Alipheese the Dungeon (34, 0, D) a +0 trident (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (20, 1, D) a lamp of fire (21, 1, D) an uncursed staff of poison (22, 1, D) an uncursed staff of power (24, 1, D) a +6 great mace of crushing (25, 1, D) an ornate deck of defence (26, 1, D) a +0 rapier (27, 1, D) a cursed amulet of inaccuracy (28, 1, D) a +2 vampiric short sword (35, 1, D) an uncursed amulet of faith (36, 1, D) a +3 plate armour of cold resistance (37, 1, D) a +6 antimagic battleaxe (39, 1, D) an uncursed ring of see invisible (40, 1, D) a +2 pair of gloves of archery (41, 1, D) a book of Frost (49, 1, D) a sack of spiders (51, 1, D) a book of Summonings (52, 1, D) a book of the Sky (61, 1, D) a phantom mirror (62, 1, D) a +3 shortbow of freezing (63, 1, D) a book of Alchemy (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (20, 2, D) a +0 helmet of see invisible (21, 2, D) a phantom mirror (23, 2, D) the cursed +3 short sword "Lifebane" {speed, +Inv rElec rF- Int+4 Dex-4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (-4). It makes you vulnerable to fire. It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (24, 2, D) a plain deck of changes (25, 2, D) a +0 hand axe (26, 2, D) a plain deck of destruction (27, 2, D) a +0 short sword (28, 2, D) a +1 vampiric hand axe (29, 2, D) a Fen Folio (36, 2, D) a +3 war axe of freezing (38, 2, D) an uncursed staff of fire (39, 2, D) a +0 buckler of cold resistance (41, 2, D) a +1 lajatang of venom (42, 2, D) a stone of tremors (49, 2, D) a +1 spear of flaming (51, 2, D) a +2 helmet of see invisible (52, 2, D) a book of the Tempests (62, 2, D) a book of the Dragon (73, 2, D) a +1 pair of boots of stealth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (39, 3, D) the +1 war axe "Naga's Foe" {flame, MR+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It affects your resistance to hostile enchantments. the +10 glaive "Leuseg" {elec, rC+ MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It affects your magic capacity (+9). the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (53, 3, D) a +5 crystal plate armour (3, 4, D) a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (24, 4, D) a poisoned arrow (4, 5, D) a +0 scale mail a +0 shield a +0 war axe a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (25, 6, D) a +1 longbow of flaming (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (23, 7, D) a +0 broad axe (unseen) (24, 7, D) a +0 club (unseen) (47, 7, D) a +2 spear of pain a +0 arbalest 13 bolts (48, 7, D) the +8 short sword "Zubuwkut" {pierce, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). 13 javelins of penetration a +0 leather armour a +0 arbalest 18 bolts (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour (23, 8, D) a +0 flail of crushing (unseen) (24, 8, D) 4 poisoned arrows (25, 8, D) a +1 long sword of holy wrath (still there?) 2 poisoned arrows (still there?) (29, 8, D) a +6 long sword of slicing (unseen) (47, 8, D) 4 javelins of penetration a +0 longbow 28 arrows of flame a +0 leather armour a +1 longbow of flaming 27 arrows a +0 leather armour (24, 9, D) a poisoned arrow (25, 9, D) 3 poisoned arrows (48, 9, D) a large rock 6 arrows of flame a bolt 5 arrows (50, 9, D) 8 large rocks (61, 9, D) the +6 glaive of Calculation {venom, rElec rF+ MP+9 Int-2 SInv} It poisons the flesh of those it strikes. It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). It enhances your eyesight. (62, 9, D) a +2 plate armour of fire resistance (63, 9, D) the Guide on Transmutation and the Mountains Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Statue Form Transmutation/Earth 6 (70, 9, D) a +1 chain mail of cold resistance (71, 9, D) the cursed +0 robe of Lies {rPois Int-3 Dex+2 SInv} It affects your intelligence (-3). It affects your dexterity (+2). It protects you from poison. It enhances your eyesight. It has a curse placed upon it. (72, 9, D) a +0 scimitar of freezing (47, 10, D) 3 javelins of penetration (48, 10, D) the +11 mace of Agony {flame, rC+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It enhances your eyesight. a +0 arbalest 6 bolts (49, 10, D) a +1 glaive of chopping a +0 longbow a +0 arbalest the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. a +0 shortbow a +2 spear of venom a +0 arbalest 11 poisoned bolts 33 arrows 22 bolts 2 large rocks (50, 10, D) the +4 rapier of Atauwak {flame, rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from cold. 12 javelins of penetration a +0 leather armour (52, 10, D) an arrow of flame 2 bolts (62, 10, D) a +0 dagger (70, 10, D) a +2 flail of crushing (72, 10, D) a lantern of shadows (63, 12, D) a +2 trident of freezing a +0 robe (49, 13, D) a +0 scimitar of flaming (52, 13, D) a +5 blowgun (53, 13, D) an uncursed ring of sustain abilities (54, 13, D) a +5 ring of protection (55, 13, D) a +0 rapier (50, 14, D) a +1 glaive of chopping (51, 14, D) a +1 chain mail of poison resistance (53, 14, D) a +2 robe of magic resistance (55, 14, D) a +4 scale mail of cold resistance (61, 14, D) a +0 rapier (unseen) (35, 15, D) a +0 war axe of flaming (37, 15, D) the +2 pair of boots of Immorality {rCorr} It protects you from acid and corrosion. (41, 15, D) a +2 shortbow of flaming (42, 15, D) an uncursed staff of summoning (35, 16, D) a +0 flail of venom (36, 16, D) the +2 scimitar "Tworph" {freeze, rPois Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from poison. (39, 16, D) the +6 flail of Disharmony {crush, rPois rF+ Str-5 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+2). It protects you from fire. It protects you from poison. (40, 16, D) the ring "Telunn" {Wiz rF+ MP-9 Int+5 Dex+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+5). It affects your dexterity (+2). It protects you from fire. It affects your magic capacity (-9). (42, 16, D) an uncursed amulet of warding (43, 16, D) a book of Debilitation (39, 17, D) a +4 ring of evasion an uncursed amulet of the gourmand (61, 17, D) a +3 short sword of electrocution (62, 17, D) an uncursed ring of see invisible (64, 17, D) an uncursed staff of cold (72, 17, D) a +0 glaive of freezing (73, 17, D) a +2 glaive of protection (63, 18, D) a +3 great sword of holy wrath (71, 18, D) the Papyrus of the Manifold Souls Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Summon Forest Summoning/Translocation 5 d - Summon Hydra Summoning 7 (72, 18, D) a book of Spatial Translocations (73, 18, D) an uncursed staff of poison (48, 21, D) 11 sling bullets a +0 longbow a +0 quarterstaff 6 arrows (49, 21, D) 6 sling bullets a +0 hand axe a +0 animal skin an uncursed amulet of clarity (50, 21, D) a +0 quarterstaff a -1 greatsling (64, 21, D) a +1 hunting sling of flaming (72, 21, D) a +3 trident a +0 robe (47, 22, D) 4 sling bullets 4 arrows (48, 22, D) a +0 quarterstaff a +0 robe a +0 flail a +0 animal skin a +0 flail a +0 animal skin a sling bullet (50, 22, D) a +1 long sword of holy wrath (still there?) a sling bullet (still there?) (52, 22, D) an arrow (49, 25, D) a +0 leather armour of cold resistance (50, 25, D) a crystal ball of energy (51, 25, D) Psafo's Spellcraft, Part One Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Summon Butterflies Summoning 1 d - Apportation Translocation 1 e - Beastly Appendage Transmutation 1 (52, 25, D) a Young Poisoner's Handbook (53, 25, D) a +0 halberd a +0 robe (54, 25, D) a book of Spatial Translocations (55, 25, D) an uncursed staff of wizardry (50, 26, D) an uncursed staff of energy (52, 26, D) a book of Death (54, 26, D) a +6 longbow of flaming (61, 27, D) a book of Spatial Translocations (62, 27, D) a +2 chain mail of magic resistance (63, 27, D) a Grand Grimoire (64, 27, D) a +0 falchion (65, 27, D) an Akashic Record (71, 27, D) a book of Party Tricks (72, 27, D) a +1 ring mail of fire resistance (73, 27, D) the cursed -6 leather armour of Hairiness {MR- Str+6} It affects your strength (+6). