Alipheese the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 trident of flaming (62, 1, D) a +0 arbalest of freezing (63, 1, D) a +4 scale mail of fire resistance (68, 1, D) an uncursed staff of summoning (69, 1, D) a +1 leather armour of poison resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (9, 2, D) a +0 scale mail a +0 shield (62, 2, D) an uncursed staff of power (73, 2, D) a book of Dreams (75, 2, D) the cursed -2 great mace "Ceofevawk" {crush, rPois rC- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (7, 3, D) a +0 war axe (3, 4, D) a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (62, 4, D) an iguana corpse (63, 4, D) a river rat corpse (still there?) a jackal corpse (still there?) (68, 4, D) a scorpion corpse (69, 4, D) a giant mite corpse (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of the Dragon (62, 9, D) an uncursed ring of flight (70, 9, D) a +2 short sword of protection (72, 9, D) a +2 great mace of crushing (70, 10, D) a +9 blowgun (72, 10, D) an uncursed staff of conjuration (62, 12, D) a necrophage corpse (72, 14, D) a +3 dagger of venom (72, 17, D) a +2 buckler of protection (73, 17, D) a +2 plate armour of cold resistance (71, 18, D) the +9 scimitar "Busotoz" {drain, -Tele rF++ rN+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It greatly protects you from fire. It protects you from negative energy. It prevents most forms of teleportation. (72, 18, D) a +3 short sword of venom (73, 18, D) an uncursed staff of fire (72, 23, D) a basilisk corpse (73, 23, D) an adder corpse (71, 27, D) a +2 mace of protection (72, 27, D) a +0 arbalest of velocity (73, 27, D) a +4 hunting sling of evasion (71, 28, D) the +3 rapier "Eviscerator" {holy, rN++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from negative energy. (72, 28, D) a plain deck of wonders (73, 28, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy.