Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 4489325669272644235 18 Alarkh the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Hexslinger on July 8, 2023. Got out of the dungeon alive. The game lasted 00:00:20 (183 turns). Alarkh the Vexing (Demonspawn Hexslinger) Turns: 183, Time: 00:00:20 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 48% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: foul stench 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Potions d - a potion of degeneration {unknown} Skills: - Level 1.0 Fighting + Level 2.9 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 36% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 26% 1 Confusing Touch Hex 9% N/A 22% 3 Inner Flame Hex/Fire 4% N/A 38% 3 Portal Projectile Hex/Tloc 8% N/A 38% 3 Cause Fear Hex 4% N/A 58% 4 Dispel Undead Necr 0% 3d6 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History The jackal bites you. x2 You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet hits the goblin! You kill the goblin! The jackal closely misses you. You shoot a sling bullet. The sling bullet misses the jackal. The jackal bites you. The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! You see here a jackal corpse. Unknown command. HP restored. You see here a rat corpse. A goblin comes into view. It is wielding a +0 dagger. You can't go up here! A goblin is nearby! Unknown command. Unknown command. You shoot a sling bullet. The sling bullet hits the goblin. The goblin is heavily wounded. Unknown command. You shoot a sling bullet. The sling bullet closely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! Unknown command. No target in view! Unknown command. You see here a ball python corpse. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .+ +#'.# .... ##.### #... +#'.# ... ##.### ### +#'.# ###.### +.'.# #.### #@# ### There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 goblins (D:1) 4 jackals (D:1) 2 ball pythons (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 108 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 108 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 183 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_large, layout_rooms Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 2 | 2.9 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Action || total ---------------------------++------- Fire: Sling || 37 Armour: Robe || 2 Dodge: Dodged || 14