Alipheese the Dungeon (9, 1, D) a +3 large shield a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (52, 1, D) a +1 short sword of draining (54, 1, D) the ring "Boihom" {rF+ Str+7 Int-5 SInv Stlth+} [ring of protection from fire] It affects your strength (+7). It affects your intelligence (-5). It protects you from fire. It lets you see invisible. It makes you more stealthy. (61, 1, D) an uncursed staff of energy (62, 1, D) a +1 pair of boots of stealth (68, 1, D) a cursed ring of loudness (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (50, 2, D) a box of beasts (51, 2, D) a +2 dagger of venom (52, 2, D) a scroll of fog (54, 2, D) an uncursed staff of cold (55, 2, D) a phantom mirror (62, 2, D) a +4 scale mail of poison resistance (73, 2, D) an uncursed amulet of faith (75, 2, D) the +11 hand axe of Fycu {flame, rElec Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It insulates you from electricity. (2, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +0 spear a +5 bardiche (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +1 bardiche of flaming (62, 9, D) a cursed staff of power (63, 9, D) an uncursed staff of earth (70, 9, D) an uncursed staff of energy (71, 9, D) a +1 hand crossbow of flaming (72, 9, D) a +1 ring mail of poison resistance (62, 10, D) an uncursed ring of sustain attributes (70, 10, D) a +2 scale mail of poison resistance (72, 10, D) a cursed ring of loudness (49, 13, D) Pilasu Hewis's Almanac of Dung Spells Type Level a - Corona Hexes 1 b - Cure Poison Poison 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Discord Hexes 8 (50, 13, D) a +0 vampiric long sword (52, 13, D) an uncursed staff of conjuration (53, 13, D) a stone of tremors (54, 13, D) a plain deck of summoning (55, 13, D) the +4 blowgun of the Egg {speed, Str+4 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+4). (51, 14, D) a scroll of brand weapon (52, 14, D) a phantom mirror (53, 14, D) a +4 chain mail of fire resistance (54, 14, D) a +2 scale mail of fire resistance (55, 14, D) a plain deck of defence (61, 17, D) a +6 blowgun (62, 17, D) the +5 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (64, 17, D) a +0 scimitar of freezing (71, 17, D) a disc of storms (73, 17, D) an uncursed staff of earth (62, 18, D) a +0 ring mail of fire resistance (63, 18, D) the +0 leather armour of the Scribe {rCorr Dex+2} It affects your dexterity (+2). It protects you from acid and corrosion. (64, 18, D) a +2 robe (71, 18, D) a +4 rapier of draining (73, 18, D) a book of Beasts (49, 25, D) a lantern of shadows (50, 25, D) an uncursed staff of air (51, 25, D) a book of Enchantments (52, 25, D) a book of Callings (53, 25, D) a book of Necromancy (54, 25, D) an uncursed staff of cold (50, 26, D) a book of Necromancy (51, 26, D) a book of Maledictions (52, 26, D) a +0 trident (53, 26, D) an uncursed staff of wizardry (62, 27, D) a +0 trident (64, 27, D) a +1 troll leather armour (65, 27, D) an uncursed staff of air (71, 27, D) a plain deck of defence (72, 27, D) a +5 giant spiked club (63, 28, D) an uncursed staff of conjuration (72, 28, D) a +1 short sword of flaming (73, 28, D) the +2 pair of boots of Xamitit {Dex+2} It affects your dexterity (+2). (47, 31, D) 2 tomahawks (47, 32, D) a +2 trident of freezing (unseen) (75, 32, D) a +0 halberd a +0 chain mail (57, 33, D) a cursed -3 trident (unseen) (67, 33, D) a +0 short sword a +0 ring mail the cursed +0 long sword "Huonuco" {flame, rElec Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It insulates you from electricity. It has a curse placed upon it. a +0 plate armour a +0 dagger a +0 robe a +0 war axe a +0 chain mail (75, 33, D) a cursed -2 dagger a +0 robe a +2 dagger of venom a +0 robe (66, 34, D) a +0 dagger (unseen) (74, 34, D) a +0 club a cursed -2 leather armour a +0 battleaxe a cursed +0 plate armour a +0 war axe a +0 chain mail (49, 37, D) a lamp of fire (51, 37, D) a +1 ring of protection (52, 37, D) the +6 great sword "Mash" {freeze, *Corrode Str+3 Dex+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). It may corrode your equipment when you take damage. It makes you more stealthy. (53, 37, D) an uncursed staff of power (54, 37, D) a fan of gales (59, 37, D) a lantern of shadows (60, 37, D) a +3 battleaxe of freezing (61, 37, D) the cursed +2 hand crossbow "Jemoomea" {venom, +Blink rPois MR- Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (62, 37, D) a +0 lajatang of speed (63, 37, D) a +0 chain mail of cold resistance (69, 37, D) a stone of tremors (70, 37, D) a cursed staff of poison (71, 37, D) the ring "Ullairch" {Int+3 Stlth+} [ring of intelligence] It affects your intelligence (+3). It makes you more stealthy. (72, 37, D) a +0 dire flail of protection (73, 37, D) a +5 giant club (50, 38, D) a sack of spiders (52, 38, D) a +5 vampiric hand axe (59, 38, D) a fan of gales (60, 38, D) a +2 scale mail of cold resistance (61, 38, D) a book of the Sky (62, 38, D) a +1 shield of reflection (70, 38, D) a crystal ball of energy (71, 38, D) an uncursed amulet of regeneration (72, 38, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (73, 38, D) an uncursed staff of energy (61, 39, D) a manual of Crossbows (72, 39, D) a +6 ring of strength (75, 43, D) a cursed -1 flail (unseen) (73, 44, D) a +0 trident a +0 chain mail (74, 44, D) a +0 hand axe a +0 scale mail a +0 dire flail a +0 plate armour (64, 45, D) a +0 robe