Alarkh Level 1 of the Dungeon (9, -31, D:1) a +0 mace (10, 11, D:1) a +0 dagger (11, -36, D:1) a +0 leather armour (14, -35, D:1) a +0 club (15, 5, D:1) a +0 club a stone (17, -29, D:1) a +0 flail (19, 6, D:1) a +0 club (27, -33, D:1) a +0 dagger (38, -6, D:1) a +0 club (39, -33, D:1) a +0 dagger (41, -3, D:1) a +0 short sword (48, 4, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (6, -29, D:2) the +5 ring mail of Integrity {Will+ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Will: It increases your willpower. (7, -15, D:2) a +0 robe (13, 5, D:2) 2 stones (17, -9, D:2) a +0 ring mail (24, -17, D:2) a +0 club (25, -13, D:2) a +0 dagger (28, 9, D:2) a +0 ring mail (30, 8, D:2) a +0 dagger (31, -16, D:2) a +0 leather armour (35, -16, D:2) a +0 dagger 2 stones Level 3 of the Dungeon (0, 0, D:3) 6 stones (0, 19, D:3) a +0 chain mail (13, -3, D:3) a +0 dagger (19, 25, D:3) a +0 short sword (21, 37, D:3) a +0 dagger (27, -7, D:3) a +0 robe (34, 5, D:3) a centaur corpse (skeletalised by now) (35, 5, D:3) a +0 robe (39, -13, D:3) a +0 whip 3 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, -8, D:4) a +0 ring mail (9, -4, D:4) a quokka corpse (20, 11, D:4) a potion of berserk rage the Ecumenical Temple