Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 15703672606275338428 30 Alarkh the Vexing (level 3, 27/27 HPs) Began as a Demonspawn Hexslinger on July 9, 2023. Got out of the dungeon alive. The game lasted 00:01:06 (362 turns). Alarkh the Vexing (Demonspawn Hexslinger) Turns: 362, Time: 00:01:07 Health: 27/27 AC: 4 Str: 10 XL: 3 Next: 5% Magic: 4/4 EV: 12 Int: 16 God: Gold: 46 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: yellow scales 1, powered by pain 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Magical Staves d - a staff of fire Scrolls b - a scroll of poison e - a scroll of identify {unknown} Potions f - a potion of ambrosia {unknown} Skills: + Level 1.8 Fighting * Level 2.8 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 40% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 5% N/A 36% 3 Portal Projectile Hex/Tloc 10% N/A 36% 3 Cause Fear Hex 5% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) You sometimes gain a little power by taking damage. Message History Yellow scales grow over part of your body. A quokka is nearby! A quokka is nearby! You shoot a sling bullet. The sling bullet closely misses the quokka. You shoot a sling bullet. The sling bullet misses the quokka. The quokka bites you but does no damage. You shoot a sling bullet. The sling bullet hits the quokka but does no damage. The quokka bites you but does no damage. The quokka bites you. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka bites you but does no damage. You shoot a sling bullet. The sling bullet hits the quokka. The quokka is heavily wounded. The quokka bites you but does no damage. The quokka bites you. You shoot a sling bullet. The sling bullet hits the quokka but does no damage. The quokka is heavily wounded. The quokka bites you. You shoot a sling bullet. The sling bullet hits the quokka. The quokka is severely wounded. The quokka barely misses you. x2 You shoot a sling bullet. The sling bullet barely misses the quokka. The quokka bites you but does no damage. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka barely misses you. The quokka bites you. You shoot a sling bullet. The sling bullet barely misses the quokka. The quokka bites you. You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! No target in view! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .........†......# ######...######.######## ......)................. ######...######.#######. ######.....##### ######### #.#.#.#.#.## #.......# #.##.#.#.#.##.# #.......# #.#.#.#.#.###.. ........# #.##.#@#.#.##.# #.......# #.#.#.#.#.###.# #.......+ ..##.#.#.#.##.# #.......# ###.#.#.#.#...# #.......# ##.#.#.#..#.####.# .....#.######................# ####.÷).))...........#.####### # ##..##.###.#[##..........# # ##..#.# #.#....#.#.####.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) 5 goblins (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 160 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 160 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 320 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 320 | D:1 | Reached XP level 3. HP: 27/27 MP: 4/4 362 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 2 | 2.8 Fighting | | 1.8 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Action || total ---------------------------++------- Fire: Sling || 79 Armour: Robe || 18 Dodge: Dodged || 23