D) 2 bolts a +0 shortbow the ring "Ceuxaus" {rPois MR++} [ring of poison resistance] It protects you from poison. It affects your resistance to hostile enchantments. 15 arrows (62, 9, D) a book of Air (63, 9, D) the +3 buckler of Quny {+Blink Regen+ Str+5 Dex+2} It affects your strength (+5). It affects your dexterity (+2). It lets you blink. It increases your rate of regeneration. (70, 9, D) Aputoc's Incunabulum of Earthen Moulding Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Statue Form Transmutation/Earth 6 (71, 9, D) a +1 gold dragon armour {rC+ rF+ rPois} (72, 9, D) a +2 long sword of flaming (34, 10, D) a large rock an arrow (62, 10, D) a +2 robe of magic resistance {MR+} (72, 10, D) a +0 long sword (35, 11, D) a poisoned bolt (70, 12, D) a +0 long sword a +0 ring mail a +0 short sword a +0 shortbow 15 arrows (71, 12, D) a cursed -2 long sword a +0 shortbow 10 arrows (72, 12, D) a +1 flail of protection (unseen) (50, 13, D) a book of Callings (51, 13, D) 2 potions of haste (53, 13, D) a +2 mace of venom (55, 13, D) the +0 leather armour of Agnosticism {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. (70, 13, D) a -1 rod of destruction (8/14) (50, 14, D) the Disquisition on Doomed Enchantment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Tukima's Dance Hexes 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Death Channel Necromancy 6 (51, 14, D) a +1 leather armour of poison resistance (52, 14, D) an uncursed ring of magical power (54, 14, D) an uncursed staff of wizardry (71, 14, D) an arrow (35, 15, D) an uncursed staff of wizardry (36, 15, D) the Incunabulum of Curses Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Tukima's Dance Hexes 3 c - Gell's Gravitas Hexes/Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Discord Hexes 8 (37, 15, D) a stone of tremors (inert) (38, 15, D) an ornate deck of wonders (40, 15, D) a book of Battle (41, 15, D) a +6 giant spiked club (42, 15, D) the +10 trident of Ampaseac {pierce, *Confuse Dex+8} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It may confuse you when you take damage. (35, 16, D) the +3 flail of the Boar {pain, Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). (36, 16, D) the cursed +1 hunting sling of Saltpetre {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. It has a curse placed upon it. (37, 16, D) a +1 arbalest of freezing (38, 16, D) a +3 leather armour of poison resistance {rPois} (39, 16, D) a +4 vampiric glaive (40, 16, D) an uncursed staff of energy {channel} (42, 16, D) an uncursed ring of positive energy {rN+} (19, 17, D) a +1 plate armour of poison resistance (20, 17, D) a +3 antimagic glaive (21, 17, D) the Incunabulum of Flamy Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Throw Icicle Conjuration/Ice 4 e - Fireball Conjuration/Fire 5 (22, 17, D) an uncursed ring of fire (23, 17, D) a +2 scimitar of holy wrath (24, 17, D) a Grand Grimoire (25, 17, D) a book of Spatial Translocations (26, 17, D) a cursed -3 ring of strength (27, 17, D) a +3 dagger of flaming (28, 17, D) a +4 lightning rod (13/13) (29, 17, D) the amulet "Gaobiurhuda" {Faith Int+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+4). (61, 17, D) the +1 buckler "Foujic" {rC++} It greatly protects you from cold. (62, 17, D) a +1 leather armour of fire resistance {rF+} (63, 17, D) a +0 long sword (64, 17, D) an uncursed staff of wizardry {Wiz+} (71, 17, D) a +5 broad axe (19, 18, D) a cursed staff of power (20, 18, D) an uncursed staff of poison (21, 18, D) an uncursed staff of earth (22, 18, D) a +0 short sword of freezing (23, 18, D) a +1 war