Alipheese Level 1 of the Dungeon (13, 16, D:1) a +0 club a +0 club a +0 dagger (-19, 20, D:1) 8 tomahawks (-6, 23, D:1) a +0 hand axe (2, 24, D:1) a +0 robe (-11, 30, D:1) a +0 ring mail (-29, 33, D:1) an uncursed ring of poison resistance (4, 37, D:1) 19 bolts (-17, 43, D:1) a +1 dagger of venom Level 2 of the Dungeon (0, 0, D:2) a +0 robe (-4, 7, D:2) a +0 chain mail (-43, 8, D:2) a +0 hunting sling (-17, 13, D:2) a +0 dagger (-41, 14, D:2) a +0 club (-13, 14, D:2) a +0 club (-38, 15, D:2) a +0 ring mail (-16, 15, D:2) a +0 club a +0 robe (-4, 17, D:2) a +0 hand axe (-41, 18, D:2) a +0 plate armour (-4, 18, D:2) a +0 dagger (-18, 24, D:2) a +0 club (-29, 25, D:2) a +0 club (-29, 26, D:2) a +0 club (-17, 29, D:2) a +0 mace (-3, 33, D:2) a +0 club (-15, 34, D:2) a +0 whip (-2, 34, D:2) a +0 dagger (-14, 35, D:2) a +0 halberd a +0 club (0, 35, D:2) a +0 dagger a +0 short sword (-12, 37, D:2) a +0 trident (-9, 39, D:2) a +0 club Level 3 of the Dungeon (-3, 18, D:3) a +0 club (-3, 19, D:3) a +0 dagger (11, 19, D:3) a +0 dagger (unseen) (11, 20, D:3) a +0 dagger (still there?) Sif Muna's Guide on Talismans (still there?) Spells Type Level a - Infusion Charms 1 (8, 23, D:3) a +0 club (-11, 24, D:3) a +0 short sword (-12, 26, D:3) a +0 dagger a +0 robe (-34, 27, D:3) 12 poisoned bolts (-12, 27, D:3) a +0 short sword a +0 leather armour a +0 morningstar a cursed +0 ring mail a +0 dagger a +0 chain mail a +0 ring mail (-37, 28, D:3) a +0 short sword (-39, 30, D:3) a +0 club (-38, 31, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 11 sling bullets (3, 0, D:4) a +0 club (-53, 2, D:4) 17 arrows of flame (8, 2, D:4) a +0 hunting sling a +0 dagger (8, 3, D:4) a +0 club a +0 club a +0 hunting sling a +0 dagger (8, 5, D:4) a +0 club (-29, 6, D:4) a cursed -3 rapier (5, 7, D:4) a +0 giant club (-31, 15, D:4) a +0 giant club (-41, 19, D:4) the +1 shield of the Shining Light {rF- Dex+7} It affects your dexterity (+7). It makes you vulnerable to fire. (-33, 32, D:4) a +0 mace Level 5 of the Dungeon [Shop] Ygef's Armour Shoppe a +3 scale mail of cold resistance (338 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +4 scale mail (338 gold) a +1 ice dragon armour (871 gold) a +3 leather armour of fire resistance (312 gold) a +0 chain mail (58 gold) a +0 pair of gloves (58 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +0 plate armour (299 gold) [Shop] Osuam's Magic Scroll Shop 3 scrolls of random uselessness (36 gold) a scroll of identify (24 gold) a scroll of fear (42 gold) a scroll of acquirement (624 gold) a scroll of random uselessness (12 gold) a scroll of identify (24 gold) a scroll of remove curse (36 gold) a scroll of amnesia (42 gold) a scroll of identify (24 gold) a scroll of teleportation (36 gold) a scroll of identify (24 gold) a scroll of magic mapping (42 gold) a scroll of enchant weapon (90 gold) a scroll of random uselessness (12 gold) a scroll of vulnerability (90 gold) [Shop] Kuzyume's Jewellery Shoppe a +5 ring of intelligence (453 gold) a cursed amulet of clarity (187 gold) an uncursed ring of fire (275 gold) an uncursed ring of protection from magic (275 gold) a +4 ring of evasion (396 gold) an uncursed amulet of rage (440 gold) an uncursed ring of magical power (220 gold) an uncursed ring of ice (275 gold) a cursed ring of loudness (49 gold) an uncursed ring of positive energy (220 gold) the ring "Ejoschyc" {+/*Tele rElec Str+8} (531 gold) [ring of teleportation] It may teleport you to nearby monsters, and can be evoked to randomly teleport. It affects your strength (+8). It insulates you from electricity. [Shop] Ripitechob's Antique Armour Shop a +0 chain mail (94 gold) a +0 ring mail (84 gold) a +1 leather armour of cold resistance (42 gold) a +0 chain mail (94 gold) a +0 ring mail (84 gold) a +0 large shield (94 gold) the +1 ring mail of Truth {rN+} (189 gold) It protects you from negative energy. (0, 0, D:5) a +1 pair of boots (29, 10, D:5) a +0 trident (45, 12, D:5) 26 sling bullets (24, 13, D:5) a +0 plate armour (-1, 15, D:5) a +0 scythe (-4, 16, D:5) a +0 quarterstaff (0, 16, D:5) a +0 falchion (1, 16, D:5) a +2 short sword of electrocution (14, 21, D:5) a +0 scale mail (21, 23, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) 2 arrows (1, 1, D:6) an arrow (1, 2, D:6) an arrow (10, 3, D:6) a gnoll corpse (1, 4, D:6) an arrow (2, 5, D:6) an arrow (3, 5, D:6) a +0 leather armour (still there?) 2 arrows (still there?) (4, 5, D:6) a +0 shortbow 5 arrows (5, 6, D:6) an arrow (6, 10, D:6) a giant gecko skeleton (26, 10, D:6) a +0 giant spiked club (27, 10, D:6) a +0 club (8, 12, D:6) a book of Beasts (30, 18, D:6) a +0 dagger a +0 robe (31, 19, D:6) a +0 mace (33, 19, D:6) a +0 chain mail (34, 19, D:6) a +0 short sword a +0 leather armour (36, 19, D:6) 3 arrows (37, 20, D:6) an arrow (37, 21, D:6) 2 arrows (27, 22, D:6) a jackal corpse (skeletalised by now) (38, 23, D:6) a +0 shortbow 18 arrows