Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, -1, D:1) a +0 plate armour (3, 15, D:1) a +0 spear (23, -2, D:1) a +0 dagger 5 stones (32, -7, D:1) a +0 club (34, -6, D:1) a +0 whip a +0 club (41, -18, D:1) a +0 dagger (43, -20, D:1) a +0 dagger (46, -1, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Riaveiqa's Book Shoppe a book of the Wilderness (456 gold) a Young Poisoner's Handbook (240 gold) a book of Displacement (264 gold) a book of Party Tricks (192 gold) a book of Callings (240 gold) a book of the Spheres (648 gold) a book of Dangerous Friends (480 gold) a book of the Moon (480 gold) (0, 0, D:2) a +0 sling (5, 2, D:2) a stone (7, -18, D:2) a +0 club (8, -15, D:2) a +0 dire flail (10, 11, D:2) a +0 dagger (24, -32, D:2) 6 stones (28, -27, D:2) a +0 club (32, 8, D:2) a +0 robe (38, -6, D:2) 5 stones (41, -15, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a potion of degeneration (0, 7, D:3) 5 stones (10, -16, D:3) a +0 ring mail (11, 24, D:3) a potion of attraction (16, 25, D:3) a +0 robe (18, 4, D:3) 14 gold pieces (19, 2, D:3) a scroll of identify (19, 3, D:3) a potion of haste (19, 4, D:3) 8 gold pieces (20, 13, D:3) 6 poisoned darts (28, -3, D:3) a +0 flail (28, -2, D:3) a +0 whip (29, -2, D:3) a +0 whip (37, -26, D:3) a +0 dagger 4 stones (40, 3, D:3) a +0 hammer (45, 13, D:3) a +0 dagger (46, 5, D:3) a +0 club (50, 11, D:3) 4 poisoned darts a +0 club Level 4 of the Dungeon (7, -8, D:4) a +0 falchion a +0 leather armour the human corpse of Eustachio (skeletalised by now) (10, -4, D:4) a potion of attraction (10, 2, D:4) a +0 club (12, -7, D:4) a gold piece (13, -32, D:4) a +0 flail (13, -7, D:4) 2 gold pieces (13, -6, D:4) 2 gold pieces (14, -7, D:4) a gold piece (15, -37, D:4) a +0 club a goblin corpse (18, 10, D:4) a +0 ring mail (23, -31, D:4) a +0 quarterstaff (29, 3, D:4) a +0 short sword (29, 5, D:4) a +0 short sword (36, -25, D:4) a +0 flail a gnoll corpse (skeletalised by now) (36, -24, D:4) a +0 spear (36, -23, D:4) a +0 flail the +3 plate armour "Hitolluy" {+Inv rElec rC- Dex+6 SInv} Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. +Inv: It lets you turn invisible. a gnoll corpse (49, -28, D:4) a +0 club