Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 9265969664572225795 30 Alarkh the Charlatan (level 3, 29/29 HPs) Began as a Demonspawn Artificer on Nov 27, 2023. Got out of the dungeon alive. The game lasted 00:01:06 (742 turns). Alarkh the Charlatan (Demonspawn Artificer) Turns: 742, Time: 00:01:07 Health: 29/29 AC: 5 Str: 12 XL: 3 Next: 5% Magic: 3/3 EV: 10 Int: 14 God: Gold: 91 SH: 5 Dex: 13 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . h - +2 buckler rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . m - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: demonic guardian 1, ignite blood 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) f - a +0 dagger of distortion Armour b - a +0 leather armour (worn) h - a +2 buckler (worn) m - a +1 cloak (worn) Wands c - a wand of flame (10) (quivered) d - a wand of charming (15) e - a wand of iceblast (5) Scrolls j - a scroll of poison {unknown} n - a scroll of vulnerability {unknown} o - a scroll of acquirement {unknown} Potions g - a potion of magic {unknown} i - a potion of degeneration {unknown} k - 2 potions of curing {unknown} l - a potion of attraction {unknown} Skills: + Level 3.0 Fighting - Level 1.7 Armour - Level 0.8 Dodging - Level 0.8 Stealth - Level 3.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 47% 1 Inner Flame Hex/Fire 0% N/A 85% 3 Flame Wave Conj/Fire 0% 2d4 99% 4 Sticky Flame Conj/Fire 0% 2d3 99% 4 Alistair's Intoxication Tmut/Pois 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History o - a scroll labelled VOWNUIS OLIUCOSENK You pick up a book of Flames and begin reading... You add the spells Inner Flame, Sticky Flame and Flame Wave to your library. You open the door. There is an open door here. There is an open door here. Found a cloak. No target in view! A worm comes into view. Found a scroll labelled KUCICH DAEGILL. Found an escape hatch in the ceiling. You hit the worm but do no damage. The worm bites you. A demonic guardian appears! You hit the worm. The worm is moderately wounded. You block the worm's attack. You barely miss the worm. The worm is lightly wounded. Your quasit closely misses the worm. Your quasit claws the worm. Your quasit barely misses the worm. Your quasit bites the worm. Your quasit claws the worm. x2; The worm misses your quasit. You hit the worm. The worm is severely wounded. Your quasit bites the worm. Your quasit claws the worm. x2 Your quasit bites the worm. The worm dies! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Your summoned ally is left behind. You can't go up here! You see here 5 stones. HP restored. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ...............###............... ....######...### ####............ ....######.(.########...>........ ....##..##.⌠..................... #.####..##...............)....... ..# #..##..##########.#.##...... ### #..'...#########..#.##...... #..##..##.....##.##.###..... #..##...'..@..##..#.# ##...† ######..##..##.....##..#.# ##... ....######..#########..#.####..## ######## #..### ####.........## .......####.#.####..##..##..#.# ....................##......#.### .......######.................... .......# #.................... .......######.................... There were no monsters in sight! Vanquished Creatures An adder (D:2) An endoplasm (D:2) A goblin (D:2) 2 hobgoblins (D:2) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds A rat (D:1) 15 creatures vanquished. Vanquished Creatures (collateral kills) A worm (D:2) 2 jackals (D:2) 3 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Artificer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 224 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 224 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 712 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 712 | D:2 | Reached XP level 3. HP: 24/29 MP: 3/3 742 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_rooms D:2: layout_basic, serial_shops, nicolae_shop_window_shopping, shapermc_ecumenical_altar_ellora, grunt_decor_clamped, st_stairs_2, kennysheep_cross_room Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 3 | 3.0 Armour | | 1.7 Dodging | | 0.8 Stealth | | 0.8 Evocations | | 3.0 Action || total ---------------------------++------- Melee: Club || 65 Evoke: Wand || 5 Stab: Sleeping || 1 Armour: Leather armour || 25 Dodge: Dodged || 50 Block: Buckler || 25