axe of draining (25, 18, D) a +0 hand axe of flaming (26, 18, D) a +1 dagger of protection (27, 18, D) a crystal ball of energy (28, 18, D) the +7 broad axe "Balixzol" {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (29, 18, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 18, D) a lantern of shadows (63, 18, D) a +5 gold dragon armour {rC+ rF+ rPois} (64, 18, D) a +0 dagger of protection (71, 18, D) a +2 shortbow of flaming (72, 18, D) a +2 leather armour of positive energy (73, 18, D) the Reference Book on the Entourage and Aid Spells Type Level a - Repel Missiles Charms/Air 2 b - Call Canine Familiar Summoning 3 c - Excruciating Wounds Charms/Necromancy 5 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Forest Summoning/Translocation 5 (23, 19, D) an uncursed staff of earth (24, 19, D) an uncursed staff of power (25, 19, D) an uncursed staff of energy (62, 19, D) a +0 shortbow a +0 short sword 13 arrows (63, 19, D) 3 arrows a +0 short sword a +0 buckler (63, 20, D) a +4 vampiric hand axe a +0 scale mail (62, 21, D) a +0 shortbow (unseen) (63, 21, D) a +0 long sword (64, 21, D) a +0 long sword (unseen) (63, 22, D) an arrow (64, 22, D) a +0 long sword (63, 24, D) 2 arrows (49, 25, D) a book of Summonings (50, 25, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (51, 25, D) a book of Geomancy (52, 25, D) a book of Alchemy (53, 25, D) the +8 lajatang of Insomnia {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (54, 25, D) a +0 hunting sling of flaming (55, 25, D) the +5 scimitar of Nelitet {drain, +Inv rElec rN++ Str-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It insulates you from electricity. It greatly protects you from negative energy. It lets you turn invisible. (50, 26, D) the Tome of Summoning and Confrontation Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Lightning Spire Summoning/Air 4 d - Bolt of Cold Conjuration/Ice 6 e - Spellforged Servitor Conjuration/Summoning 7 (51, 26, D) the Catalogue of Aerial Attacks Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 (53, 26, D) a +0 lajatang of speed (54, 26, D) a +2 falchion of holy wrath (61, 27, D) a +6 ring of dexterity (62, 27, D) a +2 long sword of holy wrath (63, 27, D) a stone of tremors (inert) (64, 27, D) an uncursed staff of cold (65, 27, D) a +3 shortbow of velocity (71, 27, D) a book of Dreams (72, 27, D) a +2 spear of venom (73, 27, D) a book of Frost (35, 28, D) a sling bullet (62, 28, D) a +2 scale mail of fire resistance (63, 28, D) a plain deck of defence (64, 28, D) a +3 dagger of pain (71, 28, D) a +2 great sword of slicing (72, 28, D) the cursed +1 great sword "Kejodoto" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. It has a curse placed upon it. (73, 28, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (33, 29, D) a sling bullet (34, 29, D) the ring of Lomn {SustAt rF+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It protects you from fire. (35, 29, D) a book of the Earth the +4 quarterstaff of Chance {flame, rElec rF+ rN+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (36, 29, D) a +0 quarterstaff of protection a +0 hunting sling of freezing a +0 leather armour 4 sling bullets a +0 plate armour of fire resistance (37, 29, D) a stone of tremors (inert) (38, 29, D) a +5 long sword of protection (40, 29, D) a +3 morningstar of crushing (41, 29, D) an uncursed staff of death (42, 29, D) a phial of floods (44, 29, D) a +0 leather armour of cold resistance (35, 30, D) a +0 long sword of slicing (36, 30, D) a +0 halberd of freezing a +4 ring mail of magic resistance a +3 battleaxe of chopping a +2 plate