Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 15850631814537161715 28 Alarkh the Shooter (level 3, 26/26 HPs) Began as a Demonspawn Hexslinger on July 7, 2023. Got out of the dungeon alive. The game lasted 00:00:48 (817 turns). Alarkh the Shooter (Demonspawn Hexslinger) Turns: 817, Time: 00:00:49 Health: 26/26 AC: 2 Str: 10 XL: 3 Next: 0% Magic: 4/4 EV: 12 Int: 16 God: Gold: 15 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1, demonic touch 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison f - 2 scrolls of teleportation {unknown} h - a scroll of fog {unknown} i - 2 scrolls of identify {unknown} k - a scroll of summoning {unknown} n - a scroll of immolation {unknown} o - a scroll of magic mapping {unknown} Potions d - a potion of lignification {unknown} e - a potion of invisibility {unknown} g - a potion of heal wounds {unknown} j - a potion of brilliance {unknown} l - 3 potions of curing {unknown} m - a potion of ambrosia {unknown} Skills: - Level 1.0 Fighting + Level 3.2 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 40% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 5% N/A 36% 3 Portal Projectile Hex/Tloc 10% N/A 36% 3 Cause Fear Hex 5% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Your touch may inflict minor irresistible damage on your foes. Message History The adder is heavily wounded. The adder closely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. The adder barely misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! You feel sick. Your Ranged Weapons skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. You feel sick. You feel sick. You feel sick. You are no longer poisoned. HP restored. You see here an adder corpse. i - 2 scrolls labelled BAT ZAEPSUTU (gained 1) A bat comes into view. Found 12 gold pieces. The bat hits you. The bat attacks as you move away! The bat hits you but does no damage. The bat barely misses you. There is a stone staircase leading up here. The bat closely misses you. The bat hits you but does no damage. You climb upwards. There is a stone staircase leading down here. You see here a +0 club. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.##########.#...#.## # #..........#.....(.# # #..≈≈≈≈..8.###....## # #..........####.#.# # #####.######....#.# # ####'###########.# # #........# #.####### #........# #........ #......@.# ######### #........# #........# ########## There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 ball pythons An endoplasm (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 3 bats (D:1) 3 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 215 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 215 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 256 | D:1 | Found a faded altar of an unknown god. 692 | D:2 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 692 | D:2 | Reached XP level 3. HP: 18/26 MP: 4/4 817 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_ring, hellmonk_ecumenical_altar_prayer_group D:2: layout_basic, st_stairs_2, kennysheep_generic_room_4, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 2 3 | 3.2 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Action || total ---------------------------++------- Fire: Sling || 43 Cast: Slow || 2 Armour: Robe || 3 Dodge: Dodged || 8