Alipheese Level 1 of the Dungeon (0, 0, D:1) 16 stones (6, 7, D:1) a +0 club (-9, 9, D:1) a stone (-7, 10, D:1) a +0 dagger (-13, 12, D:1) 7 tomahawks (-23, 18, D:1) a +0 short sword (-22, 22, D:1) a stone (-24, 23, D:1) a stone (-9, 23, D:1) a +0 whip (7, 25, D:1) a +2 short sword of freezing 23 stones (27, 27, D:1) 12 stones (5, 30, D:1) a +0 leather armour (4, 35, D:1) a +0 club a stone (3, 36, D:1) a stone (2, 37, D:1) 3 stones (2, 38, D:1) a +0 mace 4 stones (21, 49, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 22 stones (1, 4, D:2) a +0 ring mail (-23, 7, D:2) a +0 hunting sling a +0 club 10 stones (-18, 13, D:2) a stone (3, 15, D:2) a stone (1, 18, D:2) a stone (0, 21, D:2) 11 stones (-13, 24, D:2) a +0 leather armour (-15, 25, D:2) a +0 short sword 4 stones Level 3 of the Dungeon (17, 0, D:3) 28 arrows (7, 6, D:3) a +0 whip (5, 8, D:3) 20 stones (-5, 21, D:3) a +0 hand axe a +0 ring mail a +0 dagger (23, 21, D:3) a +0 hand axe a +0 leather armour (-11, 24, D:3) a stone (-1, 25, D:3) a +0 dagger a +0 leather armour (-29, 26, D:3) 18 stones (-10, 27, D:3) a +0 club (-2, 27, D:3) a +0 club (-2, 29, D:3) a +0 club a +0 leather armour (-25, 30, D:3) a +0 whip (-4, 30, D:3) 8 tomahawks (-1, 31, D:3) 2 stones (1, 32, D:3) a +0 short sword a +0 leather armour (-3, 33, D:3) a +0 mace (-2, 39, D:3) a +0 dagger (-5, 41, D:3) a +0 mace (7, 49, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (3, 2, D:4) 19 stones (-15, 6, D:4) a +0 mace (-26, 11, D:4) a +0 giant club (-20, 24, D:4) a +0 war axe (17, 24, D:4) a +0 club (-15, 25, D:4) a +0 club (-15, 26, D:4) 33 stones (-1, 35, D:4) 20 poisoned needles (20, 35, D:4) a +0 rapier Level 5 of the Dungeon (0, 0, D:5) 11 bolts (-15, 1, D:5) 10 sling bullets of frost (-28, 7, D:5) a +0 mace (-15, 7, D:5) 8 bolts (-53, 14, D:5) a +0 spear (-13, 14, D:5) a +0 ring mail (-37, 18, D:5) a +0 trident (-33, 25, D:5) 18 stones (-13, 25, D:5) the ring "Icleodump" {MR+ Str+2 Slay-6 SInv} [ring of see invisible] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It affects your resistance to hostile enchantments. It lets you see invisible. (-44, 31, D:5) a +0 whip a +0 club a +0 ring mail a +3 trident (-48, 34, D:5) a cursed +0 leather armour (-42, 34, D:5) a +0 flail (-44, 36, D:5) a +0 spear (-42, 36, D:5) a +0 flail a +0 flail (-28, 36, D:5) a +0 dagger (-26, 38, D:5) 20 stones (-27, 41, D:5) a +0 great sword (-16, 42, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 robe (-21, 2, D:6) a +0 quarterstaff (-24, 3, D:6) a +0 scythe a +0 robe (-24, 4, D:6) a +0 club a +0 flail (-24, 5, D:6) a +0 dagger a +0 robe (2, 9, D:6) a +0 leather armour (-46, 11, D:6) a +2 whip of flaming a cursed +0 robe (-45, 11, D:6) a +0 animal skin (-40, 11, D:6) a +0 robe (7, 11, D:6) a +0 dagger (-45, 12, D:6) a +0 animal skin (8, 15, D:6) an uncursed ring of see invisible {SInv} (-27, 24, D:6) a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour a +0 short sword 5 tomahawks a +0 leather armour a +0 mace (-43, 36, D:6) 27 stones (-20, 40, D:6) a +0 dagger (-12, 46, D:6) 7 bolts of flame (-21, 48, D:6) a cursed -1 falchion a +0 leather armour Level 7 of the Dungeon [Shop] Kirch's Weapon Emporium a +0 quarterstaff (52 gold) a +1 morningstar of crushing (169 gold) 18 sling bullets (117 gold) a +0 war axe (45 gold) a +0 hunting sling (19 gold) 12 stones (15 gold) the cursed +1 quarterstaff of Nocid {freeze, *Confuse rN++ Dex+2} (328 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It greatly protects you from negative energy. It may confuse you when you take damage. It has a curse placed upon it. 10 arrows (26 gold) a +0 hunting sling (19 gold) the +6 shortbow "Feniklev" {flame, rF- MR+ Int+2} (587 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. a +0 broad axe (52 gold) the +5 hunting sling of Zefaur {speed, +Blink rF+ Dex+4} (765 gold) Attacks with this weapon are significantly faster. It affects your dexterity (+4). It protects you from fire. It lets you blink. a +0 long sword of protection (80 gold) (0, 0, D:7) a +0 war axe (-18, 2, D:7) a +0 flail a +0 ring mail (22, 3, D:7) a book of Alchemy (-8, 12, D:7) a +0 robe (0, 12, D:7) a +0 whip (10, 14, D:7) a +0 hand axe a cursed -2 short sword (-24, 15, D:7) 13 stones (-2, 28, D:7) 24 arrows (-3, 29, D:7) a +0 club (-17, 34, D:7) a +0 pair of gloves (-25, 40, D:7) a +0 whip (17, 40, D:7) a +0 flail (unseen) (18, 40, D:7) a +0 hand axe the Ecumenical Temple