Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 1454633455373142977 56 Alarkh the Shooter (level 3, 0/26 HPs) Began as a Demonspawn Hexslinger on July 7, 2023. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:10 (874 turns). Alarkh the Shooter (Demonspawn Hexslinger) Turns: 874, Time: 00:01:12 Health: 0/26 AC: 2 Str: 10 XL: 3 Next: 71% Magic: 4/4 EV: 12 Int: 16 God: Gold: 104 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: foul stench 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - 2 scrolls of poison e - a scroll of noise {unknown} g - 3 scrolls of identify {unknown} h - a scroll of blinking {unknown} j - a scroll of vulnerability {unknown} k - a scroll of teleportation {unknown} m - a scroll of fog {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of might {unknown} i - a potion of curing {unknown} l - a potion of flight {unknown} n - a potion of mutation {unknown} Skills: - Level 1.0 Fighting + Level 3.7 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 40% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 5% N/A 36% 3 Portal Projectile Hex/Tloc 10% N/A 36% 3 Cause Fear Hex 5% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You regenerate a little health from kills. Message History You feel sick. The adder closely misses you. You shoot a sling bullet. The sling bullet closely misses the adder. x2 You feel sick. The adder closely misses you. The adder barely misses you. You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! You feel sick. The adder misses you. You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder bites you. You shoot a sling bullet. The sling bullet barely misses the adder. You feel sick. You are no longer poisoned. The adder barely misses you. x2 You shoot a sling bullet. The sling bullet closely misses the adder. The adder closely misses you. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses the adder. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder. The adder is lightly wounded. The adder barely misses you. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet closely misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You emit a cloud of foul miasma! You shoot a sling bullet. The sling bullet hits the adder. The adder is moderately wounded. The adder is engulfed in dark miasma. The adder is poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder is engulfed in dark miasma. The adder looks even sicker. The adder seems to slow down. The adder bites you. You die... ..#############.#########.......# ........##......## #.......# ###.†..###.#.#...# #.......# # ####.....#.#...# ######### # #...###.###.# # #...#.....#.# # #.#.#######.# # #.#.~≈≈≈≈≈~.# # #.#.#######@# ######.#.#.....#S# .......#.###.###.######.# ######.....#.#..........# [.# ##....#.#.##.####... #.# ####.....##.# #####+##.# ... ..# You could see an adder (very poisoned, slow). Vanquished Creatures An adder (D:2) A worm (D:2) A dart slug (D:1) 4 ball pythons 3 endoplasms 2 giant cockroaches (D:1) 3 goblins 3 hobgoblins 6 jackals 5 bats 4 frilled lizards 3 kobolds 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 3 | D:1 | Noticed an electric eel 84 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 84 | D:1 | Reached XP level 2. HP: 8/21 MP: 3/3 642 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 642 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 874 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic, skrybe_limestone_x D:2: layout_basic, basic_altar, roderic_lattice_a, grunt_decor_cap, minmay_joined_circles Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 2 3 | 3.7 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Action || total ---------------------------++------- Fire: Sling || 130 Armour: Robe || 28 Dodge: Dodged || 97