Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 16816456241799270033 32 Alarkh the Trooper (level 3, 29/29 HPs) Began as a Demonspawn Artificer on Nov 26, 2023. Got out of the dungeon alive. The game lasted 00:01:12 (1610 turns). Alarkh the Trooper (Demonspawn Artificer) Turns: 1610, Time: 00:01:13 Health: 29/29 AC: 10 Str: 12 XL: 3 Next: 8% Magic: 3/3 EV: 10 Int: 14 God: Gold: 157 SH: 0 Dex: 13 Spells: 2/2 levels left rFire + . . a - +3 dagger (venom) rCold . . . (no shield) rNeg . . . n - +2 ring mail {rF+} rPois . (no helmet) rElec . k - +2 cloak rCorr + (no gloves) SInv . (no boots) Will ..... m - amulet of the acrobat Stlth + j - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.16/turn %: acrobat @: no status effects A: ignite blood 1, magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons a - a +3 dagger of venom (weapon) t - a +0 club w - a +2 demon trident of electrocution Armour b - a +0 leather armour k - a +2 cloak (worn) n - a +2 ring mail of fire resistance (worn) Jewellery j - a ring of resist corrosion (left hand) l - an amulet of guardian spirit m - an amulet of the acrobat (around neck) Wands c - a wand of flame (13) (quivered) d - a wand of charming (15) e - a wand of iceblast (5) Scrolls g - 5 scrolls of immolation {unknown} h - a scroll of poison {unknown} i - a scroll of fear {unknown} o - a scroll of torment {unknown} p - a scroll of fog {unknown} q - a scroll of teleportation {unknown} s - a scroll of enchant weapon {unknown} v - a scroll of amnesia {unknown} Potions f - 2 potions of heal wounds {unknown} r - a potion of lignification {unknown} u - a potion of attraction {unknown} Skills: + Level 3.1 Fighting - Level 1.7 Armour - Level 0.8 Dodging - Level 0.8 Stealth - Level 3.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 54% 1 Shock Conj/Air 0% 1d3 54% 1 Call Imp Summ 0% N/A 67% 2 Dazzling Flash Conj/Hex 0% N/A 88% 3 Mephitic Cloud Conj/Pois/Air 0% N/A 88% 3 Swiftness Air 0% N/A 88% 3 Airstrike Air 0% 2d(0-16) 99% 4 Agony Necr 0% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You regenerate magic rapidly. Message History You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your magic begins to regenerate rapidly. You hit the jackal. The jackal is poisoned. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. You hit the jackal. You kill the jackal! The jackal closely misses you. You hit the jackal. The jackal is poisoned. The jackal is almost dead. The jackal closely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal misses you. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. You hit the jackal. You kill the jackal! No target in view! Things that are here: a +2 demon trident of electrocution; a jackal corpse w - a +2 demon trident of electrocution You see here a quokka corpse. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###.## ### #....# ##.######.#..# #............## ##.######.....########## #..## ##.............# #######...#################.# #.....#...'.....# #####.## #.....'...'..@..# #......# #.[...##.##.....### #.###..# ######'####.###''###.## #.###..# #.......##...##.......## #.##...# ..#.....##...##........###.##.#.# #.####'####.####'###....##.#....# ...#.....##.##.....#....'.......# .###..>..#...#.....#....##......# .###.....#...#.....#...###..).... There were no monsters in sight! Vanquished Creatures An adder (D:2) A ball python (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 4 jackals (D:2) 4 quokkas 2 bats (D:1) 3 goblins A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Artificer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 599 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 599 | D:1 | Reached XP level 2. HP: 20/22 MP: 2/2 1514 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1514 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1610 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_corners, chequers_mini_garden, serial_bayou_pond_d D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 3 | 3.1 Armour | | 1.7 Dodging | | 0.8 Stealth | | 0.8 Evocations | | 3.0 Action || total ---------------------------++------- Melee: Club || 72 Dagger || 20 Evoke: Wand || 2 Armour: Leather armour || 20 Ring mail || 25 Dodge: Dodged || 70