Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 7747228827163148246 84 Alarkh the Shooter (level 4, 32/32 HPs) Began as a Demonspawn Hexslinger on July 7, 2023. Got out of the dungeon alive. The game lasted 00:01:36 (1651 turns). Alarkh the Shooter (Demonspawn Hexslinger) Turns: 1651, Time: 00:01:37 Health: 32/32 AC: 2 Str: 10 XL: 4 Next: 24% Magic: 5/5 EV: 12 Int: 17 God: Gold: 100 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . b - +3 mace of Greed {venom, Will+} rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons a - a +1 sling b - the +3 mace of Greed (weapon) {venom, Will+} (You found it on level 2 of the Dungeon) Will: It increases your willpower. Armour c - a +0 robe (worn) e - a scarf of shadows Jewellery f - a ring of willpower l - a +4 ring of protection Scrolls g - a scroll of noise {unknown} h - a scroll of enchant weapon {unknown} i - 4 scrolls of poison k - a scroll of vulnerability {unknown} n - 2 scrolls of identify Potions d - 2 potions of curing j - a potion of ambrosia m - a potion of resistance Skills: - Level 1.0 Fighting + Level 4.1 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 44% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 5% N/A 34% 3 Portal Projectile Hex/Tloc 10% N/A 34% 3 Cause Fear Hex 5% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Spells you cast may paralyse adjacent enemies. Message History You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. n - 2 scrolls of identify (gained 1) A ball python comes into view. The ball python hisses angrily. A ball python is nearby! A ball python is nearby! You hit the ball python. The ball python is poisoned. Your punch misses the ball python. The ball python is severely wounded. You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! d - 2 potions of curing (gained 1) You open the door. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is a large open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #####.##...####''####..# #.....##...###....###..# ...#####...##......##..# ...# #...##.8..8.##..# ...## #...#........#..# #...# #...#.8....8.#..# ###.# #...#...##...#..# ....# #...#..####..#..# ##### #...'..+>@'..+..# ##### #...#..####..#..# ....# #...#...##...#..# ....# ##...#.8....8.#..# ....# #....#........#..# ....###.#..##.8..8.##..# ....#...#..##......##..# .......##..###....###..# .....#..#..####++####..# There were no monsters in sight! Vanquished Creatures A hound (D:2) 2 adders (D:2) 4 bats 4 endoplasms 2 goblins (D:1) 2 hobgoblins 4 jackals (D:1) 7 kobolds A quokka (D:1) 3 ball pythons 2 frilled lizards 2 rats (D:2) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 83 | D:1 | Reached skill level 2 in Ranged Weapons 182 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 182 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 569 | D:1 | Reached skill level 3 in Ranged Weapons 878 | D:2 | Identified the +3 mace of Greed {venom, Will+} 905 | D:2 | Reached XP level 3. HP: 24/26 MP: 4/4 1265 | D:2 | Reached skill level 4 in Ranged Weapons 1265 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1265 | D:2 | Reached XP level 4. HP: 18/32 MP: 5/5 1651 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic, amcnicky_mini_corridor_feature D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 2 3 4 | 4.1 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 10 | 13 || 23 Fire: Sling | 98 | || 98 Use: Scroll | 3 | || 3 Armour: Robe | 18 | 5 || 23 Dodge: Dodged | 47 | 7 || 54