Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 9927857801437619368 8 Alarkh the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Hexslinger on July 8, 2023. Got out of the dungeon alive. The game lasted 00:00:22 (207 turns). Alarkh the Vexing (Demonspawn Hexslinger) Turns: 207, Time: 00:00:22 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: hooves 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) b - a +0 rapier of freezing Armour c - a +0 robe (worn) Scrolls d - a scroll of poison Skills: - Level 1.0 Fighting + Level 2.5 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 36% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 26% 1 Searing Ray Conj 0% 2d4 36% 2 Inner Flame Hex/Fire 4% N/A 38% 3 Portal Projectile Hex/Tloc 8% N/A 38% 3 Cause Fear Hex 4% N/A 58% 4 Fulminant Prism Conj/Hex 2% 3d5 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Message History You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! You see here a rat corpse. Found 6 stones. You see here a +0 rapier of freezing. An endoplasm comes into view. Found a scroll labelled OXZAUN UHU YPT. You see here a +0 rapier of freezing. There are no items here. You see here a +0 rapier of freezing. d - a +0 rapier of freezing Adjust (i)tems, (s)pells, or (a)bilities? You don't have any such object. Adjust which item? (? for menu, Esc to quit) Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? d - a +0 rapier of freezing Adjust to which letter? (? for menu, Esc to quit) b - a +0 rapier of freezing; d - a scroll of poison You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! No target in view! No target in view! You see here 6 stones. A goblin comes into view. It is wielding a +0 dagger. Okay, then. You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... Your feet thicken and deform. Unknown command. You see here a rat corpse. You see here a bat corpse. You see here a bat corpse. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####### #.'..># #.##.## #..#.# #.##.# #.##@# #.#########. #.# #....... ... #.# #.#..... .... #.# #.#.##.# #..# #.# #.#.##.# #..# #.# #.#.##.# #..# #.###.#.##.# #..# #...††.....####..# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) A quokka (D:1) 2 bats (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 141 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 141 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 207 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 2 | 2.5 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Action || total ---------------------------++------- Fire: Sling || 21 Armour: Robe || 2 Dodge: Dodged || 9