Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 whip 2 stones (7, -13, D:1) a +0 dagger (13, 6, D:1) a +0 club (20, 10, D:1) a +0 club (23, 0, D:1) a +0 club (29, 19, D:1) a +0 club (30, -27, D:1) a +0 leather armour (41, -25, D:1) a +0 dagger a stone (43, -35, D:1) a +0 flail (48, -7, D:1) a +0 dagger a +0 helmet (53, 17, D:1) a +0 dagger (61, -3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (15, -1, D:2) the +5 quarterstaff of the Hurting Goat {heavy, Will++ rCorr} rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. (unseen) (19, 20, D:2) a frilled lizard corpse (23, 17, D:2) a hobgoblin corpse (26, 13, D:2) a +0 scythe a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (10, -1, D:3) a potion of mutation (16, 1, D:3) 2 scrolls of identify