Alg Level 1 of the Dungeon (0, 0, D:1) a +0 club (-18, 3, D:1) a +0 club (-17, 5, D:1) a +0 short sword (-16, 5, D:1) 16 poisoned needles (22, 12, D:1) 3 stones (-8, 13, D:1) a +0 scale mail (-6, 16, D:1) a cursed +0 dagger (20, 18, D:1) a +0 club (24, 19, D:1) a +0 dagger (8, 23, D:1) 21 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 0, D:2) 13 arrows (30, 13, D:2) an uncursed ring of loudness (28, 15, D:2) a cursed -3 club (23, 16, D:2) a +0 club (25, 19, D:2) a +0 animal skin a +6 club (-11, 20, D:2) a +0 dagger (14, 23, D:2) a +0 club (21, 23, D:2) a +0 club (20, 27, D:2) a +0 club (27, 28, D:2) 15 bolts (20, 30, D:2) a +0 dagger (14, 33, D:2) a +0 leather armour (-10, 35, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) 10 arrows of frost (-10, 2, D:3) a +0 robe a +0 whip (-18, 4, D:3) a +0 chain mail (-21, 10, D:3) a +0 club (-12, 12, D:3) a +0 flail (9, 12, D:3) a +0 robe a +0 dagger (5, 19, D:3) a +0 dagger of speed (-36, 27, D:3) 11 poisoned needles (-39, 28, D:3) a cursed -3 dagger (-32, 29, D:3) a +0 ring mail (-29, 29, D:3) a +0 club (3, 29, D:3) a +0 great sword a +0 robe (-24, 31, D:3) a +0 hand axe (-11, 33, D:3) a +0 dagger (-1, 34, D:3) a +0 club a +0 flail a +0 scale mail (-9, 41, D:3) 10 poisoned needles (-26, 44, D:3) a +0 hunting sling (-12, 44, D:3) a +0 dagger (-11, 49, D:3) a +1 short sword of speed Level 4 of the Dungeon [Shop] Isyecwa's Antique Weapon Shoppe a +0 great sword (149 gold) a +0 quarterstaff (92 gold) a +0 shortbow (69 gold) a +1 glaive of protection (149 gold) a +4 arbalest of freezing (103 gold) the +9 short sword of Sear Itz {pierce, rPois rF++ MR- Int+2} (184 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It greatly protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. a +0 trident (80 gold) a +0 mace (69 gold) a +1 quarterstaff of protection (92 gold) the +2 war axe of Theory {flame, rF+} (195 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (0, 0, D:4) a cursed -1 spear (-27, 1, D:4) a +0 dagger (-34, 2, D:4) a +0 leather armour (-25, 6, D:4) a +0 ring mail a +0 dagger (-25, 8, D:4) a +0 dagger (-36, 9, D:4) a +0 pair of gloves (-39, 12, D:4) a +0 dagger (-18, 29, D:4) a +0 war axe (-18, 36, D:4) a +0 robe an uncursed staff of summoning Level 5 of the Dungeon (0, 0, D:5) a sling bullet (1, 0, D:5) a sling bullet (1, 7, D:5) a sling bullet (1, 9, D:5) a +0 hunting sling (unseen) (-2, 11, D:5) a sling bullet (-2, 13, D:5) a sling bullet (unseen) (-2, 15, D:5) a sling bullet a +0 club (-17, 21, D:5) a +0 mace a +0 giant spiked club (-8, 22, D:5) a +0 giant club (12, 24, D:5) a cursed +0 robe a +0 dagger of venom (13, 24, D:5) a +0 scale mail a +0 flail (-2, 25, D:5) a +0 scale mail a +0 club (-12, 27, D:5) a +0 falchion a cursed +0 mace an orc corpse (skeletalised by now) (-11, 27, D:5) a +0 trident a +0 chain mail a +0 short sword a tomahawk a +0 club a +0 scale mail a +0 falchion a +0 club a +0 mace a +0 hunting sling an orc corpse (skeletalised by now) (-1, 28, D:5) a +0 hunting sling (-12, 29, D:5) 3 tomahawks (-13, 33, D:5) a +0 dagger a +0 robe