Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 7998771610939487275 11 Alarkh the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Hexslinger on July 7, 2023. Got out of the dungeon alive. The game lasted 00:00:19 (158 turns). Alarkh the Vexing (Demonspawn Hexslinger) Turns: 158, Time: 00:00:20 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 17% Magic: 3/3 EV: 12 Int: 14 God: Gold: 16 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: foul stench 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of enchant weapon {unknown} Skills: + Level 1.0 Fighting + Level 2.1 Ranged Weapons + Level 1.9 Dodging + Level 1.0 Spellcasting + Level 3.3 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 40% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 5% N/A 36% 3 Portal Projectile Hex/Tloc 10% N/A 36% 3 Cause Fear Hex 5% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History Moving in this stuff is going to be slow. You now have 16 gold pieces. Found a spear. 2 endoplasms come into view. You shoot a sling bullet. The endoplasm quivers. The sling bullet hits the endoplasm but does no damage. The endoplasm freezes you. You are frozen. The endoplasm hits you. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. The endoplasm hits you. You shoot a sling bullet. The sling bullet barely misses the endoplasm. The sling bullet hits the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. The endoplasm hits you. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .......##'# ....####..# ..###.....# . #.....#.##### #....###.#...### ....##...'.....## ...##..[##.##...## ...#...##...##...# . #(..##.@.##...# #...##...##...# ##...#####...## ##.........## ###.....### ####### There were no monsters in sight! Vanquished Creatures 5 endoplasms (D:1) 2 hobgoblins (D:1) A bat (D:1) A goblin (D:1) A spectral hobgoblin (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 98 | D:1 | Found a faded altar of an unknown god. 114 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 114 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 158 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_a, layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 2 | 2.1 Fighting | | 1.0 Dodging | | 1.9 Spellcasting | | 1.0 Hexes | | 3.3 Action || total ---------------------------++------- Fire: Sling || 33 Armour: Robe || 3 Dodge: Dodged || 13