Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 11469726641745152847 30 Alarkh the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on May 30, 2023. Got out of the dungeon alive. The game lasted 00:00:55 (717 turns). Alarkh the Conjurer (Demonspawn Conjurer) Turns: 717, Time: 00:00:57 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 5% Magic: 6/6 EV: 12 Int: 21 God: Gold: 10 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons e - a +1 whip of flaming f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting * Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 e - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Spells you cast may paralyse adjacent enemies. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! The searing ray misses the hobgoblin. A hobgoblin is nearby! The searing ray hits the hobgoblin. You kill the hobgoblin! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. A quokka comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. You kill the quokka! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here 2 poisoned darts. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.#######.........#.. #.# #.########..# #.# #.# ###..# #.# #.######....# #.#######....##..#..# ##.........##....§...# ####..≈≈≈≈...##...≈≈§≈... #....≈≈≈≈≈≈......≈§≈§≈≈.. #.##.≈≈>@≈≈......≈≈≈≈§≈.# #.##.≈.≈≈≈≈.....§≈§§§≈≈.# #.##..≈≈≈≈..####.§§§§≈..# #.###......## ##.....§## #..........# #.####.# #..##.##...## ##.## #.# #..##..(.#..####...# #.# #..##............#.# #.# #..##.#..#....##...# #.# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 224 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 224 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 583 | D:1 | Learned a level 2 spell: Searing Ray 593 | D:1 | Reached skill level 5 in Conjurations 593 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 593 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 717 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 7 Whip || 5 Cast: Magic Dart || 27 Searing Ray || 1 Stab: Paralysed || 5 Armour: Robe || 1 Dodge: Dodged || 8