armour of fire resistance {rF+} a +2 battleaxe of draining a +0 leather armour 2 sling bullets an Akashic Record (37, 30, D) a +4 scimitar of flaming a +0 robe a book of the Warp (38, 30, D) a fan of gales (39, 30, D) an uncursed staff of death {rN+} (40, 30, D) a +4 scale mail of cold resistance (41, 30, D) an uncursed ring of ice {rC+ rF-} (43, 30, D) a lamp of fire (36, 31, D) a sling bullet (37, 32, D) a +0 hand axe (unseen) (47, 32, D) a +2 battleaxe of freezing (unseen) (64, 32, D) (unseen) (23, 33, D) the Incunabulum of Anaesthesia Spells Type Level a - Apportation Translocation 1 b - Teleport Other Translocation 3 c - Ice Form Ice/Transmutation 4 d - Phase Shift Translocation 5 e - Ozocubu's Refrigeration Ice 6 (25, 33, D) a +5 ring of evasion (26, 33, D) a book of the Earth (27, 33, D) an uncursed staff of cold (28, 33, D) a cursed -2 ring of strength (29, 33, D) the cursed +2 hunting sling of Hoegozog {venom, rElec rPois rF- MR-} It poisons the ammo it fires. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (23, 34, D) the ring of the Heavens {rElec MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (25, 34, D) the Catalogue of Stones and the Escort Spells Type Level a - Call Imp Summoning 2 b - Stoneskin Transmutation/Earth 2 c - Lee's Rapid Deconstruction Earth 5 d - Summon Demon Summoning 5 e - Iron Shot Conjuration/Earth 6 (26, 34, D) a Grand Grimoire (27, 34, D) an Akashic Record (37, 34, D) a +0 giant club (unseen) (41, 34, D) a +0 dagger (unseen) (49, 34, D) a +2 battleaxe of freezing (25, 35, D) a lantern of shadows (26, 35, D) a +0 hand axe (27, 35, D) a +2 flail of holy wrath (36, 35, D) a cursed -3 scythe (unseen) (37, 35, D) a +0 dagger (unseen) (38, 35, D) a sling bullet (unseen) (36, 36, D) a cursed -2 flail (unseen) (37, 36, D) 2 sling bullets a +0 glaive a +0 animal skin a wand of digging (11) (38, 36, D) a +2 whip of electrocution (unseen) (38, 37, D) a sling bullet (49, 37, D) a +2 greatsling of evasion (50, 37, D) an ornate deck of defence (51, 37, D) a plain deck of defence (52, 37, D) a +1 shortbow of evasion (53, 37, D) a plain deck of summoning (60, 37, D) a +1 mace of protection (61, 37, D) a plain deck of changes (62, 37, D) a +1 plate armour of poison resistance {rPois} (63, 37, D) a +2 hand crossbow of flaming (69, 37, D) an uncursed ring of positive energy (71, 37, D) a +5 storm dragon armour {rElec} a +5 crystal plate armour an uncursed staff of earth (29, 38, D) a cursed +2 trident (unseen) (30, 38, D) a ghoul corpse (50, 38, D) an uncursed staff of conjuration (51, 38, D) a +0 vampiric lajatang (52, 38, D) a stone of tremors (inert) (53, 38, D) a lantern of shadows (59, 38, D) a lamp of fire (60, 38, D) a +0 spear of venom (61, 38, D) an uncursed staff of cold (62, 38, D) the +9 dagger "Woiship" {speed, +Rage rPois Dex+6 Stlth-} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It protects you from poison. It lets you go berserk. It makes you less stealthy. (63, 38, D) a +1 arbalest of velocity (70, 38, D) a +0 longbow of evasion (71, 38, D) an uncursed ring of see invisible (72, 38, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (73, 38, D) an uncursed staff of death (30, 39, D) a +0 rapier of draining a +0 robe (28, 40, D) a cursed +2 spear (unseen) (70, 42, D) a +1 war axe of chopping (71, 42, D) a cursed +0 flail a +3 leather armour (50, 43, D) (unseen) (23, 44, D) a +0 war axe (unseen) (24, 44, D) a +1 whip of distortion (unseen) (25, 44, D) a +0 dagger (unseen) (60, 44, D) a +2 mace of crushing (23, 45, D) a +0 great mace of protection (unseen) (23, 46, D) a +0 war axe