Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 15620247088393446828 28 Alarkh the Vexing (level 3, 27/27 HPs) Began as a Demonspawn Hexslinger on July 9, 2023. Got out of the dungeon alive. The game lasted 00:00:46 (747 turns). Alarkh the Vexing (Demonspawn Hexslinger) Turns: 747, Time: 00:00:47 Health: 27/27 AC: 2 Str: 10 XL: 3 Next: 0% Magic: 4/4 EV: 12 Int: 16 God: Gold: 33 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: studying Throwing A: claws 1, foul stench 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) f - a +3 dagger Armour c - a +0 robe (worn) Scrolls b - a scroll of poison e - a scroll of magic mapping {unknown} i - 2 scrolls of identify {unknown} Potions d - a potion of degeneration {unknown} g - a potion of attraction {unknown} h - a potion of heal wounds {unknown} j - a potion of cancellation {unknown} Skills: + Level 1.8 Fighting * Level 2.8 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 40% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 0% 2d4 22% 1 Passwall Tmut/Erth 0% N/A 34% 2 Sublimation of Blood Necr 0% N/A 34% 2 Wereblood Tmut 0% N/A 34% 2 Inner Flame Hex/Fire 5% N/A 36% 3 Portal Projectile Hex/Tloc 10% N/A 36% 3 Stone Arrow Conj/Erth 0% 3d7 56% 3 Cause Fear Hex 5% N/A 54% 4 Flame Wave Conj/Fire 0% 2d4 92% 4 Sticky Flame Conj/Fire 0% 2d3 92% 4 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You may rarely emit foul miasma when damaged in melee. Message History Found 3 stones. 2 endoplasms come into view. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is heavily wounded. You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. The endoplasm is moderately wounded. You shoot a sling bullet. The sling bullet completely misses the endoplasm. You shoot a sling bullet. The sling bullet barely misses the endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is severely wounded. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A ball python and a frilled lizard come into view. The frilled lizard hisses angrily. You can't go up here! The ball python hisses angrily. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is an open door here. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.# #.#..........##...#.. #.# ###.#..........##...### #####.# ##.....#######.......... ..(...# #...##########.######### #####.# #..###########.#.....#.. #.####..##♣..#⌠.⌠##.#.###.#.# #.......'....#...##.#.....#.# #####...##P..#..♣##.#####.#.# ###.'...@#>._♣#.......#.# #.##P..#..♣##.......#.# #.+....#...##......(#.# #.##♣..#⌠.⌠##.#####.#'# #.###########.......... #..#################..) #..# #... #### #... #... There were no monsters in sight! Vanquished Creatures 6 endoplasms A giant cockroach (D:1) 4 goblins 3 hobgoblins (D:1) 4 kobolds (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 118 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 118 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 702 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 702 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/4 747 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic D:2: layout_loops_cross, minmay_misc_feat_secret_circle, minmay_statues_item, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_e, uniq_jessica Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 2 | 2.8 Fighting | | 1.8 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Action || total ---------------------------++------- Fire: Sling || 73 Armour: Robe || 8 Dodge: Dodged || 19