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 28, D) a lamp of fire (64, 28, D) a +0 dagger (71, 28, D) an uncursed amulet of stasis (72, 28, D) a +5 dagger of venom (73, 28, D) a manual of Stealth (34, 29, D) a +0 dagger (35, 29, D) a +0 mace (37, 29, D) a +1 whip of electrocution (38, 29, D) a Grand Grimoire (39, 29, D) a book of Hinderance (40, 29, D) a +5 morningstar of protection (41, 29, D) a +0 pair of boots of stealth (42, 29, D) Gubb's Catalogue of Beguiling Spells Type Level a - Sure Blade Hexes/Charms 2 b - Fulminant Prism Conjuration/Hexes 4 c - Enslavement Hexes 4 d - Gell's Gravitas Hexes/Translocation 5 (43, 29, D) the cursed -2 short sword "Esao" {pierce, rElec MP+9} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (44, 29, D) an uncursed staff of wizardry (35, 30, D) a +0 plate armour (36, 30, D) an uncursed staff of fire (38, 30, D) a +0 club (39, 30, D) a +2 scale mail of cold resistance (41, 30, D) a +0 hand axe (42, 30, D) a book of Clouds (43, 30, D) Huruaq Tayt's Reference Book on Unholy Hexes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sublimation of Blood Necromancy 2 c - Inner Flame Hexes/Fire 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Silence Hexes/Air 5 (52, 30, D) a +1 scythe of protection (53, 30, D) a +1 scythe of venom (54, 30, D) a +1 scythe of freezing (63, 30, D) a +0 dagger a +0 robe (62, 31, D) a +0 war axe 5 tomahawks of returning a +0 chain mail (63, 31, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 dagger a +0 robe (64, 31, D) a +2 flail of protection a +0 robe (73, 31, D) a +0 war axe (62, 32, D) a +0 glaive a +2 plate armour of cold resistance (64, 32, D) a +0 dagger a +0 ring mail (73, 32, D) a +0 hand axe (unseen) (62, 33, D) a +0 dagger (39, 34, D) a +0 glaive (63, 34, D) a tomahawk of returning (36, 35, D) a +0 trident (unseen) (37, 35, D) the +5 dagger of Keriw {elec, Str+3 Dex+4 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your dexterity (+4). It makes you less stealthy. a +0 scale mail a +1 mace of protection a +0 chain mail a +0 great mace the +5 plate armour of Filth {rF- MR- Str+9 Int+3} It affects your strength (+9). It affects your intelligence (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. a +0 battleaxe a +0 plate armour an orc corpse an orc corpse an orc corpse (38, 35, D) 2 large rocks a +1 mace of holy wrath 6 tomahawks a +2 war axe of venom a +0 plate armour the cursed ring "Friff" {rN+ MR+ EV-3 Int-3} [ring of evasion] It affects your evasion (-3). It affects your intelligence (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a stone giant corpse (36, 36, D) a +0 battleaxe (unseen) (37, 36, D) a tomahawk 3 large rocks (38, 36, D) a +0 long sword (unseen) (38, 37, D) a +0 battleaxe (unseen) (49, 37, D) the Tome of Ice Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Bolt of Cold Conjuration/Ice 6 (50, 37, D) a +3 scale mail of cold resistance (51, 37, D) a +2 shortbow of flaming (52, 37, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (59, 37, D) a plain deck of defence (60, 37, D) a stone of tremors (61, 37, D) a +0 plate armour of poison resistance (62, 37, D) an uncursed staff of power (63, 37, D) the +6 short sword of Odag Ruo {freeze, rC- MR+ Str+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It enhances your eyesight. (70, 37, D) an uncursed staff of energy (72, 37, D) the Handbook of Analysis Spells Type Level a - Freeze Ice 1 b - Static Discharge Conjuration/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Lightning Bolt Conjuration/Air 5 e - Metabolic Englaciation Hexes/Ice 5 (73, 37, D) an uncursed ring of positive energy (49, 38, D) a book of Summonings (50, 38, D) a +5 plate armour a +5 gold dragon armour an uncursed ring of positive energy (52, 38, D) the Catalogue of Augmentations and Evil Spells Type Level a - Song of Slaying Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Dispel Undead Necromancy 5 (59, 38, D) a +1 battleaxe of chopping (60, 38, D) a +1 ring mail of poison resistance (62, 38, D) a +1 mace of protection (70, 38, D) a sack of spiders (72, 38, D) an uncursed ring of sustain abilities (61, 39, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (70, 43, D) a +0 mace (62, 44, D) a +2 dagger of protection a +0 robe (72, 44, D) a +0 mace (62, 45, D) a +0 dagger a +0 robe