Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 8085725367155008993 28 Alarkh the Vexing (level 3, 27/27 HPs) Began as a Demonspawn Hexslinger on July 8, 2023. Got out of the dungeon alive. The game lasted 00:00:44 (1049 turns). Alarkh the Vexing (Demonspawn Hexslinger) Turns: 1049, Time: 00:00:44 Health: 27/27 AC: 3 Str: 10 XL: 3 Next: 0% Magic: 4/4 EV: 12 Int: 16 God: Gold: 62 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sturdy frame 2 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) g - a +0 cloak (worn) Magical Staves j - a staff of poison Scrolls b - a scroll of poison d - a scroll of silence {unknown} e - 2 scrolls of identify {unknown} k - a scroll of acquirement {unknown} Potions f - a potion of brilliance {unknown} h - a potion of curing {unknown} i - a potion of mutation {unknown} Skills: + Level 1.8 Fighting * Level 2.8 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 40% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 22% 1 Sublimation of Blood Necr 0% N/A 34% 2 Wereblood Tmut 0% N/A 34% 2 Inner Flame Hex/Fire 5% N/A 36% 3 Portal Projectile Hex/Tloc 10% N/A 36% 3 Summon Guardian Golem Hex/Summ 5% N/A 36% 3 Call Canine Familiar Summ 0% N/A 56% 3 Cause Fear Hex 5% N/A 54% 4 Orb of Destruction Conj 0% 9d5 100% 7 Spellforged Servitor Conj/Summ 0% N/A 100% 7 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your movements are less encumbered by armour. (ER -4) Message History Done exploring. Done exploring. No target in view! (D) Dungeon Where to? (? - help) Things that are here: a +0 short sword; a stone There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a thick jewelled staff and 10 gold pieces. There is a stone staircase leading up here. j - a staff of poison e - 2 scrolls labelled JEOMOL JECE (gained 1) You now have 62 gold pieces (gained 10). You open the door. There is an open door here. Found a dagger. You see here a +0 dagger. Found a stone staircase leading down. k - a scroll labelled VAOMUTZEGI No target in view! No target in view! A bat comes into view. A bat is nearby! A bat is nearby! You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel less encumbered by your armour. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.....## ####.###........# ##...## #....######.#### #############.############ ♣.......................♣ ♣..8..8...........8..8..♣ ♣...................÷...♣ ### ♣♣...÷...............÷...♣♣♣.. ♣...8..8...........8..8...♣♣.# ##♣♣............@............♣♣.# ..♣♣...8..8...........8..8...♣♣.# ##♣♣♣...÷...............÷...♣♣♣.. ♣...÷...............÷...♣ #.# ♣..8..8...........8..8..♣ #.. ♣.......................♣ ### ############.############ #.# #..# ##.#### ###.### ##### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas (D:1) 4 bats A frilled lizard (D:1) 5 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 189 | D:1 | Found a faded altar of an unknown god. 254 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 254 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 1008 | D:2 | Gained mutation: Your movements are less encumbered by | armour. (ER -4) [demonic ancestry] 1008 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/4 1049 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_loops_corners, shapermc_ecumenical_altar_acropolis, minmay_misc_feat_square D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 2 | 2.8 Fighting | | 1.8 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Action || total ---------------------------++------- Fire: Sling || 58 Armour: Robe || 6 Dodge: Dodged || 10